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Missions

What is a Mission?

There are two types of missions:

  • Game generated missions for deities that pop up on a regular basis. These can be seen in the Mission Progress window.
  • GM created missions for functionality, interactivity and quest lines that players can do at their own pace. There are many missions throughout Mythmoor. Some are apparent, some are hidden and must be found.

Mission Locations

Name Type Description How to Get There
New Player District Learn, Skill Speak to the NPC's and earn coin while you learn. Follow clues and find hidden items. Follow the green arrow sign from the center of Moor's Rest. It will lead you to the portal which is NE a short distance.
The Sewers Skill, Loot The Sewers is a maze dungeon for players 1 to 30 fight skill. There is a portal to The Sewers from the New Player District. The Sewers is next to The Proving Grounds and across the road from Sioux Falls.
Sioux Falls Skill, Loot Sioux Falls is a dungeon for players 30 to 50 fight skill. Note that at the time of this writing the dungeon is functional but still a work in progress. Sioux Falls is across the road from The Proving Grounds and The Sewers. Port to The Proving Grounds or The Sewers via portal to get there.
The Proving Grounds Skill, Loot The Proving Grounds is a training facility with creature spawners. The Proving Grounds will take you from 1 to 70+ fight skill. The portal to The Proving Grounds is in Moor's Rest, north of the Palace.
dandm.1712756177.txt.gz · Last modified: by freth

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