dandm
Table of Contents
Missions
What is a Mission?
There are two types of missions:
- Game generated missions for deities that pop up on a regular basis. These can be seen in the Mission Progress window.
- GM created missions for an enhanced player experience. Functionality, interactivity and quest lines that players can do at their own pace. There are many missions throughout Mythmoor. Some are apparent, some are hidden and must be found.
Mission Locations
NOTE: There are hidden missions and mission locations not be listed here.
Name | Description | How to Get There |
---|---|---|
New Player District* | The New Player District is a place to learn the game at your own pace. Here you will find everything you need to get started. Speak to the NPC's to earn coin. Follow clues to find hidden items. | Follow the green arrow sign from the center of Moor's Rest. It will lead you to the portal which is NE a short distance. |
The Sewers | The Sewers is a maze dungeon for players 1 to 30 fight skill. | There is a portal to The Sewers from the New Player District. The Sewers is next to The Proving Grounds and across the road from Sioux Falls. |
Sioux Falls | Sioux Falls is a dungeon for players 30 to 50 fight skill. Note that at the time of this writing the dungeon is functional but still a work in progress. | Sioux Falls is across the road from The Proving Grounds and The Sewers. Port to The Proving Grounds or The Sewers via portal to get there. |
The Proving Grounds | The Proving Grounds is a training facility with creature spawners. The Proving Grounds will take you from 1 to 70+ fight skill. | The portal to The Proving Grounds is in Moor's Rest, north of the Palace. |
* If you would rather learn from a player, look for the village recruitment boards at the various locations to find recruiting villages.
dandm.txt · Last modified: 2024/04/10 09:58 by freth