Table of Contents
Runes
Runes are objects that can be attached to items to add bonuses in addition to normal stats and enchants.
Age
Description | Deity | Metal | Notes |
---|---|---|---|
Reduce the age of a creature by a percent of current age | Fo | Electrum | Creature of Aged or older, non-pregnant only |
Color
Description | Deity | Metal | Notes |
---|---|---|---|
Random color | Jackal | Adamantine | Color stays if rune changed, another color rune changes color |
Damage
Description | Deity | Metal | Notes |
---|---|---|---|
10% less damage taken, 10% less weight | Scavenger* | Brass | Item |
10% less QL loss from repairing, 10% less damage taken | Savenger | Gold | Item |
5% less decay, 5% less damage taken | Fo | Steel | Item |
5% less damage taken, 5% wind speed (any item) | Libila | Steel | Item |
10% less damage taken | Vynora | Steel | Item |
10% less damage taken, 10% less decay | Scavenger* | Steel | Item |
Decay
Description | Deity | Metal | Notes |
---|---|---|---|
5% less enchant decay, 5% Enchant Success | Fo | Adamantine | Item |
10% Less enchant decay | Libila | Adamantine | Item |
7.5% Vehicle Speed, 5% Less decay | Vynora | Adamantine | Item |
10% enchant success, 10% less decay | Scavenger* | Adamantine | Item |
5% higher gather QL, 5% less enchant decay | Magranon | Bronze | Item |
10% more quality when imped, 10% less enchant decay | Scavenger* | Bronze | Item |
5% Higher improve chance, 5% Less Decay on contents | Jackal | Copper | Item |
5% raking/harvesting, 5% less decay (any item) | Jackal | Iron | Item |
5% less fuel usage, 5% less decay | Vynora | Iron | Item |
10% reduced size, 10% less enchant decay | Scavenger* | Iron | Item |
5% increased volume, 5% less decay on contents | Libila | Silver | Item |
10% less decay on contents | Vynora | Silver | Item |
10% increased volume, 10% less decay on contents | Scavenger* | Silver | Item |
5% less decay, 5% less damage taken | Fo | Steel | Item |
10% less decay | Jackal | Steel | Item |
5% reduced decay, 5% more wind speed (any item) | Magranon | Steel | Item |
10% less damage taken, 10% less decay | Scavenger* | Steel | Item |
Enchant
Description | Deity | Metal | Notes |
---|---|---|---|
5% less enchant decay, 5% Enchant Success | Fo | Adamantine | Item |
10% Less enchant decay | Libila | Adamantine | Item |
10% enchant success, 10% less decay | Scavenger* | Adamantine | Item |
5% higher gather QL, 5% less enchant decay | Magranon | Bronze | Item |
10% more quality when imped, 10% less enchant decay | Scavenger* | Bronze | Item |
10% reduced size, 10% less enchant decay | Scavenger* | Iron | Item |
10% enchant success | Fo | Seryll | Item |
5% enchant success, 5% less QL loss from repairing | Jackal | Seryll | Item |
5% shatter resistance, 5% enchant success | Vynora | Seryll | Item |
10% enchant success, 10% shatter resistance | Scavenger* | Seryll | Item |
Fuel
Description | Deity | Metal | Notes |
---|---|---|---|
10% less fuel usage | Fo | Iron | Item |
5% less fuel usage, 5% less decay | Vynora | Iron | Item |
Gather
Description | Deity | Metal | Notes |
---|---|---|---|
“Okay” Glow, 5% higher gather QL | Libila | Brass | Item |
10% higher gather QL | Libila | Bronze | Item |
5% higher gather QL, 5% less enchant decay | Magranon | Bronze | Item |
Glow
Description | Deity | Metal | Notes |
---|---|---|---|
“Decent” Glow | Jackal | Brass | Item, Always Hot |
“Okay” Glow, 5% higher gather QL | Libila | Brass | Item |
“Slight” Glow, 7.5% more quality when imped | Vynora | Brass | Item |
“Okay glow”, 5% skill level bonus | Fo | Silver | Item |
“Okay glow”, 7.5% increased volume | Jackal | Silver | Item |
Improve
Description | Deity | Metal | Notes |
---|---|---|---|
5% More quality when imped, 5% higher gathering QL | Fo | Brass | Item |
10% more quality when imped | Magranon | Brass | Item |
“Slight” Glow, 7.5% more quality when imped | Vynora | Brass | Item |
10% more quality when imped, 10% less enchant decay | Scavenger* | Brass | Item |
5% Higher improve chance, 5% Less Decay on contents | Jackal | Copper | Item |
5% Higher improve chance, 5% Increased rarity chance | Magranon | Copper | Item |
7.5% Higher improve chance | Vynora | Copper | Item |
10% Higher improve chance, 10% less QL loss from repairing | Scavenger* | Copper | Item |
5% skill level bonus, 5% more quality when imped | Jackal | Glimmersteel | Item |
5% usage speed, 5% more quality when imped | Vynora | Glimmersteel | Item |
5% increased rarity chance, 5% higher improve chance | Libila | Tin | Item |
10% increased rarity chance, 10% higher improve chance | Scavenger* | Tin | Item |
Rarity
Description | Deity | Metal | Notes |
---|---|---|---|
5% increased rarity chance, 5% less damage taken | Fo | Tin | Item |
5% increased rarity chance, 5% higher improve chance | Libila | Tin | Item |
10% increased rarity chance | Vynora | Tin | Item |
10% increased rarity chance, 10% higher improve chance | Scavenger* | Tin | Item |
Repair
Description | Deity | Metal | Notes |
---|---|---|---|
10% Higher improve chance, 10% less QL loss from repairing | Scavenger* | Copper | Item |
10% less QL loss from repairing, 10% less damage taken | Scavenger* | Gold | Item |
5% less QL loss from repairing, 5% usage speed | Fo | Lead | Item |
10% less QL lost when repaired | Magranon | Lead | Item |
5% less QL lost when repaired, 5% increased volume | Vynora | Lead | Item |
5% enchant success, 5% less QL loss from repairing | Jackal | Seryll | Item |
5% shatter resistance, 5% less QL loss from repairing | Libila | Seryll | Item |
Size
Description | Deity | Metal | Notes |
---|---|---|---|
10% reduced size | Jackal | Gold | Item |
5% reduced size, 5% less weight | Magranon | Gold | Item |
10% reduced size, 10% less enchant decay | Scavenger* | Iron | Item |
5% increased size, 5% vehicle speed (any item) | Magranon | Zinc | Item |
10% less weight , 10% increased size | Scavenger* | Zinc | Item |
Skill
Description | Deity | Metal | Notes |
---|---|---|---|
10% skill level bonus | Fo | Glimmersteel | Item |
5% skill level bonus, 5% more quality when imped | Jackal | Glimmersteel | Item |
5% usage speed, 5% skill level bonus | Magranon | Glimmersteel | Item |
“Okay glow”, 5% skill level bonus | Fo | Silver | Item |
10% raking/harvesting | Fo | Gold | Item |
5% raking/harvesting, 5% less weight (any item) | Libila | Gold | Item |
5% raking/harvesting, 5% less decay (any item) | Jackal | Iron | Item |
Speed
Description | Deity | Metal | Notes |
---|---|---|---|
10% Vehicle Speed | Magranon | Adamantine | Item |
7.5% Vehicle Speed, 5% Less decay | Vynora | Adamantine | Item |
10% Wind Speed | Fo | Bronze | Item |
7.5% Wind Speed, 5% Vehicle Speed | Vynora | Bronze | Item |
10% usage speed | Libila | Glimmersteel | Item |
5% usage speed, 5% skill level bonus | Magranon | Glimmersteel | Item |
5% usage speed, 5% more quality when imped | Vynora | Glimmersteel | Item |
10% usage speed, 10% shatter resistance | Scavenger* | Glimmersteel | Item |
5% less QL loss from repairing, 5% usage speed | Fo | Lead | Item |
5% reduced volume, 5% usage speed | Libila | Lead | Item |
10% reduced volume, 10% usage speed | Scavenger* | Lead | Item |
5% less damage taken, 5% wind speed (any item) | Libila | Steel | Item |
5% reduced decay, 5% more wind speed (any item) | Magranon | Steel | Item |
5% less weight, 5% vehicle speed (any item) | Jackal | Zinc | Item |
5% increased size, 5% vehicle speed (any item) | Magranon | Zinc | Item |
Spell
Description | Deity | Metal | Notes |
---|---|---|---|
Goat Shape | Jackal | Bronze | Single Use |
Charm Animal | Fo | Copper | Single Use |
Locate | Libila | Copper | Single Use |
Reveal Creatures | Vynora | Gold | Single Use |
Light Token | Libila | Iron | Single Use |
Sunder | Magranon | Iron | Single Use |
Refresh | Jackal | Tin | Single Use |
Mole Senses | Magranon | Tin | Single Use |
Morning Fog | Fo | Zinc | Single Use |
Mend | Vynora | Zinc | Single Use |
Volume
Description | Deity | Metal | Notes |
---|---|---|---|
10% less volume | Jackal | Lead | Item |
5% reduced volume, 5% usage speed | Libila | Lead | Item |
5% less QL lost when repaired, 5% increased volume | Vynora | Lead | Item |
10% reduced volume, 10% usage speed | Scavenger* | Lead | Item |
“Okay glow”, 7.5% increased volume | Jackal | Silver | Item |
5% increased volume, 5% less decay on contents | Libila | Silver | Item |
10% increased volume | Magranon | Silver | Item |
10% increased volume, 10% less decay on contents | Scavenger* | Silver | Item |
Weight
Description | Deity | Metal | Notes |
---|---|---|---|
10% less damage taken, 10% less weight | Scavenger* | Brass | Item |
5% raking/harvesting, 5% less weight (any item) | Libila | Gold | Item |
5% reduced size, 5% less weight | Magranon | Gold | Item |
5% less weight, 5% vehicle speed (any item) | Jackal | Zinc | Item |
Wind
Description | Deity | Metal | Notes |
---|---|---|---|
10% Wind Speed | Fo | Bronze | Item |
7.5% Wind Speed, 5% Vehicle Speed | Vynora | Bronze | Item |
5% less damage taken, 5% wind speed (any item) | Libila | Steel | Item |
5% reduced decay, 5% more wind speed (any item) | Magranon | Steel | Item |
Acquiring Materials
Runes are made with rift materials.
Northlands PVP Zone
Rift materials can only be acquired in the PVP zone in the center 1024×1024 of the Northlands map. When you kill a creature in the PVP zone there is a 3% chance that a rift node will appear upon the creature's death, with an equal chance for it to be a wood, crystal or stone node. For multiple attackers, the 3% chance gets rolled for each player participating in combat.
Rift Nodes
When a rift node appears, you must use the appropriate tool and action to harvest rift materials from the node.
Rift node | Tool Used | Action | Action Skill |
---|---|---|---|
Wood Node aka “plant” | Hatchet | Cut Down | Woodcutting |
Crystal Node aka “crystal” | Pickaxe | Prospect | Prospecting |
Stone Node aka “stone” | Pickaxe | Mine | Stonecutting |
Crafting Runes
Which Material?
Note the deity, rift material, and lump needed per the tables above.
- Most tools that have metal heads but wooden handles are considered to be metal.
- Most wooden tools that do not have metal in their construction are considered to be wood.
- Most vehicles are made of wood.
Skill Required?
The skill needed to make a rune is based on the rift material used.
Rift Material | Item Type | Skill Used In Creation |
---|---|---|
Rift Wood | Wood | Fine Carpentry |
Rift Crystal | Metal | Jewelry Smithing |
Rift Stone | Stone, Pottery, Cloth, Leather | Stonecutting |
Crafting
Have the following items in inventory, based on the rune you want to create per the tables above.
- Rift material
- Lump
It may be necessary to combine rift material into a larger stack. Be mindful of the quality of the rift materials you are combining as the result is an average of quality of all items being combined.
Use rift material and lump in the crafting window (B), or activate one item and right click the other to Create a rune. Select the correct deity.
Upon successful creation of a rune, 0.2kg rift material is used, and one lump. If you fail it consumes 0.01kg.
Attaching Runes
- Attach chance depends on your Soul Depth skill and the quality of the rune.
- You need manage permission on a vehicle to be able to attach a rune. Players on a settlement must have improve/repair and pickup permissions.
To attach a rune, double click it in inventory to activate it, then right click the item you want to attach it to. Note the Attach menu option which gives you the percent chance of attaching the rune. If it is low, you may want to ask a skilled player to attach the rune for you.
Removing Runes
The Dispel spell can remove a rune, but the item must not be bound (Mythmoor-specific).
Notes
- Runes cannot be attached to unfinished items. They can only be attached to completed items.
- You can only attach one rune at a time to an item.
- If you attach a rune to an item with an existing rune the old rune is replaced with the new one (upon success).
- If a color rune is replaced with anything other than a color rune, the existing color rune values remain while the new rune is also applied. A color rune replaces the old color rune's settings.
- Glow effect runes cannot be attached to items that can be lit.
- Volume runes increase the volume of a container, to hold larger items.
- Runes can be attached to weapon heads and spear heads. The rune will stay upon completion of the item.
- Scavenger refers to runes that can only be acquired from Archaeology using the Restoration skill.
- Age runes only work on Aged (12 months) or older creatures. Creature age is reduced by a percentage of the current age. Pregnant creatures cannot have their age reduced.
- Skill level bonus reduces the distance of the skill's value from 100 by the specified percentage, but only for the purpose of random skill checks, increasing the higher quality ore mined on average, but not the maximum quality.