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Food Affinity How To

Introduction

What is affinity? Affinity is a temporary or permanent skill gain bonus. After your period of time as a new player you will receive a random affinity on one of your skills, denoted by an asterisk (*). This is a permanent affinity. Food and drink can give you a temporary affinity timer. How long a food/drink affinity lasts is based on its QL and the complexity put into the recipe.

This page will teach you how to figure out the numeric values that pertain to certain foods, which then can be used to create more complex affinity recipes. Not only do foods have numeric values, but furnace types (oven, forge, campfire) and cooking containers (pottery bowl, frying pan, roasting dish, etc.). All of these values combine together to determine the affinity number the resulting meal points to. Complexities (salt, chopped, minced, etc.) and QL of the resulting meal add to the affinity timer that a player gets when eating a portion of the meal (.03 per nibble, total based on hunger), or drinking a portion of a beverage (.2kg per drink).

Notes:

  • Each player has a unique affinity offset number.
  • A cook must figure out their own affinity offset and recipes for each affinity.
  • Vanilla Wurm Unlimited
    • Two different players making the same meal/beverage recipe from the same exact ingredients will create meals/beverages with two different affinities, because of their different player offsets.
    • Two players partaking of the same exact meal will not receive the same affinity.
    • A cook must give a player a test meal/beverage to taste to determine their offset vs the cook's offset, then adjust their recipe list up or down by the difference between the cook's offset and the player's offset. This is on a per player basis, as each player's offset is different. Any simple recipe will work for testing a player's offset.
  • Mythmoor
    • Two different players making the same meal/beverage recipe from the same exact ingredients will still create meals/beverages with two different affinities, because of their different player offsets.
    • The affinity a cook gets from a meal/beverage is “baked” into that meal/beverage for other players, so that any player who partakes of it will receive the affinity the cook intended.
    • Due to the affinities being baked into the meal/beverage, there is no longer a need for testing affinities on a per player basis.

Methodology

The way I did it, which saved me a ton of time.

  • Searched the web for as much information as I could find.
  • Grabbed the item values from wurmfood.com
  • Created my own calculator spreadsheet where I can select ingredients and see its resulting affinity.
  • Found a robust list of recipes and adjusted those to my needs.
  • After having things up and running I was linked Manytox's Guide To Cooking Affinity Moonshine which gave me the information I needed to add affinity timer approximation based on QL and complexity of the recipe.

If you want to do it from scratch yourself, read the forum post below.


Credit to Gatalyn's Wurmpedia forum post:

For this easy process, use chopped vegetables, chopped herbs, non-fresh spices and diced meat. Chopping and dicing will provide a little more complexity, thereby increasing the affinity timer. Cook the food items in a pottery bowl and in an oven, which will make a breakfast. I suggest not to use rarity in anything. Use only 1 meat. Multiple vegetables, herbs, and spices can be used, but only one of each different kind.

Now on to the process.

1. Dice and place one type of meat into a pottery bowl and cook it in an oven.
2. Taste and record the affinity
3. Match the affinity with it's number located at the bottom of this page.
4. Repeat with other types of meat.
5. Create a list of meats with and in the order of affinity number.

For example you might have something like:

a. insect x
b. lamb x+1
c. pork x+2
etc.

Repeat steps 1-4 with chopped vegetables, one at a time.
Add the results to the created list.

Repeat steps 1-4 with herbs, one at a time.
Add the results to the created list.

Repeat steps 1-4 with spices, one at a time.
Add the results to the created list.

Now you will determine your vegetable, herb, and spice offsets. These are constant numbers that will be added each time a vegetable, herb, and spice are added. Note, that meat has no offset.

Choose one diced meat breakfast and one chopped vegetable breakfast from the above testing. Add the single affinity numbers from each breakfast together. This is the guess.

Cook the combined chosen diced meat and chopped vegetable in a pottery bowl.

Taste and record the affinity and it's number. This number is the actual.

Subtract the guess from the actual. This value is the vegetable offset and will be added each time a vegetable is added.

Repeat steps 11 - 15 for herbs and spices. This will be the offset and most likely will be different from other offsets.

Now on to make the target affinity breakfast.

Inputting and manipulating the numbers in Google Sheets or Excel will make the process much easier. You will need to be able to select different vegetables, herbs, spices and/or meat in order to adjust the running total to be the desired target number for the affinity you want.

The number may grow very large. Since there are only 138 (0-137) affinities, Modular arithmetic will be used to calculate the actual affinity number.

You can read more about Modular Arithmetic at: https://en.wikipedia.org/wiki/Modular_arithmetic The gist of it is that once a number exceeds 137, it wraps back around to 0.

There are two easy ways to determine the final actual affinity number. 1. use the formula =mod(total,138) in a cell in Google Sheets or Excel, or 2. use two columns and in the first column input the numbers 0-137 downward, one number per cell. At the end, start over with 0 to 137. Repeat this as many times as you like. In the second column, start at 0 and fill in the cells with the next number, but do not stop and start over. Just keep filling in the next number as many times as feel necessary. With this method, the total number in the second column lines up with the actual affinity number in the first column.

Choose the items for the meal so that the total (or more correctly the modular arithmetic result) matches the desired target.

The more vegetables and herbs that are chosen, the longer the affinity timer and heavier the breakfast.

Here is an example. Suppose I dice one bear meat, cook it in a pottery bowl in a non-rare oven and the resulting affinity number is 10. Then, I chop one corn and cook it in a pottery bowl and the resulting affinity number is 15. My guess is that if I cooked both together, then the resulting affinity would be 25, however the actual is 30. The difference between the two is 5 (30-25) and is my vegetable offset. This number most likely will be different between avatars. I do the same thing with bear and ginger and determine the spice offset is 2. I personally use a spreadsheet to make choosing the different numbers easier and determine that I need diced bear meat (10), chopped corn (15), chopped potato (16) and ginger (17) in order to make a Halberd affinity breakfast, #70. This is because 10 + 15 + 5 + 16 + 5 + 17 + 2 = 70. Remember, if the total exceeds 137, then step 21 will determine the actual affinity number.

I hope this process enables you to find your desired affinities. This really just scratches the surface with what can be done.

Have fun experimenting with changes, like using a frying pan, forge, salt, nuts, etc., things that may increase the difficulty, thereby increasing the affinity timer.

There may be some combinations that break this model. I would just avoid those for now if cannot be adjusted. I'm sure a better system will be released to the public over time.

Don't forget to wrap it and store in a larder to reduce decay and help extend the life. Also, only one bite is needed, so eat and immediately press escape. This will help it to last longer.

It may seem like a lot of work initially to create the list. But once started, you can use it with other non-bugged alts to calculate their affinity foods. Notice how all of the items are the same offset between avatars. The breakfast should be that same offset, as well.

0 	mind
1 	body
2 	soul
3 	body control
4 	body stamina
5 	body strength
6 	mind logic
7 	mind speed
8 	soul depth
9 	soul strength
10 	Swords
11 	Axes
12 	Knives
13 	Mauls
14 	Clubs
15 	Hammers
16 	Archery
17 	Polearms
18 	Tailoring
19 	Cooking
20 	Smithing
21 	Weaponsmithing
22 	Armour smithing
23 	Misc items
24 	Shields
25 	Alchemy
26 	Nature
27 	Toys
28 	Fighting
29 	Healing
30 	Religion
31 	Thievery
32 	War Machines
33 	Farming
34 	Papyrusmaking
35 	Thatching
36 	Gardening
37 	Meditating
38 	Forestry
39 	Rake
40 	Scythe
41 	Sickle
42 	Small axe
43 	Mining
44 	Digging
45 	Pickaxe
46 	Shovel
47 	Pottery
48 	Ropemaking
49 	Woodcutting
50 	Hatchet
51 	Leatherworking
52 	Cloth tailoring
53 	Masonry
54 	Blades smithing
55 	Weapon heads smithing
56 	Chain armour smithing
57 	Plate armour smithing
58 	Shield smithing
59 	Blacksmithing
60 	Dairy food maiking
61 	Hot food cooking
62 	Baking
63 	Beverages
64 	Longsword
65 	Large maul
66 	Medium maul
67 	Small maul
68 	Warhammer
69 	Long spear
70 	Halberd
71 	Staff
72 	Carving knife
73 	Butchering knife
74 	Stone chisel
75 	Huge club
76 	Saw
77 	Butchering
78 	Carpentry
79 	Firemaking
80 	Tracking
81 	Small wooden shield
82 	Medium wooden shield
83 	Large wooden shield
84 	Small metal shield
85 	Large metal shield
86 	Medium metal shield
87 	Large axe
88 	Huge axe
89 	Shortsword
90 	Two Handed Sword
91 	Hammer
92 	Paving
93 	Prospecting
94 	Fishing
95 	Locksmithing
96 	Repairing
97 	Coal-Making
98 	Milling
99 	Metallurgy
100 	Natural Substances
101 	Jewelry Smithing
102 	Fine Carpentry
103 	Bowyery
104 	Fletching
105 	Yoyo
106 	Puppeteering
107 	Toymaking
108 	Weaponless fighting
109 	Aggressive fighting
110 	Defensive fighting
111 	Normal fighting
112 	First aid
113 	Taunting
114 	Shield bashing
115 	Milking
116 	Preaching
117 	Prayer
118 	Channeling
119 	Exorcism
120 	Artifacts
121 	Foraging
122 	Botanizing
123 	Climbing
124 	Stone cutting
125 	Lock picking
126 	Stealing
127 	Traps
128 	Catapults
129 	Animal taming
130 	Animal husbandry
131 	Short bow
132 	Long bow
133 	Medium bow
134 	Ship building
135 	Ballistae
136 	Trebuchets
137 	Restoration 
food.txt · Last modified: 2023/12/26 11:43 by freth

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