Table of Contents
New Player Quickstart
New Player District
Mythmoor has a New Player District, which is a village with self-paced learning and facilities to get you started. You can find the green portal to the New Player District at the center of Moor's Rest.
First Skills
These are the skills you should focus on first, in order of priority.
Skill | Level | Why? |
---|---|---|
Mind Logic | 20.1 | Travel and storage |
First Aid | Any | Healing |
Fighting Skill | 20 | Combat readiness |
1. Mind Logic
Mind logic gives you the ability to drive vehicles, and determines how many actions you can perform.
The main reason to get mind logic to 20.1 is so that you can make a large cart for travel and storage, which opens the world to you.
List of Skills that raise mind logic:
- Alchemy
- Natural substances
- Archaeology
- Restoration
- Carpentry
- Fletching
- Coal-making
- Cooking
- Beverages
- Butchering
- Dairy Food Making
- Hot food cooking
- Digging
- Firemaking
- Healing
- First aid
- Masonry
- Stone cutting
- Mining
- Miscellaneous items
- Repairing
- Nature
- Gardening
- Farming
- Forestry
- Pottery
- Smithing
- Tailoring
- Cloth tailoring
- Leatherworking
- Tracking
- War machines
I once tested on Mythmoor, it takes about 55 logs and 350 actions to get to 20.1 mind logic. I also tested with a new player and you can mine to 20.0 mind logic, which is around 100 actions, but afterward it slows down, so move on to something else like repairing.
Once you've reached 20.1 mind logic, use your rope to lead two horses to your cart and hitch them to it. There is a pen at the New Player District that have player donated horses for this purpose. Make a few small or large crates for your cart, as well as a large chest. You may also consider making a small barrel to store water in for drinking and tempering (improving metal items) on the go.
You can find crates and chests at abandoned sites if you travel the map.
2. First Aid
Types
First Aid is the treatment of wounds.
Item | Wound |
---|---|
Cotton | Open |
Farmer's Salve (garlic + fat) | Internal (Bruise, Poison, etc.) |
Healing Cover* | Treats more serious wounds |
* There is no guarantee that a healing cover will heal a bad or serious wound. You may still die.
The strength of the healing cover is the potency value of the first ingredient, or substance, multiplied by that of the second: substance1.potency * substance2.potency = cover.potency
For example, a cover made from garlic (2) and nettles (3) would be (2 x 3 = 6) 6 potency. The maximum potency is 25.
Healing Cover Ingredient Info:
Ingredient | Potency |
---|---|
Black mushroom, Gland, Heart, Unicorn twisted horn | 5 |
Green mushroom, Lovage, Rosemary, Tooth, Nutmeg | 4 |
Blue mushroom, Camellia, Eye, Horn, Long horn, Nettles, Sage, Yellow mushroom | 3 |
Acorn, Barley, Bladder, Brown mushroom, Garlic, Hoof, Lavender, Lemon, Mint, Paw, Sassafras, Tail, Turmeric | 2 |
Corn, Onion, Paprika, Parsley, Pumpkin, Reed plant, Rose, Wemp plant, Wheat, Green coffee bean, Green tea leaf | 1 |
Examine a healing cover to determine its potency:
Examine Message | Potency |
---|---|
A bunch of interwoven grass mixed with various healing ingredients. It will help some against wounds. | 1-4 |
A bunch of interwoven grass mixed with various healing ingredients. It will pretty efficient against wounds. | 5-9 |
A bunch of interwoven grass mixed with various healing ingredients. It will be good against wounds. | 10-12 |
A bunch of interwoven grass mixed with various healing ingredients. It will be very good against wounds. | 15-16 |
A bunch of interwoven grass mixed with various healing ingredients. It will be supreme against wounds. | 20+ |
You can still die from a bad or serious wound, even if you've successfully applied a healing cover.
3. Fighting Skill
Fighting skill will give you a much better chance at survival than if you immediately left Moor's Rest (the capital; starter city) and set out on your own.
How to raise your fight skill:
- Cut down trees with your sword. Note that your sword will take damage and need repaired. If you find a second sword lying around you can use it to skill up.
- Go to the New Player District via the green portal at the center of Moor's rest and use the practice dolls there.
- Run the Sewers dungeon, which can be found on the north road from Moor's Rest, or take the brown portal at the New Player District.
- Join a village that has practice dolls or is near low creatures you can fight to gain skill. There are village recruitment boards at both Moor's Rest and New Player District, or you can ask if anyone is recruiting in the GL-Freedom chat tab.
- Set out on your own and kill any low creatures you can find.
A fighting skill of 20 will give you a better chance of survival in the wild. You don't have to skill up to 20 fight skill. You can set out without doing so, but you may struggle and even die until you skill up a bit.
4. Tools
You will need to outfit yourself with various tools.
N for recipes, B for the crafting window. Follow the recipe.
Make these first:
Item | Description |
---|---|
Mallet (x2) | Building and improving tool. You need two because you must improve a mallet with a mallet and a hammer with a hammer at times. |
Small anvil | Making smaller metal items. |
Large anvil | Making larger metal items (unless you're at a location where you have access to one). |
Hammer (x2) | Building and improving tool. |
Then work on these:
Item | Description |
---|---|
Awl | Leather improving tool. |
Branding iron | Branding animals to your deed to add permissions and settings (only the mayor can rename an animal). |
Butchering knife | Butcher resources from corpses. |
Carving knife | Cutting wood into fine pieces. Also an improving tool for wood items. |
File | Improving tool for wood items. |
Grooming brush | Grooming animals, to increase animal husbandry skill. |
Hatchet | Harvesting trees for wood. Also for making some items. |
Leather knife | Leather working and improving tool. |
Metal brush | Clean off archeological fragments. |
Needle | Cloth and improving tool. |
Pickaxe | Mining and prospecting tool. |
Rake | Tending crops. |
Rope (x3) | Leading animals. You can lead up to four, but you only get one rope at the start. Requires a rope tool and wemp fiber to make (found in the Tailory building). Also used to haul items up and down floors (ladder only). |
Saw | Cutting wood into square pieces like planks and shingles. |
Scythe | Harvesting grains like wheat, barley and oats. |
Shovel | Digging and working with dirt. |
Sickle | Harvesting fruits, nuts, sprouts, grass, flowers, etc. |
Stone chisel | Working with stone, improving and archeological fragments. |
Trowel | Stone masonry, usually working with mortar, also as a build tool. |
Whetstone | An improving tool for metal items. Made with rock shard. |
Water container | Water is used for tempering during the improving process and also keeps you hydrated. I keep a bucket in my backpack for hydration and tempering, but a 12kg bucket can be heavy for a new player with low body strength. For a new player I suggest a water skin, a flask or a pottery jar for carrying water. Yes, you can drink the same water you temper with. |
Acquire:
Item | Description |
---|---|
Pelt | An improving tool for polishing items. Looted from butchered dogs, mountain lions, wild cats and large rats. You should be able to find a random dog nearby. The New Player District has a spawning wildcat mission; read the village message board there for more info. You can also ask for a free pelt in GL-Freedom (global chat). People give them away to new players all the time. |
There are other tools that can be made, but they are specialty tools for various tasks that you'll get around to as you need them.
TIP: Even though you have some tools already, make replacements as soon as you can so you can improve your tools. Beginning Your Journey
Storing Your Items
Containers
Store items in their respective containers to maximize storage efficiency.
The main storage containers you'll be working with as a new player:
- Item-based (100, 150, 300 items)
- Crate (small 150, large 300): Logs, shard, ore, dirt, sand, brick, slab
- Chest (small/large 100, large holds larger items), Large Storage Unit: Tools, weapons, armor, looted items
- Backpack, Satchel (100): Like chests, but hold smaller items; backpacks hold bigger items than satchels
- Volume based (16k)
- Bulk Storage Bin (16k): Small volume non-food resources and crafted components
- Food Storage Unit (16k): Food resources
- Barrel, water skin (kg varies by container size): liquids, water
- Increased storage
- Crates can be stored in a crate rack (which can hold 30 large crates)
- Bulk Storage Containers have four bulk storage bins in them (each 16k volume)
Default Loadout
A new player should work towards 20.1 mind logic (crafting; make planks, for instance) so that they can drive a large cart. A large cart provides transportation, storage and escape.
A default typical loadout for a large cart is 3 large crates, 1 large chest and optionally a water container. You can get a player to cast expand on your large cart so that it can hold more volume (more crates, etc).
Food and Water
In Villages
You will find food tables around Mythmoor, called julbords. These replenish your food, water and nutrition. You can eat from a julbord if your food is less than 85%. The julbord tables will keep you in food and water when you are close to a village. Julbord can be crafted, but require some skill. You can purchase julbords at the markets on each map (when players keep them in stock on their merchants).
On the Go
Water
If you're going to be out and about, you'll need to make meals and carry water with you. A new player can make a water skin out of leather with a needle (made at a forge), or can make a small bucket to carry water with 5 planks and 1 small nails. A bucket holds more water and is the better option in my opinion, but at the cost of weight (12kg when full). A smaller option like a water skin or flask may be your best bet early on. Or even a pottery jar or your pottery bowl, but I would suggest keeping the pottery bowl empty for meal making on the go.
I recommend keeping a small bucket in your backpack. It can be used for drinking and tempering at the forge.
Food
You received a pottery bowl in your inventory as a new player. It can be used as a cooking container or a water storage container. I recommend using it for food and using a separate container for water (as per above).
Food can be cooked in a cooker (i.e. a furnace type: campfire, oven, forge). How fast something heats up in a cooker is determined by quality level. Lower quality containers or ingredients will be slower to heat up and cook. This is the same for the forge, lump, tools, weapons and armor, etc.
Simple meals (in a cooker):
- 1 meat in a potter bowl
- 1 meat + 1 vegetable in a pottery bowl
When a cooker gets below 10 minutes, it starts to cool and is not hot enough to cook food, so examine the cooker immediately after you light it to check its burn time left. Add some fuel by activating a wood item (scrap, log, plank, etc.) and right clicking on the cooker, select burn. Wood added directly to the cooker container will not fuel the cooker.
All recipes have a skill level. You only gain skill when making a recipe if its in a certain range of your current skill level (similar to farming crops; each crop type has a skill level). Click the button that looks like a pot on a fire for cooking recipes.
Embarking
You are now ready to embark. By now you should have an idea what you want to do next.
- Set out on your own and settle/deed your own village. See the Deeding Costs wiki page for information about deeding.
- Join a village, be a part of a community. If you want to join a village, look for the village recruitment boards at the center of Moor's Rest and the New Player District. You can also ask in GL-Freedom if anyone is recruiting.