Table of Contents
Non-Combat Spells
This section is forthcoming. There are so many spells that it's going to take a while to put this together. In the meantime, visit the Wurmpedia Spells page.
Combat Spells
- Spell strength is according to the power of the cast and will determine area of effect for spells that aren't target-specific.
- All tile ranges refer to tiles away from the player in the four directions.
Heals
Spell | Effect | Range |
---|---|---|
Cure Light | Cures light wound. | Target |
Cure Medium | Cures medium wound. | Target |
Cure Serious | Cures serious wound. | Target |
Focused Will | Heals the most serious wound for 5 to 20 damage, removes that same percent of stamina from target. | Target |
Heal | Heals player. | Target |
Defensive
NOTE: I am under the assumption that there is only one combat rating, but I can't find any information on it. If in fact there two combat ratings, one offensive and one defensive, it would make more sense. I simply don't know.
Spell | Effect | Range |
---|---|---|
Truehit | Increases your chance to hit. | Target |
Excel | Increased parry rate with shield and weapons. | Target |
Willowspine | You are better at dodging. | Target |
Oakshell | Better natural armor. | Target |
Frantic Charge | You move faster. | Target |
Offensive
Damage Over Time/Area of Effect
Spell | Effect | Range |
---|---|---|
Fire Pillar | Fire damage over time. | 4 tiles |
Fungus Trap | Poison damage over time. | 4 tiles |
Ice Pillar | Frost damage over time. | 4 tiles |
Tornado | Damages creatures and the environment, knocks down trees. | 5 to 9 tiles |
Damage/Heal
Spell | Effect | Range |
---|---|---|
Drain Health | Damage the target and heal the caster 2x the damage. | 3 tiles |
Scorn of Libila | Damages enemies and heals up to 3 wounds per player. | 7 to 11 tiles |
Stamina
Spell | Effect | Range |
---|---|---|
Drain Stamina | Steal stamina from the target and give it to the caster. | 3 tiles |
Reduce Stats
Spell | Effect | Range |
---|---|---|
Weakness | Decreases a creature's strength and reduces one (random) characteristic repeatedly. | Target |
Wound
Spell | Effect | Range |
---|---|---|
Genesis | Chance to kill a zombie. Causes internal wound between 50 and 120 damage. | Target |
Fireheart | Burn wound to the chest. | 10 tiles |
Pain Rain | Rotting wound. | 5×5 to 9×9 cast power |
Rotting Gut | Acid wound. | Target |
Worm Brains | Infected wound to the head. | Target |
Assistance
Spell | Effect | Range |
---|---|---|
Phantasms | Non-player: Causes creature to attack what is attacking you. Player: Alternates outline of friend and foe every few seconds. | Target |
Disabled
Spell | Effect | Range |
---|---|---|
Smite* | Chance to instantly kill a target if low health (dying). | Target |
Smite was disabled on Mythmoor because it was deemed too powerful. It is only noted here for posterity.
Sorcery
Sorcery spells are acquired by using sorcery items (known as generically as tomes, because some of them are tomes; but others are not). When you use a sorcery item you gain bonuses, but you also gain vulnerabilities.
Sorcery spells require a sorcery staff and karma to cast. Instead of using your favor as spell power, your karma is used.
Spell table forthcoming. In the meantime, visit the Wurmpedia Sorcery page.
Enchants
NOTE: This is most likely not a complete spell list.
Weapons
Bonuses
Spell | Effect |
---|---|
Bloodthirst | More damage the more you hit (power caps at 10k) |
Circle of Cunning | Increases skill gain |
Demise (Animal, Humanoid, Monster, Legendary) | More effective against mob type* |
Harden | Takes reduced damaged when used |
Mind Stealer | Steals skill knowledge from some creatures |
Nimbleness | Increases chance to hit |
Phasing | Increases the opponent's shield skill check difficulty |
Titanforged | Faster, more efficient, increases skill gain |
* Animal: Wild cat, brown bear, hell horse, etc.; Humanoid: Other players, guards; Monster: Troll, goblin, hell scorpious, etc.; Legendary: Black dragon, Kyklops, Troll king, etc.
Damage
Spell | Effect |
---|---|
Flaming Aura | Chance to cause fire wounds |
Frost Brand | Chance to cause frost wounds |
Life Transfer | Chance to transfer life to you when harming enemies |
Rotting Touch | Chance to cause one wound and stack damage on it, also causes the weapon to be “brittle” taking more damage from use |
Venom | Chance to cause poison wounds |
Armor
Spell | Effect |
---|---|
Aura of Shared Pain | Chance to cause the same damage to a creature that it hits you with |
Web | May slow down creature |
Tools/Items
NOTE: Jewelry enchants do not stack.
Spell | Effect |
---|---|
Blessings of the Dark (This functions as a combination of Circle of cunning and Wind of ages) | Increases both use speed and skill gain |
Circle of Cunning | Increases skill gain |
Efficiency | Reduces difficulty of skill checks with the item |
Endurance | (Jewelry) Reduces stamina usage |
Harden | Takes reduced damaged when used |
Industry | (Jewelry) Reduces difficulty of skill checks while jewelry is worn |
Quarry | Increases the chance to surface mine |
Titanforged | Faster, more efficient, increases skill gain |
Wind of Ages | Increases item use speed, movement speed on saddles and horseshoes |
Jewelry
Spell | Effect |
---|---|
Acuity | Reduces favor usage |
Endurance | Reduces stamina usage |
Industry | Reduces difficulty of skill checks |
Nolocate | Makes player harder to detect in a PVP zone |
Prowess | Increases combat rating |
Containers
Spell | Effect |
---|---|
Expand | Expands the volume of a container based on cast power |
Replenish | Replenishes container with water (cast power = .xx kg every 30 seconds |
Listed by Deity
NOTE: The following lists are informational only. All deities of Mythmoor get the same spells.
Fo
Player deities that use Fo: Persephanie, Psychoticbreak, Tatang, Visi
- Acid protection
- Bearpaws
- Bless
- Break altar
- Charm animal
- Cleanse
- Courier
- Cure light
- Cure medium
- Cure serious
- Dirt (spell)
- Disintegrate
- Dispel
- Forest giant strength
- Genesis
- Heal
- Holy crop
- Humid drizzle
- Life transfer
- Light of Fo
- Locate artifact
- Locate soul
- Lurker in the woods
- Morning fog
- Nolocate
- Oakshell
- Purge
- Rite spells
- Second Wind
- Sixth sense
- Summon soul
- Tangleweave
- Toxin
- Venom
- Vessel
- Ward
- Wild growth
- Willowspine
Libila
Player deities that use Libila: Arronicus, Caveman, Cthulhu, Mordenkainen, Omegah, Pyrobooze, Ramonpolac, Rillian, Tywin, Xantifuchs
- Aura of shared pain
- Bless
- Blessings of the dark
- Bloodthirst
- Break altar
- Corrosion
- Corrupt
- Dark messenger
- Demise spells
- Disintegrate
- Dispel
- Drain health
- Drain stamina
- Essence drain
- Fungus trap
- Hell strength
- Land of the dead
- Locate artifact
- Locate soul
- Lurker in the dark
- Nolocate
- Pain rain
- Phantasms
- Poison protection
- Purge
- Rebirth
- Rite of death
- Rite spells
- Rotting gut
- Rotting touch
- Scorn of Libila
- Strongwall
- Summon soul
- Tangleweave
- Truehit
- Vessel
- Weakness
- Web armour
- Worm brains
- Zombie infestation
Magranon
Player deities that use Magranon: Comegetsomebeer, Drizzl, Dzelda, Gweeno, Kindai, Moonshine, Septim, Siid, Tsunami, Unknown
- Blaze
- Bless
- Break altar
- Demise spells
- Disintegrate
- Dispel
- Dominate
- Fire pillar
- Fireheart
- Flaming aura
- Focused will
- Frantic charge
- Frost protection
- Goat shape
- Inferno
- Light token
- Locate artifact
- Locate soul
- Lurker in the dark
- Lurker in the woods
- Magranon's fire
- Mass stamina
- Mole senses
- Nolocate
- Purge
- Rite spells
- Ritual of the sun
- Sixth sense
- Smite
- Stone strike
- Strongwall
- Summon soul
- Sunder
- Tangleweave
- Vessel
- Web armour
- Wrath of Magranon
Vynora
Player deities that use Vynora: Baalasmodeusjr, Coombsicus, Farscape, Gwyndolin, Pollo
- Aura of shared pain
- Bless
- Break altar
- Circle of cunning
- Demise spells
- Disintegrate
- Dispel
- Excel
- Fire protection
- Frostbrand
- Glacial
- Hypothermia
- Ice pillar
- Locate artifact
- Locate soul
- Lurker in the deep
- Mend
- Mind stealer
- Nimbleness
- Nolocate
- Opulence
- Purge
- Reveal creatures
- Reveal settlements
- Rite of spring
- Rite spells
- Shard of ice
- Sixth sense
- Summon soul
- Tangleweave
- Tentacles
- Tornado
- Vessel
- Wind of ages
- Wisdom of Vynora