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Coin

Overview

Wurm Unlimited has four coins.

  • Iron coin
  • Copper coin
  • Silver coin
  • Gold coin

100 coins of a certain type equal 1 coin of the next highest metal coin.

Number of Coins Is Equal To
100 Silver 1 Gold
100 Copper 1 Silver
100 Iron 1 Copper

There is no coin higher than a gold coin, thus anything over 100 gold coins is just more gold coins. Iron coins have no lower value metal coin beneath them.

Earning Coin

  • Killing creatures will earn you bounty (coin).
    • Go to The Proving Grounds and fight creatures for coin. It is safe and easy. The Proving Grounds is just north of Moor's Rest. There are two portals to get there. One is in the New Player District, the other is in the Portal Zone Park NE in Moor's Rest.
    • The best payout is in in the PVP area in the center of the Northlands map. It can be dangerous for a new player, but is doable. If you're willing to take the risk you will reap the rewards.
  • Craft items to sell to the traders in Moor's Rest.
    • Go west from the center of town. The trader merchants are just before you get to the ramp.
    • The traders pay you for crafting specific items.
    • Limitations:
      • Once a trader's quota is full, the trader will not buy any more.
      • A GM has to reset the quota, which may not be on a daily basis.
      • The payout is not much. It isn't a viable source of income long term, but is an option if you need a little coin.
  • Gather and sell resources to players.
    • Large crates of dirt go for 40-50 copper each.
    • Players will buy decent quality fruits and vegetables in quantity.
      • Garlic for sacrificing.
      • Lemons, apples and cherries for transmutation.
      • Acorns for dye.
  • Hire yourself out to players for labor. Players often hire other players for odd jobs.
    • Mining ore veins out.
    • Cutting down trees, chopping up felled trees.
    • Digging or terraforming.
    • Repairing or improving items.
    • Enchanting items.
    • Transmutating tiles.
    • Crafting items players need for their projects.
  • Skill up a trade and sell services or crafted items. Place merchants in Moor's Rest market area with your wares and/or use the trade chat channel.
  • Run the Sewers dungeon and sell the seryll you get from it. The Sewers is just north of Moor's Rest. There is a portal to the Sewers from the New Player District.
  • Dig or mine for random rare ores, source crystals, gems and treasure maps. Treasure maps will lead to treasure chests which give loot you can sell, and usually have coin.
  • Go to unique creature hunts (dragons, etc.) and sell the loot you get to players.

Economy

The best way to learn the economy of Mythmoor is to do a price check request in the Trade channel, or search for Trade channel history on the Mythmoor Discord server. To do a price check use the prefix PC (price check) along with the item you are looking to find the price for (example: PC rod of transmutation). Prefixes include WTS (want to sell), WTB (want to buy, WTT (want to trade) and @playername. Keep in mind that prices do change over time.

Deeding

It is not necessary to deed right away. Yes, the benefits are a permission system for your land and no decay, but you can build and live anywhere you want without deeding. You just have to keep your buildings and fencing repaired, and keep your things behind locked doors and fences.

If you want to learn about deeding costs for Mythmoor, check out the Deeding Costs page.

Joining A Village

Consider joining a village where you can prosper and skill up until you have earned enough coin to set out on your own. Joining a village means you don't have to struggle, as the are already established and have everything you need. Check the Village Recruitment Board in Moor's Rest and the New Player District, and also the Mythmoor Discord server #village-recruitment-ads channel.

Merchants

Contracts

Merchants and trader contracts give you the ability to place them, one per contract.

Merchants and traders can be placed in merchant stalls and buildings.

You can buy merchant and trader contracts at The Shades, which is under the Portal Park area, northeast across from the palace in Moor's Rest. Look for the mine door there.

  • A merchant contract allows you to place one merchant to sell items.
  • A trader contract allows you to place one trader to buy items.

Merchant Areas

Prime

The merchant area was moved from Moor's Rest to a dedicated location at Scarborough Fair. A portal to Scarborough Fair can be found in the Moor's Rest Portal Park area on the northeast side, across from the palace.

Northlands and Plains

Merchant stalls are located in the capitals of the maps, Northland Gates and August Plains.

Traders

Moor's Rest Traders

Moor's Rest has GM maintained traders located on the west street from the center of town (south side, near the end). The traders buy specific crafted items. When the traders fill up they need to be manually reset by a GM. While this is a way to make a little coin early on, it is not lucrative by design. You must go out into the world and make your own way.

Player Traders

Player traders tend to be at settlements, but can also be established at Scarborough Fair and other merchant areas.

Skills Help

Players tend to buy higher quality items, so it is a good idea to pick at least one skill to work on, so that you can sell items of your own, through merchants and trade chat.

Purchasing Coin

You can purchase coin on the Mythmoor website shop.

coin.txt · Last modified: 2024/05/26 13:55 by freth

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