enchmods
Enchants
These are additional enchants, which come with the Sindusk server mod package. Some of these may not be enabled on Mythmoor.
- Endurance (Jewelry): Reduces stamina loss. This has no conditionals and will work at all times, whether you're improving items, digging a road, or simply moving.
- Industry (Jewelry): Improves skill checks. This applies to a great deal of actions and will allow you to improve a little bit higher, parry a little bit more often, get higher average ores while mining, etc.
- Prowess (Jewelry): Increases Combat Rating. This affects your ability to hit and evade in combat.
- Acuity (Jewelry): Reduces favor cost. This effect only applies to spells with a favor cost over 10.
- Titanforged (Any): A combination of Wind of Ages, Circle of Cunning, and Efficiency. Has a multiplier for the power of each it should give per Titanforged power.
- Labouring Spirits (Strange Device): Designed specifically for use with the Automata mod, this has no use otherwise. If you do not want any of the above enchants, simply set their god to 0 and nobody will be able to cast it.
- Harden - Enchant able to be cast on most items. It reduces damage taken by the item by up to 30% at 100 power.
- Phasing - Enchant able to be cast on weapons. It increases the difficulty of blocking attacks with the enchanted weapon. Configurable for how much the difficulty will increase.
- Expand - Enchant able to be cast on containers. Increases the capacity of the enchanted container.
- Efficiency - Enchant able to be cast on most items. Reduces the difficulty of skill checks with the enchanted item.
- Quarry - Enchant able to be cast on pickaxes. Increases the chance to successfully surface mine.
enchmods.txt · Last modified: by freth
