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**This is an old revision of the document!**

Unique Hunts

NOTE: This is a topic in progress. What I've added here are a couple preliminary notes.

About

At times, a GM may be present at a unique hunt and choose to liven up the pop-up event with additional challenges. The GM can also be in contact with the player in charge of butchering the corpse and handing out loot.

Sorcery Items

After a hunt, when a sorcery item needs changed from 3 charges to 1 charge:

  1. The GM finds out what the sorcery loot item is.
  2. The GM creates the same item and sets it with 1 charge (Auxdata 2).
  3. The GM then trades the loot distributor the newly created and set 1 charge sorcery item for the 3 charge item.

…or…

  1. The GM trades for the sorcery item.
  2. The GM sets the sorcery item to 1 charge (Auxdata 2).
  3. The GM returns the sorcery item to the loot distributor.
uniquehunts.1663858018.txt.gz · Last modified: by freth

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