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Sorcery Items

Setting Charges

Auxdata is how you change charges left on a sorcery item.

Desired Charge(s) Auxdata
3 0
2 1
1 2

Acquisition

  • Sorcery abilities are learned from magic tomes or through special Valrei items.
  • Each sorcery item comes with its own unique ability as well as a resistance and a weakness to a certain type of damage.
  • On Freedom: Sorcery items have a chance to be dropped by a unique monster upon death. (These are dropped before the butcher, similar to how a troll may drop a Troll club). These tomes have 1 or 3 charges.
    • Dragon unique tomes will only have 1 charge.
    • Humanoid uniques have a higher chance at dropping a tome, however they will not drop drake hide or dragon scale like dragons. These tomes have 3 charges.
  • On Epic: Sorcery items are acquired through the completion of missions and obtaining scenario points. If the main god of your kingdom wins the current scenario on the Valrei map, then each scenario point acquired works like a raffle ticket (a random point is drawn and a sorcery item is given). These tomes have 1 charge on Epic.

Usage

  • Each sorcery item comes with charges that grant its effect to the player that uses it. To gain powers from a sorcery item, it must be used near an altar. Attempting to 'use' it in an inappropriate place will result in a message telling you what other conditions must be fulfilled. Do note that a bowl on the ground also counts as an altar.
  • Titles are also granted to players who obtain certain sorcery powers. See chart below for more details.
  • In order to cast sorcery spells, activate a gem staff, right click your target, and choose the spell. Be mindful that sorcery spells cost karma.
  • Sorcery spells scale with mind logic just as priest spells scale with channeling, cast speed scales with mind speed
  • Casting sorcery spells uses between 500-750 karma per cast depending on the tome

Item Table

Name Title Bonus Deficit Spell/Power Usage
Black Tome of Magic Necromancer(m), Witch(f) 15% Resist Disease 10% Water Summon Skeletons, Summon Wraith Can be used at any altar in 3×3 flat area, within a cave.
Blood of the Angels Conjurer(m), Mesmerizer(f) 15% Resist Acid 10% Cold Continuum, Mirrored Self Can be used at any altar in a 3×3 flat area, inside at least 51×51 desert area.
Blue Tome of Magic Illusionist 15% Cold 10% Acid Wall of Stone, Wall of Ice Can be used at any altar in a 3×3 flat area, standing in shallow water.
Giant Walnut Druid 15% Internal 10% Fire Lightning Can be used at any altar in a 3×3 flat area, with at least one very old (or older) non-fruit tree.
Green Cherry(1) Berserker(m), Valkyrie(f) 15% Internal 10% Fire Stoneskin Can be used at any altar in a 3×3 flat area with at least one very old (or older) non-fruit tree.
Green Tome of Magic Worgmaster 15% Internal 10% Fire Summon Worg (not a mount) Can be used at any altar in a 3×3 flat area, with at least one very old (or older) non-fruit tree.
Libram of the Night Inquisitor 15% Pierce 10% Bite Karma Missile Can be used at any altar in a 3×3 flat area inside a cave.
Red Cherry Evocator 15% Poison 5% Physical Karma Bolt, Forecast Can be used at any altar in a 3×3 flat area, at least 1000 slope above sea level.
Red Tome of Magic Sorcerer 15% Fire 10% Internal Fireball Can be used at any altar in a 3×3 flat area, inside at least 51×51 sand area.
Scroll of Binding Spellbinder 15% Crush 10% Slash Karma Slow Can be used at any altar in a 3×3 flat area, standing in shallow water.
Slime of Uttacha Witch Hunter(m), Soothsayer(f) 15% Slash 10% Crush True Strike Can be used at any altar in a 3×3 flat area, standing in shallow water.
Smoke from Sol(2) Occultist 10% Physical 10% Poison Karma Disease Can be used at any altar in 3×3 flat area, within a cave.
Tome of Incineration Incinerator (m/f?) 15% Fire 10% Bite Incinerate Can be used at any altar in a 3×3 flat area.
White Cherry Enchanter(m), Norn(f) 15% Water 10% Disease Rust Monster Can be used at any altar in a 3×3 flat area, inside at least 51×51 desert area.
White Tome of Magic Summoner(m), Medium(f) 15% Bite 10% Pierce Fire Wall Can be used at any altar in a 3×3 flat area, at least 1000 slope above sea level.

Item Table Footnotes

(1) Uses 500 karma. You must have 500 karma to use this item.
(2) A normal metal bowl can be used in place of an altar to consume charges from sorcery tomes. The bowl has to be set on the ground, then activate the sorcery item to use on itself.

Become a God

This is a purchase only item on Mythmoor, and is only available when there are deity slots available.

Name Title Bonus Deficit Spell/Power Usage
Key to the Heavens Ascended - - Become a god on the server Can be used at any altar in a 3×3 flat area, at least 1000 slope above sea level.

Sorcery Spells

Sorcery spells require a gem staff to be able to cast them.

Gem Staffs:

  • Sapphire staff
  • Emerald staff
  • Opal staff
  • Ruby staff
  • Diamond staff

Usage

  • Gem staffs are used to cast sorcery spells. Generally, use of the staff to cast such spells involves a right-click and activation on some type of target that is within a certain acceptable range. The player must have access to the spells to be used with the staff in addition to having the staff itself.

Notes

  • Gem staffs cannot be improved or repaired, and their quality level is unimportant to function. They do not take damage from using spells, however.
  • Gem staffs are not considered melee weapons in Wurm and subsequently cause the player to use unarmed combat when they are equipped during melee combat situations. As such, they do not take damage from combat.
  • A 37ql star gem and an 89ql staff combine to make a 51ql gem staff at 10 skill level in alchemy and 24 in natural substances. Further testing is needed for additional production details.

Spell Table

Tome Spell Description
Black Tome of Magic Summon Skeletons Summons a group of skeletons
Summon Wraith Summons a Wraith
Blood of the Angels Continuum 20% damage reduction for duration
Blue Tome of Magic Wall of Stone Click tile border to create a wall of stone, needs to be one tile to the right or left - 400 Karma to cast
Wall of Ice Click tile border to create a wall of ice, needs to be one tile to the right or left - 400 Karma to cast
Giant Walnut Lightning Causes a head wound
Green Cherry Stoneskin Ignore next 3 wounds taken
Green Tome of Magic Summon Worg Summons a Worg
Libram of the Night Karma Missile Causes 4 acid wounds on the target
Red Cherry Karma Bolt Causes infection wound on target
Red Tome of Magic Fireball An AoE fireball attack
Scroll of Binding Karma Slow Slows attack speed
Slime of Uttacha True Strike Next hit is 100% crit
Smoke from Sol Karma Disease 650 karma cost to inflict a 19 damage “infected” wound
Tome of Incineration Incinerate Damage over time spell, causing very light to light burn wounds each 10 seconds, damage and amount of ticks may vary - 750 karma to cast)
White Cherry Rust Monster Attacker's weapon takes more damage
White Tome of Magic Fire Wall Summons a wall of fire on tile border)
Ice Wall Summons a wall of ice on tile border)
sorcery.txt · Last modified: 2023/07/10 14:41 by freth

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