Table of Contents
GM Services
NOTE: This page is a work in progress, and is not a complete list. If you are unsure about a service, ask a senior GM.
Abandoned Vanity Mounts
When players leave the game and do not come back, vanities are left behind.
The current policy is that if a player finds vanities, and they report them to the GM via /support ticket, they are paid 3s per vanity for their efforts to safeguard the vanities.
- Vanities should be logged in a #watch ticket (if owner can be determined):
- Owner (the #watch ticket is under the owner)
- Name of vanity, if applicable
- Gear found on vanity and its stats, if applicable
- Once they are logged (if owned), destroy them so they can’t be acquired by other players.
GM Owned Merchant Services
GM merchants provide the player with the ability of purchasing various services from a GM that would not otherwise be available.
- The player purchases the item from a merchant, which is a place-holder for said service.
- The player enters a ticket for the service to be rendered.
- The GM response to the ticket and provides the service, taking the purchased place-holder item and destroying it.
- The GM who owns the merchant(s) is responsible for keeping them stocked.
- Be sure to make place-holder items that cannot possibly be created by a player.
Bound Items
See the Bind an Item page for specifics.
Books
In order to foster book authorship, whether fiction or historical, we offer “soft” binding of books to keep them from decaying.
- Scroll for one book of 10 pages (50 silver)
- Scroll for one book of 20 pages (80 silver)
Any book submitted to the New Player District library is bound for free and kept in that library specifically, and a player gets 1 free bound copy of said book.
Second Portal
A player can have a second portal on a separate map by paying $20 via Paypal only at the following address:
If a player cannot use Paypal then they can purchase a $20 gift card and add a note as to what player it's for and that it's a second portal.
Sorcery Items
The Shades sells sorcery items for 35s each. Sorcery items come with three charges. If a player buys a scroll to exchange for a sorcery item, you must set the charges to one before giving it to them.
One Charge
Set Data on the sorcery item and change the Auxdata to 2, so the player only gets one charge.
Auxdata | Charges |
---|---|
0 | Three charges left |
1 | Two charges left |
2 | One charge left |
Looted Sorcery Items
In the past, it was typical for a sorcery loot item to be rolled on and the top three rolls win a charge. The first player would then use the item and pass it on to the second winner, and then that player would pass it on to the third winner.
It has become the norm for a unique hunt organizer to ask a GM for three one-charge sorcery items (how-to above) in exchange for the looted three-charge sorcery item, so that each winner can have their own item rather than having to wait for the other player to use their charge. This happens in the background by PM and trade between the GM and organizer.