Table of Contents
Mod Reference
Live Map
Self-explanatory. The mod can be found on the main menu by pressing escape. You can edit the livemap.properties file and set showHiddenOre=true to see all ores, not just the ones you've exposed with your mine tunnels.
Improved Compass
The compass no longer disappears, and has coordinates and height.
Improved Improve
Author's Forum Post
VIDEO: Freth's video on how to use Improved Improve
Uses your toolbelt to auto-switch between improve tools, making improving much faster and easier. You will need to make binds for repair and improve (and optionally activate). I use these keys: ,=activate .=repair /=improve
Set up toolbelt profiles with tools for the various improve types (wood, metal, leather/cloth, stone, etc.) and then make sure to drag a resource in inventory to a slot when improving a specific type (log, lump, etc.). Hover over the item to improve and use the key binds to queue up repair and improve. Each time the improve tool switches, it should auto change and you can simply press repair/improve to continue.
Note that this mod only works for improving items in an inventory container, whether your inventory or a forge.
CustomClientRender
Toggle trees, grass and more.
Console commands:
toggletrees togglegrass togglesky toggleterrain togglecave togglewater toggleparticles
Time Lock
Hard sets the time of day.
Console commands:
timelock 12 timelock 12:34 timelock off
Custom Actions
Author's Forum Post
VIDEO: Freth's video on how to use Custom Actions
VIDEO: How to maximize hunting and gathering with Custom Actions
Bind any action to a key.
Command | What It Does |
---|---|
act_show on | Turns on action number display in menus |
act_show off | Turns off action number display in menus |
bind space “act 123 hover” | Perform action on object mouse is hovered on |
bind space “act 45 target” | Perform action on target |
bind space “act 568 @eq20” | Perform action on backpack |
bind space “act 162 @eq2” | Perform action on helmet |
bind space “act 97 @nearby4” | Perform an action tiles within four meters of the player |
Chaining commands will queue actions. You must have high enough Mind Logic for the number of actions.
bind B "act <id> <target>" bind B "act <id> <target> | <id> <target>" bind B "act <id> <target> | <id> <target> | <id> <target>" Example: Tend and then harvest in a 3x3 area. bind B "act 151 area | 152 area"
Target | Explanation |
---|---|
hover | Uses the specified action upon the hovered item, object or tile |
body | Uses the specified action upon the characters body |
tool | Uses the specified action upon the currently activated item |
selected | Uses the specified action upon the selected tile/object |
tile | Uses the specified action on current tile |
tile_{dir} | Uses the specified action on nearby tile (n,e,w,s,ne,nw,se,sw) |
area | Uses the specified action on 3×3 tiles around current tile |
@tb{n} | Uses the specified action on item in toolbelt slot #n |
toolbelt | Activates the tool in belt slot <id> |
There are also a console commands.
nexttoolbelt prevtoolbelt loadtoolbelt # ...to load a specific toolbelt config (0-9)
Examples
Command | Description |
---|---|
bind space “act 3 toolbelt | 154 tile | 4 toolbelt | 318 tile” | Activate slot 3 (say, a shovel) and pack the tile you are standing on, after that it will activate slot 4 (say a rake) and cultivate the same tile |
bind r “act 163 hand” | Repair your current tool |
bind f “act 183 @tb1” | Drinks from toolbelt slot #1 (if it contains water) |
Character | EQ Number |
---|---|
left hand | 0 |
right hand | 1 |
head | 2 |
torso | 3 |
legs | 4 |
left | 5 |
right arm | 6 |
left hand | 7 |
right hand | 8 |
left foot | 9 |
right foot | 10 |
shield | 11 |
cape | 14 |
tabard | 15 |
right ring | 16 |
left ring | 17 |
left shoulder | 18 |
right shoulder | 19 |
back | 20 |
neck | 21 |
belt | 22 |
quiver | 23 |
face | 25 |
Cave Vision
Sets cave lighting to full brightness. There is no toggle.
Better Tooltips
Automatic. Just hover over tiles, tile borders and corners for info.
FixVBO
Fixes a bug that makes deity light pillars, spirit drakes and eagle spirits invisible. Note that you can also fix this by going into Settings, Compatibility and changing VBO from Core to Extension.
Disable Tree Collisions
Disables bumping into trees, you now walk through them.
Max Toolbelt
Shows a 10 slot toolbelt regardless of its QL and existence. New players on mythmoor get a 100ql toolbelt, so not as useful as it used to be, but nice to have anyway.
Old Mobs
Reverts to an older color view of mobs who have conditions (angry, slow, etc.); the whole mob is dyed the color instead of it being a part of the texture as it is now. Easier for identification.
Third Person View
Third person view.
toggle tp - Toggles the mode tp zoom-in - Zooms in tp zoom-out - Zooms out tp set-xoffset <value> - Set's the x-offset (defaults to 0)
Freecam Mod
Allow you to disconnect your camera from your character.
Type 'togglefreecam' in the console to detach the camera from your head and fly around, hold shift to go faster. This mod is great for getting glamorous screenshots of your deed, or that player group unique fight in action. Combine with timelock and season configure to further up your screenshot game.
Season Configure Mod
Allows you to fix the season in place, or custom configure how long you want the seasons to be. Can only be done in the config file, not through console commands in game.
Example config file:
classname=com.jase2z.WUmod.SeasonConfigureMod classpath=seasonconfiguremod.jar # Any one of these set to true will result in the temperature options not getting used. # Setting more then one to true will use whichever option comes first, top to bottom. # false : default setting. This makes the mod use the temperature cosine wave to determine season. # true : Sets the season to always be that type. summerAlways=false fallAlways=false winterAlways=false springAlways=false # Google sheet calculator to see how these numbers produce season length # (I couldn't figure out how to make a simultaneous equation so you could just use percentages): # https://docs.google.com/spreadsheets/d/1vrrMnf5xaFuys7rqVf0znnIDZDR3clUzSAk8Ts28iqc/edit?usp=sharing # Fall and Spring durations will always be about equal. # This is the average temperature throughout the Wurm Year. Think of it as the average value a cosine waves oscillates around. # 9.0 is client default default. averageTemperature=9.0 # This is the range of temperatures occurring throughout the year. It's derived from a cosine wave. # 24.0 is client default. Valid for values >= 0. summerWinterDeltaT=24.0 # A few examples of (Avg, Delta) combination: # 1. About all equal length seasons is: (4,18). This gives W26%, Sp24%, Su26%, F24% # 2. Client default: (9, 24). This gives W14%, Sp20%, Su46%, F20% # 3. (4, 12) and this gives Sp50%, F50%. # 4. (-2,20) and this gives W50%, Sp26%, F24%. # 5. (17, 18) and this gives Sp10%, Su78%, F12%. # 6. (-5, 8) and this gives W78%, Sp12%, F10%.
No Winter
Removes the winter season entirely from the game. Fall textures and settings will be used instead.
Skill Gain Tracker
Adds a window to track skill gain, with options.
Archeology Groups
Makes archeology fragment grouping in inventory slightly saner.
Author's Forum Post
FishBuddy
Automates most things related to fishing.
For rod/pole fishing just start a fishing action and it will keep casting and pulling in fish automatically until you stop it or your inventory fills up or you run out of fishing gear.
For now it relies on vanilla mechanics to replace baits/floats/etc. so you need the right skill level. In the future i might add an automated replace system too.
For spear fishing just start a fishing action and it will keep looking for fish, striking and restarting the action until you stop it or your inventory fills up.
Net fishing isn't well supported for now, it will restart the action but unless you have other means to clear the fish from the net it will stop once anything is caught. This will be improved in the future. Your rod/pole/spear/net will be kept repaired automatically (but not anything inside them - this will be added in the future)
Range Finder
Bypasses the spyglass check and gives you a permanent rangefinder cursor at the center of your screen.
Console commands: 'rangefinder' toggles range, 'zoom' toggles zoom
SortMod
Sort Player Inventory On Game Start, Auto Sort Inventory, Sort Container Contents on Window Open, Auto Sort Container Windows, Auto Sort Skills Window