portal
Table of Contents
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Portals
Interserver Portal
Interserver portals (portals that port to other servers/maps) can only be done with crystals as per existing examples in Moor's Rest.
- Specials, Create a “Crystal Server Portal”.
- Item, Set data, set Data1 to the map number (see table below), set Auxdata to 1 to activate the portal.
| Map | Number |
|---|---|
| Prime | 1 |
| Northlands | 401 |
| Plains | 201 |
Settlement Portal
Settlement portals require a subscription and a settlement. The settlement name is needed for the portal map and for the portal name at the capital. A player can choose to place their portal at another player's settlement. A portal can be requested to be moved later.
NOTE: A second portal can be purchased for $20 directly from Xype, and has to be approved by him.
Settlement
- Specials, Create a “Server Portal”, drop it on the tile, center it, and rotate it to the player's preference. You should always rotate it after dropping it to ensure it is straight (unless you used Place).
- Right click the portal, Item, Manage Restrictions and set checkboxes for No Destroy/Bash, No Decay, Not Moveable and Not Turnable.
- Use /location command in chat or look at your compass (Improved Compass mod) to get the tile coordinates for the portal.
- Set the capital coordinates for the capital of the map in Item, Set data, set Data1 (X) and Data2 (Y). Set Auxdata to 1 to activate the portal and Creator to the player's name.
Capital
- Pick a capital portal location that matches the cardinal direction area on the map that the settlement is located in, if possible.
- Right click and copy an existing nearby portal and drop the portal at the location you picked (or create a new portal).
- Right click the portal, Item, Manage Restrictions and ensure checkboxes for No Destroy/Bash, No Decay, Not Moveable and Not Turnable.
- Rename the portal to the name of the settlement.
- Enter the location coordinates of the settlement portal (At Settlement step 3) in Item, Set data, set Data1 (X) and Data2 (Y). Set Auxdata to 1 to activate the portal and Creator to the player's name.
Test and Rename
- Use the portal at the capital to port to the settlement. You should arrive at the settlement's portal tile where the portal is located.
- Now that you know the capital location, rename the settlement portal to reflect the location you picked at the capital. Each map has a different naming convention (see below).
Update the Portal Map
Go to Guide to Mythmoor and update the portal map.
- Enter the name of the settlement in the cell that corresponds to the location of the portal you placed at the capital.
- Set the color to light green.
- Right click the cell and Insert Note, then type in the player's name. Do not press enter, just click away after you enter the name.
Naming Conventions
NOTE: Also see the portal maps at the Guide to Mythmoor so the below table makes sense.
| Map | Naming Convention |
|---|---|
| Prime | “NW1 P1” where xxx is the building name and Px is the portal number in the building (left to right 1 thru 4 or 1 thru 7 for corner buildings). |
| Northlands | “Northland Gates x” where x is the cardinal direction where the portal is located; N, S, E, W, NE, NW, SE, SW. |
| Plains | “August Plains x” where x is the cardinal direction where the portal is located; N, S, E, W. |
portal.1754868425.txt.gz · Last modified: by freth
