gtm
Table of Contents
**This is an old revision of the document!**
Guard Tower
Number of Guards
A non-rare guard tower will spawn 1 guard per 10ql up to 5 guards. Rare guard towers will spawn 1 additional guard per rarity as long as the quality requirement is met; as per the table below.
QL | Number of Guards |
---|---|
10ql, 20ql, 30ql, 40ql, 50ql | 1, 2, 3, 4, 5 |
60ql | 6 if rare or higher rarity |
70ql | 7 if supreme or higher rarity |
80ql | 8 if fantastic rarity |
Moving A Tower
To move a guard tower:
- Use GM Tool to get the Wurm ID of the guard tower. Right click the Wurm ID and copy it into the clipboard.
- Kill all guards (do not destroy them).
- Pick up the tower quickly using
#loadItem <paste wurmid>
. - Drop the tower at its new location.
Wait to see if the guard tower spawns new guards. If the guard tower becomes bugged (won’t spawn guards), copy the tower and drop the new one and destroy the old one.
For each 10 QL of the tower, it will spawn 1 tower guard, up to 5 guards. A rare guard tower over 60 ql will spawn 1 extra tower guard, allowing up to 6 guards. A supreme guard tower over 70ql will spawn 2 extra tower guards, allowing up to 7 guards. A fantastic guard tower over 80ql will spawn 3 extra tower guards, allowing up to 8 guards.
gtm.1744830900.txt.gz · Last modified: by freth