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Spells

NOTE: This page is specific to the Mythmoor server.

Non-Combat Spells

This section is forthcoming. There are so many spells that it's going to take a while to put this together. In the meantime, visit the Wurmpedia Spells page.

Combat Spells

  • Spell strength is according to the power of the cast and will determine area of effect for spells that aren't target-specific.
  • All tile ranges refer to tiles away from the player in the four directions.

Heals

Spell Effect Range
Cure Light Cures light wound. Target
Cure Medium Cures medium wound. Target
Cure Serious Cures serious wound. Target
Focused Will Heals the most serious wound for 5 to 20 damage, removes that same percent of stamina from target. Target
Heal Heals player. Target

Defensive

NOTE: I am under the assumption that there is only one combat rating, but I can't find any information on it. If in fact there two combat ratings, one offensive and one defensive, it would make more sense. I simply don't know.

Spell Effect Range
Truehit Increases your chance to hit. Target
Excel Increased parry rate with shield and weapons. Target
Willowspine You are better at dodging. Target
Oakshell Better natural armor. Target
Frantic Charge You move faster. Target

Offensive

Damage Over Time/Area of Effect

Spell Effect Range
Fire Pillar Fire damage over time. 4 tiles
Fungus Trap Poison damage over time. 4 tiles
Ice Pillar Frost damage over time. 4 tiles
Tornado Damages creatures and the environment, knocks down trees. 5 to 9 tiles

Damage/Heal

Spell Effect Range
Drain Health Damage the target and heal the caster 2x the damage. 3 tiles
Scorn of Libila Damages enemies and heals up to 3 wounds per player. 7 to 11 tiles

Stamina

Spell Effect Range
Drain Stamina Steal stamina from the target and give it to the caster. 3 tiles

Reduce Stats

Spell Effect Range
Weakness Decreases a creature's strength and reduces one (random) characteristic repeatedly. Target

Wound

Spell Effect Range
Genesis Chance to kill a zombie. Causes internal wound between 50 and 120 damage. Target
Fireheart Burn wound to the chest. 10 tiles
Pain Rain Rotting wound. 5×5 to 9×9 cast power
Rotting Gut Acid wound. Target
Worm Brains Infected wound to the head. Target

Assistance

Spell Effect Range
Phantasms Non-player: Causes creature to attack what is attacking you. Player: Alternates outline of friend and foe every few seconds. Target

Disabled

Spell Effect Range
Smite* Chance to instantly kill a target if low health (dying). Target

* Smite was disabled on Mythmoor because it was deemed too powerful. It is only noted here for posterity.

Enchants

NOTE: This is most likely not a complete spell list.

Weapons

Bonuses

Spell Effect
Bloodthirst More damage the more you hit (power caps at 10k)
Circle of Cunning Increases skill gain
Demise (Animal, Humanoid, Monster, Legendary) More effective against mob type*
Harden Takes reduced damaged when used
Mind Stealer Steals skill knowledge from some creatures
Nimbleness Increases chance to hit
Phasing Increases the opponent's shield skill check difficulty
Titanforged Faster, more efficient, increases skill gain

* Demises:

  • Animal: Wild cat, brown bear, hell horse, etc.
  • Humanoid: Other players, guards
  • Monster: Troll, goblin, hell scorpious, etc.
  • Legendary: Black dragon, Kyklops, Troll king, etc.

Damage

Spell Effect
Flaming Aura Chance to cause fire wounds
Frost Brand Chance to cause frost wounds
Life Transfer Chance to transfer life to you when harming enemies
Rotting Touch Chance to cause one wound and stack damage on it, also causes the weapon to be “brittle” taking more damage from use
Venom Chance to cause poison wounds

Armor

Spell Effect
Aura of Shared Pain Chance to cause the same damage to a creature that it hits you with
Web May slow down creature

Tools/Items

NOTE: Jewelry enchants do not stack.

Spell Effect
Blessings of the Dark (This functions as a combination of Circle of cunning and Wind of ages) Increases both use speed and skill gain
Circle of Cunning Increases skill gain
Efficiency Reduces difficulty of skill checks with the item
Endurance (Jewelry) Reduces stamina usage
Harden Takes reduced damaged when used
Industry (Jewelry) Reduces difficulty of skill checks while jewelry is worn
Quarry Increases the chance to surface mine
Titanforged Faster, more efficient, increases skill gain
Wind of Ages Increases item use speed, movement speed on saddles and horseshoes

Jewelry

Spell Effect
Acuity Reduces favor usage
Endurance Reduces stamina usage
Industry Reduces difficulty of skill checks
Nolocate Makes player harder to detect in a PVP zone
Prowess Increases combat rating

Containers

Spell Effect
Expand Expands the volume of a container based on cast power
Replenish Replenishes container with water (cast power = .xx kg every 30 seconds

Sorcery

Sorcery spells are acquired by using sorcery items (known as generically as tomes, because some of them are tomes; but others are not). When you use a sorcery item you gain bonuses, but you also gain vulnerabilities.

Sorcery spells require a sorcery staff and karma to cast. Instead of using your favor as spell power, your karma is used.

Spell table forthcoming. In the meantime, visit the Wurmpedia Sorcery page.

Spell Table

Legend
Target Description
T Tile
Wo Wound
C Creature
I Item
W Weapon
A Armor
J Jewelry
P Pendulum
Name Level Favor Difficulty Target Description
Acid Protection 32 30 30 J Reduces any acid damage you take
Acuity 60 60 90 J Reduces the wearer's channeling drain
Animal Demise 40 40 50 W Increase damage dealt to animals
Aura of Shared Pain 25 35 60 A Causes damage to creatures when they hit armor enchanted with this
Bearpaws 35 20 29 C Increases effective weaponless fighting skill and unarmed damage
Blaze 46 40 50 J Increases any fire damage you cause
Bless 8 10 10 C, I Adds a holy aura of purity
Blessings of the Dark 51 70 60 I Increases skill gain and usage speed (same as WoA + CoC)
Bloodthirst 31 50 60 W Increase damage dealt with weapons, improves power with usage
Break Altar 40 20 50 I Damages altars and huge altars for an increased favor cost
Charm Animal 30 40 35 C Makes a tamable creature become your loyal companion
Circle of Cunning 51 50 60 I Increase skill gain
Cleanse 33 26 30 T Cleanses a small area of mycelium infected land
Corrosion 44 40 50 J Increases any acide damage you cause
Corrupt 33 26 30 T Corrupts a small area of land with mycelium
Courier 30 30 20 I Tempts messenger spirits to inhabit the target and work for you
Cure Light 31 10 5 C, Wo Heals a small amount of damage on a single wound
Cure Medium 32 13 10 C, Wo Heals a large amount of damage on a single wound
Cure Serious 35 17 15 C, Wo Heals an extreme amount of damage on a single wound
Dark Messenger 30 30 40 I Tricks evil messenger spirits to inhabit the target and work for you
Dirt 40 20 50 T, I Creates and destroys dirt
Disintegrate 70 80 70 T Destroys cave walls (including veins and reinforcements
Dispel 10 10 20 T, C, I Dispels an effect on a target
Dominate 39 40 35 C Forces a creature or monster to become a loyal companion of yours
Drain Health 19 15 20 C Damages a creature internally and heals you
Drain Stamina 10 20 20 C Drains stamina from a creature and gives it to you
Efficiency 100 90 85 I Reduces difficulty of skill checks with an item
Endurance 60 60 90 I Increase the wearer's endurance
Essence Drain 61 99 60 W Causes extra internal wounds and heals the wielder slightly
Excel 35 20 30 C Increases defensive combat rating
Expand 40 40 60 I Increase capacity
Fire Pillar 37 30 10 T Covers an area with fire dealing damage to enemies over time
Fire Protection 28 30 30 J Reduces any fire damage you take
Fireheart 35 20 20 C Damages the target's heart with superheated fire
Flaming Aura 39 45 60 W Causes extra fire wounds on an enemy when hit
Focused Will 31 10 5 C, Wo Heals a small amount of damage on a single wound in exchange for your stamina
Forest Giant Strength 55 50 49 C Increases body strength
Frantic Charge 30 20 30 C Increases attack and movement speed of a player
Frost Protection 30 30 30 J Reduces any frost damage you take
Frostbrand 40 45 60 W Causes extra frost wounds on an enemy when hit
Fungus Trap 33 23 20 T Covers an area with fungus that deals damage to enemies over time
Genesis 70 70 40 C Cleanses a creature of a single negative trait
Glacial 47 40 50 J Increases any frost damage you cause
Goat Shape 25 20 20 C Increase climbing ability
Harden 40 30 60 I Reduces damage taken from use
Heal 40 40 30 C Heals an extreme amount of damage
Hell Strength 45 60 40 C Increases body strength and soul strength
Holy Crop 50 99 60 I Crop and animal blessings
Human Demise 61 60 80 W Increase damage dealt to players and human creatures
Humid Drizzle 21 30 20 T Tends to animals in area
Hypothermia 70 50 30 C Damages the target with extreme frost
Ice Pillar 35 30 10 T Covers an area with frost dealing damage to enemies over time
Industry 60 60 90 J Inreases the wearer's performance
Inferno 65 40 50 C Damages the target with fire from a volcano
Land of the Dead 70 99 70 T, I Summons the souls of the deceased
Legendary Demise 51 50 50 W Increase damage dealet to legendary creatures
Life Transfer 61 99 60 W Heals the wielder when causing damage to an enemy
Light of Fo 33 60 60 T Covers an area with healing energy, healing multiple wounds from allies
Light Token 20 5 10 T, C, I Creates a bright light item
Locate Artifact 90 70 70 T Locates hidden artifacts
Locate Soul 20 20 10 T, C, I Locates a player and corpses
Lurker in the Dark 31 30 60 P Locate enemies
Lurker in the Deep 31 30 60 P Locate rare fish
Lurker in the Woods 31 30 60 P Locate rare creatures
Mass Stamina 40 50 20 T Covers an area with revitalizing energy, refreshing stamina for allies
Mend 29 29 20 I Removes damage from an item at the cost of some quality
Mind Stealer 50 99 60 W May steal some higher skills from enemies on hits
Mole Senses 65 60 40 T Smell ores and rock depth
Monster Demise 41 40 40 W Increases damage dealt to monstrous creatures
Morning Fog 7 5 10 C Protection from thorns and lava
Nimbleness 30 60 60 W Increases chance to hit
Nolocate 22 60 10 J Hides you from locate spells
Oakshell 35 20 19 C Increases the natural armor of a creature or player, does not stack with armor
Opulence 15 10 10 I Causes a food item to be more effective at filling you up
Pain Rain 40 40 20 T Covers an area with damaging energy causing infection wounds on enemies
Phantasms 20 10 10 C Confuses the target and may make them attack something else
Phasing 60 30 60 W Has a chance to phase through shields
Poison Protection 27 30 30 J Reduces any poison damage you take
Prowess 60 60 90 J Increase the wearer's combat effectiveness
Purge 45 35 30 C Dispels all effects on the target
Quarry 50 40 90 I Mines surfaces more effectively
Rebirth 40 40 40 I Rasised zombies from corpses
Refresh 20 15 20 C Refreshes stamina of a single creature
Replenish 60 40 60 I Fills itself with water
Reveal Creatures 30 30 25 T Locates creatures nearby
Reveal Settlements 30 30 25 T Locates nearby settlements
Rite of Death 50 99 60 I Awards followers with some skill and sleep bonus
Rite of Spring 50 99 60 I Followers of your god receive a permanent blessing
Ritual of the Sun 50 99 60 I Damage in our god's domain is removed
Rotting Gut 35 10 10 C Damages the target's stomach with rotting acid
Rotting Touch 33 40 60 W Cuases extra damage on wounds, but takes more damage
Sandstone Refresh 30 30 30 T Refreshes sandstone vein
Scorn of Libila 40 40 50 T Covers an area with draining energy, causing internal wounds on enemies and healing allies
Shard of Ice 35 20 30 C Damages the target's body with a spear of ice causing frost damage
Sixth Sense 6 15 20 C Detect hidden creatures and traps
Smite 70 50 70 C Reduces target's health to dying but doesn't kill it
Strongwall 70 70 70 T Causes an open tile underground to collapse, or reinforces an existing wall
Summon Soul 80 99 10 T, C, I Summons a willing player to your location
Sunder 60 50 30 I Deal damage to an item
Tangleweave 10 15 30 C Interrupts an enemy spell caster and slows future spells
Tentacles 33 30 20 T Covers an area with bludgeoning tentacles that damage enemies over time
Titanforged 90 90 90 I Is faster, more efficient and increases skill gain
Tornado 40 50 30 T Covers an area with extreme winds that can damage enemies and trees
Toxin 45 40 20 J Increases any poison damage you cause
Truehit 30 10 15 C Increases offensive combat rating
Venom 62 99 60 W Causes a weapon to deal poison wounds instead of normal damage but may reduce damage
Vessel 31 5 70 I Stores favor in a gem (must be 10+ql)
Ward 43 20 20 T Drives away enemy creatures
Weakness 40 30 40 C Reduces body strength by one fifth
Web Armor 25 35 60 A May slow down creatures when they hit armor enchanged with this
Wild Growth 41 40 40 T Fields and trees are nurtured
Willowspine 35 20 29 C Increase chance to dodge attacks
Wind of Ages 50 50 60 I Increases usage speed
Wisdom of Vynora 30 30 50 C Transfers fatigue to sleep bonus
Worm Brains 51 40 40 C Damages the target severely with internal damage
Wrath of Magranon 50 50 50 T Covers an area with exploding power, damaging enemies and walls
Zombie Infestation 50 99 50 T Summons your best friends

Spells by Deity

NOTE: The following lists are informational only. All

deities of Mythmoor

get the same spells.

Fo

Player deities that use Fo: Persephanie, Psychoticbreak, Tatang, Visi

  • Acid protection
  • Bearpaws
  • Bless
  • Break altar
  • Charm animal
  • Cleanse
  • Courier
  • Cure light
  • Cure medium
  • Cure serious
  • Dirt (spell)
  • Disintegrate
  • Dispel
  • Forest giant strength
  • Genesis
  • Heal
  • Holy crop
  • Humid drizzle
  • Life transfer
  • Light of Fo
  • Locate artifact
  • Locate soul
  • Lurker in the woods
  • Morning fog
  • Nolocate
  • Oakshell
  • Purge
  • Rite spells
  • Second Wind
  • Sixth sense
  • Summon soul
  • Tangleweave
  • Toxin
  • Venom
  • Vessel
  • Ward
  • Wild growth
  • Willowspine

Libila

Player deities that use Libila: Arronicus, Caveman, Cthulhu, Mordenkainen, Omegah, Pyrobooze, Ramonpolac, Rillian, Tywin, Xantifuchs

  • Aura of shared pain
  • Bless
  • Blessings of the dark
  • Bloodthirst
  • Break altar
  • Corrosion
  • Corrupt
  • Dark messenger
  • Demise spells
  • Disintegrate
  • Dispel
  • Drain health
  • Drain stamina
  • Essence drain
  • Fungus trap
  • Hell strength
  • Land of the dead
  • Locate artifact
  • Locate soul
  • Lurker in the dark
  • Nolocate
  • Pain rain
  • Phantasms
  • Poison protection
  • Purge
  • Rebirth
  • Rite of death
  • Rite spells
  • Rotting gut
  • Rotting touch
  • Scorn of Libila
  • Strongwall
  • Summon soul
  • Tangleweave
  • Truehit
  • Vessel
  • Weakness
  • Web armour
  • Worm brains
  • Zombie infestation

Magranon

Player deities that use Magranon: Comegetsomebeer, Drizzl, Dzelda, Gweeno, Kindai, Moonshine, Septim, Siid, Tsunami, Unknown

  • Blaze
  • Bless
  • Break altar
  • Demise spells
  • Disintegrate
  • Dispel
  • Dominate
  • Fire pillar
  • Fireheart
  • Flaming aura
  • Focused will
  • Frantic charge
  • Frost protection
  • Goat shape
  • Inferno
  • Light token
  • Locate artifact
  • Locate soul
  • Lurker in the dark
  • Lurker in the woods
  • Magranon's fire
  • Mass stamina
  • Mole senses
  • Nolocate
  • Purge
  • Rite spells
  • Ritual of the sun
  • Sixth sense
  • Smite
  • Stone strike
  • Strongwall
  • Summon soul
  • Sunder
  • Tangleweave
  • Vessel
  • Web armour
  • Wrath of Magranon </sortable>

Vynora

Player deities that use Vynora: Baalasmodeusjr, Coombsicus, Farscape, Gwyndolin, Pollo

  • Aura of shared pain
  • Bless
  • Break altar
  • Circle of cunning
  • Demise spells
  • Disintegrate
  • Dispel
  • Excel
  • Fire protection
  • Frostbrand
  • Glacial
  • Hypothermia
  • Ice pillar
  • Locate artifact
  • Locate soul
  • Lurker in the deep
  • Mend
  • Mind stealer
  • Nimbleness
  • Nolocate
  • Opulence
  • Purge
  • Reveal creatures
  • Reveal settlements
  • Rite of spring
  • Rite spells
  • Shard of ice
  • Sixth sense
  • Summon soul
  • Tangleweave
  • Tentacles
  • Tornado
  • Vessel
  • Wind of ages
  • Wisdom of Vynora
spells.txt · Last modified: by freth

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