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alchemy

Alchemy Mod

Arathok's Alchemy Mod | Github and info

Also see Potions

NOTE: This server mod uses the Iconzz mod. The Iconzz mod had to be disabled because it was causing client crashes. Removal of the Iconzz mod only affects the updating of icons for the alchemy mod (which should never be the case as the mod is not being updated).

Overview

Use your Foraging and Botanizing Skill to gather ingredients! Almost all Foraged/Botanized Items can result in a potion. Craft Phials and Alchemical Compound to prepare for making potions. Use potions to give yourself an edge in any situation or to sell them and become a real alchemist!

  • Usage of Natural Substances skill to create herb mixtures or pastes from animal fat.
  • Usage of Alchemy Skill to make the Alchemical Compound, potion precursors, potions and oil.
  • → Alchemy and Natural Substances become a viable skill line for RP and to make money.
  • Addiction and withdrawal effects!
  • Potion effects could be also described as “cheap way to get spells without being a priest handmade as a craftsman/craftswoman based on skill and quality” while oils (think Witcher) are temporary weapon and arrow enchantments. (If you are a priest check out BALANCING).
  • Explore the new recipes by looking for paste / mixture / phial in your crafting helper [N]!

Consuming any potion results in a 5 minute cooldown, during which you can not consume a potion. (Toxicity :P)

Potion effect/duration is based on QL of the potion. QL basically equals spell power

A potion is the result of a complex order of steps and intermediate items. You can store all of them in bulk but you still have to make them. Alchemical Compound uses an item that is a bit harder to come buy, but not impossible to find.

Potions have a natural difficulty. A potion of Healing will become accessible early but a potion of Strength will have a difficulty of 50 (making it impossible to craft at lower Alchemy levels, based on the QL of the used ingredients).

The process of making the potion uses different skills and only if all of them are raised enough (Foraging / Botanizing / Alchemy / Natural Substances) you can expect a high ql potion. Overall QL is capped by Alchemy skill level.

The result is that priests can get higher spell powers earlier and more frequently, while the alchemist needs a (RP) life of dedication and practice.

Flowchart

I did not make this flowchart. It appears to have been made by the mod author, but I can't be sure.

Resource List

This resource list is so that you can know what you need to keep on hand for alchemy. It takes the guess work out of setting up your crafting station.

Glass

Ash
Heap of sand
Salt

Phial mold

Clay
Pottery flask

Phial

Phial mold
Glass

Purified water

Water

Alchemic compound

Purified water
Heart

Mixture

Lingonberry
Red mushroom
Nutmeg
Tomato
Brown mushroom
Wheat
Yellow mushroom
Turmeric
Cumin
Strawberries
Thyme
Rosemary
Pumpkin
Eye
Carrot
Potato
Mint
Fennel
Lovage
Nettles
Black mushroom
Paprika
Woad
Ginger
Sassafras
Red mushroom
Belladonna
Garlic
Green mushroom
Acorn
Blue mushroom
Sage
Oat
Fat
Wemp plants
Tooth
Branch
Ivy seedling
Rock shard
Gem
Coin (1 silver?)
Gem

Component List

Glass
Phial mold
Phial
Alchemical compound
Potion precursor of <name>
Potion liquid (of) <name>
Paste of <name>
Sludge of <name>
Oil of <name>
Gem powder

Finished Oil/Potion

The actual names of the finished items are not listed here. I feel it would spoil the fun of exploring alchemy.

Weapon oil of <name>
Potion of <name>
alchemy.txt · Last modified: by freth

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