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npg [2025/03/16 08:07] frethnpg [2025/03/16 08:34] (current) – [Deity/Spells] freth
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 As you may have guessed, you'll be making your own tools, weapons and armor, unless you purchase them from another player. The starter tools will suffice for a short time, but you should take the time to upgrade your tools as soon as you can. You'll benefit from having a set you can improve; starter tools cannot be improved. As you may have guessed, you'll be making your own tools, weapons and armor, unless you purchase them from another player. The starter tools will suffice for a short time, but you should take the time to upgrade your tools as soon as you can. You'll benefit from having a set you can improve; starter tools cannot be improved.
  
-=== How to get wood === +=== How to Get Wood === 
  
 Wood can be harvested from trees all around you. Fruit trees yield very little wood. Chop down a tree, chop felled tree into logs. Logs can be further processed using a carving knife and saw to make shafts, planks and more. Wood can be harvested from trees all around you. Fruit trees yield very little wood. Chop down a tree, chop felled tree into logs. Logs can be further processed using a carving knife and saw to make shafts, planks and more.
  
-=== How to get ore === +=== How to Get Ore === 
  
 Go to the public mine south of Moor's Rest, on the hill next to the guard tower. The first vein you should look for is iron. It's right around the corner left of the entrance. Mine ore and then melt it in a forge, turning it to lump. Lump is used for making tools, weapons and armor. You may have to make a small cart or borrow one to drag behind you so you can haul the ores to the forge. See these wiki topics for more detailed information: Mining, Prospecting, Analyzing and Kiro's Mining Guide Go to the public mine south of Moor's Rest, on the hill next to the guard tower. The first vein you should look for is iron. It's right around the corner left of the entrance. Mine ore and then melt it in a forge, turning it to lump. Lump is used for making tools, weapons and armor. You may have to make a small cart or borrow one to drag behind you so you can haul the ores to the forge. See these wiki topics for more detailed information: Mining, Prospecting, Analyzing and Kiro's Mining Guide
  
-=== How to make campfire === +=== How to Make Campfire === 
  
 Make kindling out of a log or wood scrap using a carving knife. As long as you have kindling in inventory, you will be able to make a campfire using the kindling and steel and flint. Make kindling out of a log or wood scrap using a carving knife. As long as you have kindling in inventory, you will be able to make a campfire using the kindling and steel and flint.
  
-=== How to light forge === +=== How to Light Forge === 
  
 Make kindling out of a log or wood scrap using a carving knife. As long as you have kindling in inventory, you will be able to light a forge with your steel and flint (right click, light). Make kindling out of a log or wood scrap using a carving knife. As long as you have kindling in inventory, you will be able to light a forge with your steel and flint (right click, light).
  
-=== Adding fuel === +=== Adding Fuel === 
  
 Furnace fuel can be tar, wood items or peat. Furnace fuel can be tar, wood items or peat.
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 Right click and examine the campfire/forge. Right click and examine the campfire/forge.
  
-=== How to make stuff === +=== How to Make Stuff === 
  
 N for recipes, B for the crafting window. Follow the recipe. Starter items are what are used to start the object. Then additional items are added to the object to complete it. N for recipes, B for the crafting window. Follow the recipe. Starter items are what are used to start the object. Then additional items are added to the object to complete it.
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 Mythmoor:  Priests do not have restrictions.  All deities have the same spells. Mythmoor:  Priests do not have restrictions.  All deities have the same spells.
  
-=== How to Become Priest ===+=== How to Become Priest ===
  
 In order to become a priest you must first choose a deity.  You can find a complete list of deities and info in the [[https://docs.google.com/spreadsheets/d/1Xcvmn8rd6-QYDaWJvV4w4NbHP5tGZBvox2CaeSjkTVQ/edit?usp=sharing|Guide to Mythmoor]]. In order to become a priest you must first choose a deity.  You can find a complete list of deities and info in the [[https://docs.google.com/spreadsheets/d/1Xcvmn8rd6-QYDaWJvV4w4NbHP5tGZBvox2CaeSjkTVQ/edit?usp=sharing|Guide to Mythmoor]].
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 5. Pray once more to get your spell bar.  You can now pray from home to skill up. 5. Pray once more to get your spell bar.  You can now pray from home to skill up.
 6. Make an altar at home.  Some altar types require you bless them before you can use them. 6. Make an altar at home.  Some altar types require you bless them before you can use them.
-7. Pray up as high as you want to access the various [[https://www.wurmpedia.com/index.php/Table_of_spells|spells]] and bonuses (as per the Guide to Mythmoor spreadsheet).  I recommend at least 60.0 Faith+7. Pray up as high as you want to access the various [[https://www.wurmpedia.com/index.php/Table_of_spells|spells]] and bonuses (as per the Guide to Mythmoor spreadsheet).  I recommend skilling to at least 40.0 Faith to get access to Cure Light, Cure Medium, Cure Serious, and Heal spells.  I recommend skilling up to 60.0 Faith if your deity has the ignored by animals bonus.
 8. Make a statuette of your deity (as per the deity table in the guide).  The skill required is jewelry smithing, and you will need gold or silver, which you can find at public mines.  Or ask for someone to make or give you a statuette as it is difficult to make one as a new player. 8. Make a statuette of your deity (as per the deity table in the guide).  The skill required is jewelry smithing, and you will need gold or silver, which you can find at public mines.  Or ask for someone to make or give you a statuette as it is difficult to make one as a new player.
 9. Enjoy the ability to cast.  You can now enchant items, cast buffs, heal, and many other useful spells.  10. Use Light Token or Morning Fog to skill up in Channeling skill.  Higher Channeling skill will give you higher casts.  You'll want higher casts for more effective enchants, etc. 9. Enjoy the ability to cast.  You can now enchant items, cast buffs, heal, and many other useful spells.  10. Use Light Token or Morning Fog to skill up in Channeling skill.  Higher Channeling skill will give you higher casts.  You'll want higher casts for more effective enchants, etc.
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 ===== Leveling/Terraforming ===== ===== Leveling/Terraforming =====
 +
 Flat land is required before planning a building and planting crops. Flat land is required before planning a building and planting crops.
  
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 The level and flatten actions are great for quickly getting land shaped to your needs. Start by flattening a tile. Make sure the tile itself says flat. Then stand on that tile and use level to bring other tiles around you down or up (up requires dirt in your inventory) quickly. The level and flatten actions are great for quickly getting land shaped to your needs. Start by flattening a tile. Make sure the tile itself says flat. Then stand on that tile and use level to bring other tiles around you down or up (up requires dirt in your inventory) quickly.
  
-===== Planning Building, Then Building It =====+===== Deeding a Settlement ===== 
 + 
 +See [[https://freth.us/player/doku.php?id=deeding|Deeding]]. 
 + 
 +===== Planning Building, Then Building It =====
  
 Buildings must be built on a flat (level) surface.  You must level dirt using a shovel.  Once your footprint area is flat, you can begin building. Buildings must be built on a flat (level) surface.  You must level dirt using a shovel.  Once your footprint area is flat, you can begin building.
npg.1742130463.txt.gz · Last modified: by freth

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