npg
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| npg [2025/01/26 10:47] – [Deity/Spells] freth | npg [2025/03/16 08:34] (current) – [Deity/Spells] freth | ||
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| ^ Goal ^ Time ^ Why? ^ Alternative ^ | ^ Goal ^ Time ^ Why? ^ Alternative ^ | ||
| - | | Mind Logic to 20.1 | 1-2 hours depending | To be able to build a large cart for transportation and storage. | Body control to 21 to be able to ride a horse, but little to no storage and takes much longer. | | + | | Mind Logic to 20.1 | 1-2 hours depending. | To be able to build a large cart for transportation and storage. | Body control to 21 to be able to ride a horse, but little to no storage and takes much longer. | |
| - | | Fighting Skill to 20.0 | 45 minutes | To be able to better defend yourself. | Set out on your own and skill up as you go. | | + | | Fighting Skill to 20.0 | 45 minutes. | To be able to better defend yourself. | Set out on your own and skill up as you go. | |
| - | | Create a set of tools | 30 minutes | This is a skill-based game. You need tools to do things.| Build tools as you need them. | | + | | First Aid | None, just use the skill to get better. | Learn to heal yourself with conventional items. | Diety/ |
| + | | Create a set of tools | 30 minutes. | This is a skill-based game. You need tools to do things.| Build tools as you need them. | | ||
| + | | Deity/ | ||
| This guide will describe each of these in detail. | This guide will describe each of these in detail. | ||
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| - | //Tip: The fastest way to get to 20.1 mind logic is to make planks out of logs with a saw. You’ll need approximately 55 logs and it’ll take about 2 hours and approximately 350 actions. | + | //Tip: The fastest way to get to 20.1 mind logic is to repair items, which takes up to an hour. The second fastest way is to make planks out of logs with a saw. You’ll need approximately 55 logs and it’ll take about 2 hours and approximately 350 actions. |
| Once you reach 20.1 mind logic, make your large cart and improve it to above 10ql so that it can be commanded. Make three large crates. This provides storage in your cart. Large crates store 300 items, small store 150. Make a large chest or coffin and also put it in your cart for unique item storage. Find some horses to hitch to your cart. Later, you can cast Expand on the cart to increase its carrying capacity. | Once you reach 20.1 mind logic, make your large cart and improve it to above 10ql so that it can be commanded. Make three large crates. This provides storage in your cart. Large crates store 300 items, small store 150. Make a large chest or coffin and also put it in your cart for unique item storage. Find some horses to hitch to your cart. Later, you can cast Expand on the cart to increase its carrying capacity. | ||
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| As you may have guessed, you'll be making your own tools, weapons and armor, unless you purchase them from another player. The starter tools will suffice for a short time, but you should take the time to upgrade your tools as soon as you can. You'll benefit from having a set you can improve; starter tools cannot be improved. | As you may have guessed, you'll be making your own tools, weapons and armor, unless you purchase them from another player. The starter tools will suffice for a short time, but you should take the time to upgrade your tools as soon as you can. You'll benefit from having a set you can improve; starter tools cannot be improved. | ||
| - | === How to get wood === | + | === How to Get Wood === |
| Wood can be harvested from trees all around you. Fruit trees yield very little wood. Chop down a tree, chop felled tree into logs. Logs can be further processed using a carving knife and saw to make shafts, planks and more. | Wood can be harvested from trees all around you. Fruit trees yield very little wood. Chop down a tree, chop felled tree into logs. Logs can be further processed using a carving knife and saw to make shafts, planks and more. | ||
| - | === How to get ore === | + | === How to Get Ore === |
| Go to the public mine south of Moor's Rest, on the hill next to the guard tower. The first vein you should look for is iron. It's right around the corner left of the entrance. Mine ore and then melt it in a forge, turning it to lump. Lump is used for making tools, weapons and armor. You may have to make a small cart or borrow one to drag behind you so you can haul the ores to the forge. See these wiki topics for more detailed information: | Go to the public mine south of Moor's Rest, on the hill next to the guard tower. The first vein you should look for is iron. It's right around the corner left of the entrance. Mine ore and then melt it in a forge, turning it to lump. Lump is used for making tools, weapons and armor. You may have to make a small cart or borrow one to drag behind you so you can haul the ores to the forge. See these wiki topics for more detailed information: | ||
| - | === How to make a campfire | + | === How to Make a Campfire |
| Make kindling out of a log or wood scrap using a carving knife. As long as you have kindling in inventory, you will be able to make a campfire using the kindling and steel and flint. | Make kindling out of a log or wood scrap using a carving knife. As long as you have kindling in inventory, you will be able to make a campfire using the kindling and steel and flint. | ||
| - | === How to light a forge === | + | === How to Light a Forge === |
| Make kindling out of a log or wood scrap using a carving knife. As long as you have kindling in inventory, you will be able to light a forge with your steel and flint (right click, light). | Make kindling out of a log or wood scrap using a carving knife. As long as you have kindling in inventory, you will be able to light a forge with your steel and flint (right click, light). | ||
| - | === Adding | + | === Adding |
| Furnace fuel can be tar, wood items or peat. | Furnace fuel can be tar, wood items or peat. | ||
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| Right click and examine the campfire/ | Right click and examine the campfire/ | ||
| - | === How to make stuff === | + | === How to Make Stuff === |
| N for recipes, B for the crafting window. Follow the recipe. Starter items are what are used to start the object. Then additional items are added to the object to complete it. | N for recipes, B for the crafting window. Follow the recipe. Starter items are what are used to start the object. Then additional items are added to the object to complete it. | ||
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| Mythmoor: | Mythmoor: | ||
| - | === How to Become | + | === How to Become |
| In order to become a priest you must first choose a deity. | In order to become a priest you must first choose a deity. | ||
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| 1. Go to Moor's Rest (the capital of the Prime map). | 1. Go to Moor's Rest (the capital of the Prime map). | ||
| 2. Go to the light or dark altar (per the deity you chose). | 2. Go to the light or dark altar (per the deity you chose). | ||
| - | 3. Pray at the altar until 30.0 Faith. | + | 3. Pray at the altar until 30.0 Faith (8-10 minutes). |
| 4. Right click the altar, become a priest. | 4. Right click the altar, become a priest. | ||
| 5. Pray once more to get your spell bar. You can now pray from home to skill up. | 5. Pray once more to get your spell bar. You can now pray from home to skill up. | ||
| 6. Make an altar at home. Some altar types require you bless them before you can use them. | 6. Make an altar at home. Some altar types require you bless them before you can use them. | ||
| - | 7. Pray up as high as you want to access the various [[https:// | + | 7. Pray up as high as you want to access the various [[https:// |
| 8. Make a statuette of your deity (as per the deity table in the guide). | 8. Make a statuette of your deity (as per the deity table in the guide). | ||
| 9. Enjoy the ability to cast. You can now enchant items, cast buffs, heal, and many other useful spells. | 9. Enjoy the ability to cast. You can now enchant items, cast buffs, heal, and many other useful spells. | ||
| 11. When you reach mid-to-upper 90's in Faith skill you will need to preach to other players, or alts. This must be done a few times at the main altar in Moor's until you reach 100. | 11. When you reach mid-to-upper 90's in Faith skill you will need to preach to other players, or alts. This must be done a few times at the main altar in Moor's until you reach 100. | ||
| - | ==== Making Money ==== | + | Faith (skill) determines your Favor (spell power). |
| + | |||
| + | ===== Making Money ===== | ||
| Making money is fairly easy. | Making money is fairly easy. | ||
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| Kill stuff to get " | Kill stuff to get " | ||
| - | ==== Improving Your Tools ==== | + | ===== Improving Your Tools ===== |
| Improving tools is fairly straight-forward. Your tool quality level, coupled with your skill, determines the cap in the quality of resources you can gather. Typically somewhere in the neighborhood of 10ql above, so that you have a chance to get higher resources. Those higher resources can then be used to improve your tool that much farther. | Improving tools is fairly straight-forward. Your tool quality level, coupled with your skill, determines the cap in the quality of resources you can gather. Typically somewhere in the neighborhood of 10ql above, so that you have a chance to get higher resources. Those higher resources can then be used to improve your tool that much farther. | ||
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| Repairing and improving go hand-in-hand, | Repairing and improving go hand-in-hand, | ||
| - | ==== Leveling/ | + | ===== Leveling/ |
| Flat land is required before planning a building and planting crops. | Flat land is required before planning a building and planting crops. | ||
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| The level and flatten actions are great for quickly getting land shaped to your needs. Start by flattening a tile. Make sure the tile itself says flat. Then stand on that tile and use level to bring other tiles around you down or up (up requires dirt in your inventory) quickly. | The level and flatten actions are great for quickly getting land shaped to your needs. Start by flattening a tile. Make sure the tile itself says flat. Then stand on that tile and use level to bring other tiles around you down or up (up requires dirt in your inventory) quickly. | ||
| - | ==== Planning | + | ===== Deeding a Settlement ===== |
| + | |||
| + | See [[https:// | ||
| + | |||
| + | ===== Planning | ||
| Buildings must be built on a flat (level) surface. | Buildings must be built on a flat (level) surface. | ||
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| Destroying a plan can be done with right click, structure, and demolish. | Destroying a plan can be done with right click, structure, and demolish. | ||
| - | ==== Closing ==== | + | ===== Closing |
| This ends the new player guide (for now). This is a continuing work in progress. | This ends the new player guide (for now). This is a continuing work in progress. | ||
npg.1737910074.txt.gz · Last modified: by freth
