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npg [2025/01/26 10:47] – [Deity/Spells] frethnpg [2025/03/16 08:34] (current) – [Deity/Spells] freth
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 ^ Goal ^ Time ^ Why? ^ Alternative ^ ^ Goal ^ Time ^ Why? ^ Alternative ^
-| Mind Logic to 20.1 | 1-2 hours depending | To be able to build a large cart for transportation and storage. | Body control to 21 to be able to ride a horse, but little to no storage and takes much longer. | +| Mind Logic to 20.1 | 1-2 hours depending| To be able to build a large cart for transportation and storage. | Body control to 21 to be able to ride a horse, but little to no storage and takes much longer. | 
-| Fighting Skill to 20.0 | 45 minutes | To be able to better defend yourself. | Set out on your own and skill up as you go. | +| Fighting Skill to 20.0 | 45 minutes| To be able to better defend yourself. | Set out on your own and skill up as you go. | 
-| Create a set of tools | 30 minutes | This is a skill-based game.  You need tools to do things.| Build tools as you need them. |+| First Aid | None, just use the skill to get better. | Learn to heal yourself with conventional items. | Diety/Spells. Become a priest. | 
 +| Create a set of tools | 30 minutes| This is a skill-based game.  You need tools to do things.| Build tools as you need them. | 
 +| Deity/Spells.  Pray to 30.0 Faith at main altar in Moor's Rest, then become a priest, pray to skill up after | 8-10 minutes. | Be able to cast spells. | First aid for healing. |
  
 This guide will describe each of these in detail. This guide will describe each of these in detail.
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-//Tip: The fastest way to get to 20.1 mind logic is to make planks out of logs with a saw.  You’ll need approximately 55 logs and it’ll take about 2 hours and approximately 350 actions.  Be sure to repair your saw as needed during the process.  You can also bypass the grind by subscribing to the server, which gives you 100 mind logic.//+//Tip: The fastest way to get to 20.1 mind logic is to repair items, which takes up to an hour.  The second fastest way is to make planks out of logs with a saw.  You’ll need approximately 55 logs and it’ll take about 2 hours and approximately 350 actions.  Be sure to repair your saw as needed during the process.  You can also bypass the grind by subscribing to the server, which gives you 100.0 Mind Logic.//
  
 Once you reach 20.1 mind logic, make your large cart and improve it to above 10ql so that it can be commanded. Make three large crates. This provides storage in your cart. Large crates store 300 items, small store 150. Make a large chest or coffin and also put it in your cart for unique item storage. Find some horses to hitch to your cart.  Later, you can cast Expand on the cart to increase its carrying capacity. Once you reach 20.1 mind logic, make your large cart and improve it to above 10ql so that it can be commanded. Make three large crates. This provides storage in your cart. Large crates store 300 items, small store 150. Make a large chest or coffin and also put it in your cart for unique item storage. Find some horses to hitch to your cart.  Later, you can cast Expand on the cart to increase its carrying capacity.
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 As you may have guessed, you'll be making your own tools, weapons and armor, unless you purchase them from another player. The starter tools will suffice for a short time, but you should take the time to upgrade your tools as soon as you can. You'll benefit from having a set you can improve; starter tools cannot be improved. As you may have guessed, you'll be making your own tools, weapons and armor, unless you purchase them from another player. The starter tools will suffice for a short time, but you should take the time to upgrade your tools as soon as you can. You'll benefit from having a set you can improve; starter tools cannot be improved.
  
-=== How to get wood === +=== How to Get Wood === 
  
 Wood can be harvested from trees all around you. Fruit trees yield very little wood. Chop down a tree, chop felled tree into logs. Logs can be further processed using a carving knife and saw to make shafts, planks and more. Wood can be harvested from trees all around you. Fruit trees yield very little wood. Chop down a tree, chop felled tree into logs. Logs can be further processed using a carving knife and saw to make shafts, planks and more.
  
-=== How to get ore === +=== How to Get Ore === 
  
 Go to the public mine south of Moor's Rest, on the hill next to the guard tower. The first vein you should look for is iron. It's right around the corner left of the entrance. Mine ore and then melt it in a forge, turning it to lump. Lump is used for making tools, weapons and armor. You may have to make a small cart or borrow one to drag behind you so you can haul the ores to the forge. See these wiki topics for more detailed information: Mining, Prospecting, Analyzing and Kiro's Mining Guide Go to the public mine south of Moor's Rest, on the hill next to the guard tower. The first vein you should look for is iron. It's right around the corner left of the entrance. Mine ore and then melt it in a forge, turning it to lump. Lump is used for making tools, weapons and armor. You may have to make a small cart or borrow one to drag behind you so you can haul the ores to the forge. See these wiki topics for more detailed information: Mining, Prospecting, Analyzing and Kiro's Mining Guide
  
-=== How to make campfire === +=== How to Make Campfire === 
  
 Make kindling out of a log or wood scrap using a carving knife. As long as you have kindling in inventory, you will be able to make a campfire using the kindling and steel and flint. Make kindling out of a log or wood scrap using a carving knife. As long as you have kindling in inventory, you will be able to make a campfire using the kindling and steel and flint.
  
-=== How to light forge === +=== How to Light Forge === 
  
 Make kindling out of a log or wood scrap using a carving knife. As long as you have kindling in inventory, you will be able to light a forge with your steel and flint (right click, light). Make kindling out of a log or wood scrap using a carving knife. As long as you have kindling in inventory, you will be able to light a forge with your steel and flint (right click, light).
  
-=== Adding fuel === +=== Adding Fuel === 
  
 Furnace fuel can be tar, wood items or peat. Furnace fuel can be tar, wood items or peat.
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 Right click and examine the campfire/forge. Right click and examine the campfire/forge.
  
-=== How to make stuff === +=== How to Make Stuff === 
  
 N for recipes, B for the crafting window. Follow the recipe. Starter items are what are used to start the object. Then additional items are added to the object to complete it. N for recipes, B for the crafting window. Follow the recipe. Starter items are what are used to start the object. Then additional items are added to the object to complete it.
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 Mythmoor:  Priests do not have restrictions.  All deities have the same spells. Mythmoor:  Priests do not have restrictions.  All deities have the same spells.
  
-=== How to Become Priest ===+=== How to Become Priest ===
  
 In order to become a priest you must first choose a deity.  You can find a complete list of deities and info in the [[https://docs.google.com/spreadsheets/d/1Xcvmn8rd6-QYDaWJvV4w4NbHP5tGZBvox2CaeSjkTVQ/edit?usp=sharing|Guide to Mythmoor]]. In order to become a priest you must first choose a deity.  You can find a complete list of deities and info in the [[https://docs.google.com/spreadsheets/d/1Xcvmn8rd6-QYDaWJvV4w4NbHP5tGZBvox2CaeSjkTVQ/edit?usp=sharing|Guide to Mythmoor]].
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 1. Go to Moor's Rest (the capital of the Prime map). 1. Go to Moor's Rest (the capital of the Prime map).
 2. Go to the light or dark altar (per the deity you chose).  See the map of Moor's Rest in the Guide to Mythmoor (link above). 2. Go to the light or dark altar (per the deity you chose).  See the map of Moor's Rest in the Guide to Mythmoor (link above).
-3. Pray at the altar until 30.0 Faith.+3. Pray at the altar until 30.0 Faith (8-10 minutes).
 4. Right click the altar, become a priest.  Ignore the restriction notice, we have no restrictions. 4. Right click the altar, become a priest.  Ignore the restriction notice, we have no restrictions.
 5. Pray once more to get your spell bar.  You can now pray from home to skill up. 5. Pray once more to get your spell bar.  You can now pray from home to skill up.
 6. Make an altar at home.  Some altar types require you bless them before you can use them. 6. Make an altar at home.  Some altar types require you bless them before you can use them.
-7. Pray up as high as you want to access the various [[https://www.wurmpedia.com/index.php/Table_of_spells|spells]].+7. Pray up as high as you want to access the various [[https://www.wurmpedia.com/index.php/Table_of_spells|spells]] and bonuses (as per the Guide to Mythmoor spreadsheet).  I recommend skilling to at least 40.0 Faith to get access to Cure Light, Cure Medium, Cure Serious, and Heal spells.  I recommend skilling up to 60.0 Faith if your deity has the ignored by animals bonus.
 8. Make a statuette of your deity (as per the deity table in the guide).  The skill required is jewelry smithing, and you will need gold or silver, which you can find at public mines.  Or ask for someone to make or give you a statuette as it is difficult to make one as a new player. 8. Make a statuette of your deity (as per the deity table in the guide).  The skill required is jewelry smithing, and you will need gold or silver, which you can find at public mines.  Or ask for someone to make or give you a statuette as it is difficult to make one as a new player.
 9. Enjoy the ability to cast.  You can now enchant items, cast buffs, heal, and many other useful spells.  10. Use Light Token or Morning Fog to skill up in Channeling skill.  Higher Channeling skill will give you higher casts.  You'll want higher casts for more effective enchants, etc. 9. Enjoy the ability to cast.  You can now enchant items, cast buffs, heal, and many other useful spells.  10. Use Light Token or Morning Fog to skill up in Channeling skill.  Higher Channeling skill will give you higher casts.  You'll want higher casts for more effective enchants, etc.
 11. When you reach mid-to-upper 90's in Faith skill you will need to preach to other players, or alts.  This must be done a few times at the main altar in Moor's until you reach 100. 11. When you reach mid-to-upper 90's in Faith skill you will need to preach to other players, or alts.  This must be done a few times at the main altar in Moor's until you reach 100.
  
-==== Making Money ====+Faith (skill) determines your Favor (spell power).  As your Faith goes up, your Favor will increase to match it. 
 + 
 +===== Making Money =====
  
 Making money is fairly easy. Making money is fairly easy.
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 Kill stuff to get "bounty" money. The tougher the mob the more money you get. Collect loot from corpses. Sell corpses and items to a deed marker. There is a limit to this, but it helps. Take on odd jobs. Skill up in a trade and sell your wares. Find rare loot. Participate in events to get high-end loot, which you can sell. Harvest resources and sell them, especially during seasons where fruits and nuts are ready for harvest. Buy money from mythmoor.com at $5 for 10 silver or $35 for 1 gold. Become a subscriber of Mythmoor which gives you 10 silver a month, a portal, 100 mind logic (10 queued actions), sleeping powder (an increased skill gain buff) and other perks. Kill stuff to get "bounty" money. The tougher the mob the more money you get. Collect loot from corpses. Sell corpses and items to a deed marker. There is a limit to this, but it helps. Take on odd jobs. Skill up in a trade and sell your wares. Find rare loot. Participate in events to get high-end loot, which you can sell. Harvest resources and sell them, especially during seasons where fruits and nuts are ready for harvest. Buy money from mythmoor.com at $5 for 10 silver or $35 for 1 gold. Become a subscriber of Mythmoor which gives you 10 silver a month, a portal, 100 mind logic (10 queued actions), sleeping powder (an increased skill gain buff) and other perks.
  
-==== Improving Your Tools ====+===== Improving Your Tools =====
  
 Improving tools is fairly straight-forward. Your tool quality level, coupled with your skill, determines the cap in the quality of resources you can gather. Typically somewhere in the neighborhood of 10ql above, so that you have a chance to get higher resources. Those higher resources can then be used to improve your tool that much farther.   Improving requires a number of tools to perform. Improving tools is fairly straight-forward. Your tool quality level, coupled with your skill, determines the cap in the quality of resources you can gather. Typically somewhere in the neighborhood of 10ql above, so that you have a chance to get higher resources. Those higher resources can then be used to improve your tool that much farther.   Improving requires a number of tools to perform.
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 Repairing and improving go hand-in-hand, because sometimes when you attempt to improve something you damage it instead. Some items require specific crafted items to repair them. For instance, some fence types may require a stone brick to repair them, 10ql at a time. Repairing and improving go hand-in-hand, because sometimes when you attempt to improve something you damage it instead. Some items require specific crafted items to repair them. For instance, some fence types may require a stone brick to repair them, 10ql at a time.
  
-==== Leveling/Terraforming ====+===== Leveling/Terraforming ====
 Flat land is required before planning a building and planting crops. Flat land is required before planning a building and planting crops.
  
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 The level and flatten actions are great for quickly getting land shaped to your needs. Start by flattening a tile. Make sure the tile itself says flat. Then stand on that tile and use level to bring other tiles around you down or up (up requires dirt in your inventory) quickly. The level and flatten actions are great for quickly getting land shaped to your needs. Start by flattening a tile. Make sure the tile itself says flat. Then stand on that tile and use level to bring other tiles around you down or up (up requires dirt in your inventory) quickly.
  
-==== Planning Building, Then Building It ====+===== Deeding a Settlement ===== 
 + 
 +See [[https://freth.us/player/doku.php?id=deeding|Deeding]]. 
 + 
 +===== Planning Building, Then Building It =====
  
 Buildings must be built on a flat (level) surface.  You must level dirt using a shovel.  Once your footprint area is flat, you can begin building. Buildings must be built on a flat (level) surface.  You must level dirt using a shovel.  Once your footprint area is flat, you can begin building.
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 Destroying a plan can be done with right click, structure, and demolish.  After a building has been partially constructed, you will need to go into your character sheet (C key), right click on lower left, select manage, and buildings, then stretch the resulting window to see the Demolish button.  Click it to demolish the building. Destroying a plan can be done with right click, structure, and demolish.  After a building has been partially constructed, you will need to go into your character sheet (C key), right click on lower left, select manage, and buildings, then stretch the resulting window to see the Demolish button.  Click it to demolish the building.
  
-==== Closing ====+===== Closing =====
  
 This ends the new player guide (for now).  This is a continuing work in progress.  The goal here was not to cover all aspects of the game (that would take a book!), but to give you a running start. This ends the new player guide (for now).  This is a continuing work in progress.  The goal here was not to cover all aspects of the game (that would take a book!), but to give you a running start.
npg.1737910074.txt.gz · Last modified: by freth

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