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moon [2023/02/14 13:03] frethmoon [2023/02/15 14:18] (current) freth
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-NOTE:  There is no affinity offset anymore on Mythmoor.  All affinities are the same for every player, so there is no math necessary.  This information is being posted here for posterity.+NOTE:  There is no affinity offset anymore on Mythmoor.  All affinities are the same for every player, so there is no per-player math necessary, but you still have to figure out Mythmoor's values.  You may want to read the [[https://freth.us/player/doku.php?id=food|Food Affinity How To]] page first, as it explains the math a bit better.
  
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 * The skill list starts at 1 yet modulo values will start at 0. we need to add 1 to the final result. * The skill list starts at 1 yet modulo values will start at 0. we need to add 1 to the final result.
 * Modulo has behavior where we can mod the parts and the finished results while still getting an equal value to not modulo on the parts. Modulo on the parts is helpful because the affinity shift will be observed as a the modulo value. * Modulo has behavior where we can mod the parts and the finished results while still getting an equal value to not modulo on the parts. Modulo on the parts is helpful because the affinity shift will be observed as a the modulo value.
- 
-  
  
 ===== Character offset ===== ===== Character offset =====
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 * toon offset: x * toon offset: x
-* cooker plain oven:  ID 178 or 40 (result of 178 mod 138).+* cooker plain oven:  ID 178 would be 40 (result of 178 mod 138).
 * container pottery bowl:  ID 77 * container pottery bowl:  ID 77
 * ingredient raw whole pumpkin:  template  33 + vegetarian 22 + raw-whole 0 + real-template -10 * ingredient raw whole pumpkin:  template  33 + vegetarian 22 + raw-whole 0 + real-template -10
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 138 * 2 + 116 = 392 138 * 2 + 116 = 392
 392 - 300 is character offset. And in Ogare's case that is 92. 392 - 300 is character offset. And in Ogare's case that is 92.
 +
 I chose times two because it fit well with the summed 300 value. For other toons and different recipes it might be a smaller or a larger value. Quotient or Q is irrelevant for affinity math so whether it's a 0, 1, 2, ... it doesn't matter as long as  0 <= x <= 137. I chose times two because it fit well with the summed 300 value. For other toons and different recipes it might be a smaller or a larger value. Quotient or Q is irrelevant for affinity math so whether it's a 0, 1, 2, ... it doesn't matter as long as  0 <= x <= 137.
  
  
-===== unfermented moonshine =====+===== Unfermented Moonshine =====
  
 This is the best beverage item to make for affinities. If you want other beverage drinks a similar process applies with a different container or cooker. This is the best beverage item to make for affinities. If you want other beverage drinks a similar process applies with a different container or cooker.
-Ogare's offset 92 + 
-oven cooker, 40 +Ogare's offset92 (Ogare is the author's character name) 
-cauldron container, 75 +oven cooker, 40 
-water ingredient, 6 +cauldron container, 75 
-sugar ingredient, 47 +water ingredient, 6 
-fried pumpkin, 46+sugar ingredient, 47 
 +fried pumpkin, 46
  
 ((92+40+75+6+47+46) mod 138) + 1 = 31 or Religion. ((92+40+75+6+47+46) mod 138) + 1 = 31 or Religion.
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 ===== Ingredients ===== ===== Ingredients =====
 All ingredients consist of this:  template + material + state + real-template. Summed values can be modulo by 138 if desired. All the identifier numbers are pulled from WU code, and yes they are correct for WO. Wurm code uses -10 for real template as an equivalent for none. Most ingredients don't have real template. Given the numbers come from WU it would be useful to have a list of all food stuff already extracted from WU code. But I haven't done that and I usually look up what I need. I realize this isn't ideal for others. I've wanted to make that list and have been putting it off. All ingredients consist of this:  template + material + state + real-template. Summed values can be modulo by 138 if desired. All the identifier numbers are pulled from WU code, and yes they are correct for WO. Wurm code uses -10 for real template as an equivalent for none. Most ingredients don't have real template. Given the numbers come from WU it would be useful to have a list of all food stuff already extracted from WU code. But I haven't done that and I usually look up what I need. I realize this isn't ideal for others. I've wanted to make that list and have been putting it off.
 +
 +===== Notes =====
 +
 +Aging Wine and Alcohol:
 +
 +* Oak barrels give a small boost to aging distilled alcohol and wine.
 +* Being on deed, underground inside a building gives a major boost to aging distilled alcohol and wine.
 +
 +Changes to end Affinity:
 +
 +* Rare stills add +1 to the affinity of alcohol made inside them.
 +* Green grape juice adds +13 to a recipe for affinites.
 +* Salty Water adds +16 where as water adds +6 for affinities
 +* Pre-fermentation Alcohol affinities follow normal cooking rules for affinities
 +* When adding ingredients the amount of water doesn't change the affinity but each other ingredient extra does.
 +* When filling a container with several different batches of gin, It always takes the affinity of whatever was inside the container first. I assume it works this way for all drinks but have not tested beyond alcohol.
 +* Rare barrels do not affect fermentation end affinity.
 +* Beers, ales and the like have a set affinity each one gives. 
  
moon.1676401394.txt.gz · Last modified: by freth

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