alchemy
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| alchemy [2024/04/10 10:06] – [Flowchart] freth | alchemy [2026/04/15 21:30] (current) – [Overview] freth | ||
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| + | Also see [[https:// | ||
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| + | // | ||
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| + | ===== Overview ===== | ||
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| + | Use your Foraging and Botanizing Skill to gather ingredients! Almost all Foraged/ | ||
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| + | * Usage of Natural Substances skill to create herb mixtures or pastes from animal fat. | ||
| + | * Usage of Alchemy Skill to make the Alchemical Compound, potion precursors, potions and oil. | ||
| + | * -> Alchemy and Natural Substances become a viable skill line for RP and to make money. | ||
| + | * Addiction and withdrawal effects! | ||
| + | * Potion effects could be also described as "cheap way to get spells without being a priest handmade as a craftsman/ | ||
| + | * Explore the new recipes by looking for paste / mixture / phial in your crafting helper [N]! | ||
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| + | Consuming any potion results in a 5 minute cooldown, during which you can not consume a potion. (Toxicity :P) | ||
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| + | Potion effect/ | ||
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| + | A potion is the result of a complex order of steps and intermediate items. You can store all of them in bulk but you still have to make them. Alchemical Compound uses an item that is a bit harder to come buy, but not impossible to find. | ||
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| + | Potions have a natural difficulty. A potion of Healing will become accessible early but a potion of Strength will have a difficulty of 50 (making it impossible to craft at lower Alchemy levels, based on the QL of the used ingredients). | ||
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| + | The process of making the potion uses different skills and only if all of them are raised enough (Foraging / Botanizing / Alchemy / Natural Substances) you can expect a high ql potion. Overall QL is capped by Alchemy skill level. | ||
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| + | The result is that priests can get higher spell powers earlier and more frequently, while the alchemist needs a (RP) life of dedication and practice. | ||
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| ===== Flowchart ===== | ===== Flowchart ===== | ||
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alchemy.1712761613.txt.gz · Last modified: by freth
