uniquehunts
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| uniquehunts [2022/09/22 09:49] – freth | uniquehunts [2022/09/22 09:55] (current) – [About] freth | ||
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| ==== About ==== | ==== About ==== | ||
| - | At times, a GM may be present at a unique hunt and choose to liven up the pop-up | + | At times, a GM may be present at a player organized |
| ==== Sorcery Items ==== | ==== Sorcery Items ==== | ||
| - | The GM is in private chat with the 'loot distributor'; | + | The GM starts a private chat with the 'loot distributor'; |
| When a sorcery item needs changed from 3 charges to 1 charge: | When a sorcery item needs changed from 3 charges to 1 charge: | ||
| - | Whichever works best for you. | ||
| - | 1. The GM finds out what the sorcery loot item is. | + | 1. The GM watches local to see what the sorcery loot item is. |
| - | 2. The GM creates the same item and sets it with 1 charge (Auxdata 2). | + | 2. The GM creates the same item ahead of distribution, |
| - | 3. The GM then trades the loot distributor the newly created and set 1 charge sorcery item for the 3 charge item. | + | 3. The GM then trades the loot distributor the newly created and set 1 charge sorcery item for the 3 charge item before loot is handed out. |
| ...or... | ...or... | ||
| - | 1. The GM trades for the sorcery item. | + | 1. The GM trades for the sorcery item from the loot distributor. |
| 2. The GM sets the sorcery item to 1 charge (Auxdata 2). | 2. The GM sets the sorcery item to 1 charge (Auxdata 2). | ||
| 3. The GM returns the sorcery item to the loot distributor. | 3. The GM returns the sorcery item to the loot distributor. | ||
uniquehunts.1663858152.txt.gz · Last modified: by freth
