services
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| services [2023/07/22 06:50] – [Unique Hunts] freth | services [2024/05/22 14:58] (current) – freth | ||
|---|---|---|---|
| Line 15: | Line 15: | ||
| 4. Once they are logged (if owned), destroy them so they can’t be acquired by other players. | 4. Once they are logged (if owned), destroy them so they can’t be acquired by other players. | ||
| + | ===== Authorship Program ===== | ||
| + | |||
| + | In order to foster written works in Mythmoor we offer soft binding for books. | ||
| + | |||
| + | //Please note that the submitted book must be the player' | ||
| + | |||
| + | Any book submitted to the New Player District library is bound for free and kept in that library specifically, | ||
| + | |||
| + | Procedure: | ||
| + | |||
| + | 1. Player makes a book (make the book and pages and fill the pages with //their// written work). | ||
| + | 2. Player puts in a /support ticket to have it bound. | ||
| + | 3. If player chooses to submit the book to New Player District library the bind is free. | ||
| + | 4. If player does not want to submit the book to the New Player District library the binding fee is 50s for a 10 page book or 80s for a 20 page book. | ||
| + | 5. Soft bind book and pages to prevent decay. | ||
| + | |||
| + | Soft Bind Settings for books: | ||
| + | |||
| + | * No Destroy/ | ||
| + | |||
| + | * No Spells - Item cannot be cast upon. | ||
| + | |||
| + | * Decay Disabled - Item does not decay. | ||
| + | |||
| + | * Not Improvable - Item cannot be improved. | ||
| + | |||
| + | ===== Bound Items ===== | ||
| + | |||
| + | See the [[https:// | ||
| ===== GM Owned Merchant Services ===== | ===== GM Owned Merchant Services ===== | ||
| Line 27: | Line 56: | ||
| See [[https:// | See [[https:// | ||
| - | ===== Bound Items ===== | ||
| - | |||
| - | See the [[https:// | ||
| - | |||
| - | ==== Books ==== | ||
| - | |||
| - | In order to foster book authorship, whether fiction or historical, we offer " | ||
| - | |||
| - | - Scroll for one book of 10 pages (50 silver) | ||
| - | - Scroll for one book of 20 pages (80 silver) | ||
| - | |||
| - | Any book submitted to the New Player District library is bound for free and kept in that library specifically, | ||
| - | |||
| ===== Second Portal ===== | ===== Second Portal ===== | ||
| Line 51: | Line 67: | ||
| ===== Sorcery Items ===== | ===== Sorcery Items ===== | ||
| - | ==== Shades Sorcery | + | The Shades |
| - | === Change Sorcery Item to One Charge === | + | ==== One Charge |
| - | Sorcery items come with three charges. | + | Set Data on the sorcery item and change the Auxdata to 2, so the player only gets one charge. |
| ^ Auxdata ^ Charges ^ | ^ Auxdata ^ Charges ^ | ||
| Line 61: | Line 77: | ||
| | 1 | Two charges left | | | 1 | Two charges left | | ||
| | **2** | **One charge left** | | | **2** | **One charge left** | | ||
| - | === Unique Hunts === | + | |
| + | ==== Looted Sorcery Items ==== | ||
| In the past, it was typical for a sorcery loot item to be rolled on and the top three rolls win a charge. The first player would then use the item and pass it on to the second winner, and then that player would pass it on to the third winner. | In the past, it was typical for a sorcery loot item to be rolled on and the top three rolls win a charge. The first player would then use the item and pass it on to the second winner, and then that player would pass it on to the third winner. | ||
| - | It has become the norm for a unique hunt organizer to ask a GM for three one-charge sorcery items (how-to above) in exchange for the looted three-charge sorcery item, so that each winner can have their own item rather than having to wait for the other player to use their charge. | + | It has become the norm for a unique hunt organizer to ask a GM for three one-charge sorcery items (how-to above) in exchange for the looted three-charge sorcery item, so that each winner can have their own item rather than having to wait for the other player to use their charge. This happens in the background by PM and trade between the GM and organizer. |
services.1690026616.txt.gz · Last modified: by freth
