services
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| services [2023/07/22 06:46] – [Shades Sorcery Item Scroll] freth | services [2024/05/22 14:58] (current) – freth | ||
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| 4. Once they are logged (if owned), destroy them so they can’t be acquired by other players. | 4. Once they are logged (if owned), destroy them so they can’t be acquired by other players. | ||
| + | ===== Authorship Program ===== | ||
| + | |||
| + | In order to foster written works in Mythmoor we offer soft binding for books. | ||
| + | |||
| + | //Please note that the submitted book must be the player' | ||
| + | |||
| + | Any book submitted to the New Player District library is bound for free and kept in that library specifically, | ||
| + | |||
| + | Procedure: | ||
| + | |||
| + | 1. Player makes a book (make the book and pages and fill the pages with //their// written work). | ||
| + | 2. Player puts in a /support ticket to have it bound. | ||
| + | 3. If player chooses to submit the book to New Player District library the bind is free. | ||
| + | 4. If player does not want to submit the book to the New Player District library the binding fee is 50s for a 10 page book or 80s for a 20 page book. | ||
| + | 5. Soft bind book and pages to prevent decay. | ||
| + | |||
| + | Soft Bind Settings for books: | ||
| + | |||
| + | * No Destroy/ | ||
| + | |||
| + | * No Spells - Item cannot be cast upon. | ||
| + | |||
| + | * Decay Disabled - Item does not decay. | ||
| + | |||
| + | * Not Improvable - Item cannot be improved. | ||
| + | |||
| + | ===== Bound Items ===== | ||
| + | |||
| + | See the [[https:// | ||
| ===== GM Owned Merchant Services ===== | ===== GM Owned Merchant Services ===== | ||
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| See [[https:// | See [[https:// | ||
| - | ===== Bound Items ===== | ||
| - | |||
| - | See the [[https:// | ||
| - | |||
| - | ==== Books ==== | ||
| - | |||
| - | In order to foster book authorship, whether fiction or historical, we offer " | ||
| - | |||
| - | - Scroll for one book of 10 pages (50 silver) | ||
| - | - Scroll for one book of 20 pages (80 silver) | ||
| - | |||
| - | Any book submitted to the New Player District library is bound for free and kept in that library specifically, | ||
| - | |||
| ===== Second Portal ===== | ===== Second Portal ===== | ||
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| ===== Sorcery Items ===== | ===== Sorcery Items ===== | ||
| - | ==== Shades Sorcery | + | The Shades |
| - | Sorcery items come with three charges. | + | ==== One Charge ==== |
| + | |||
| + | Set Data on the sorcery item and change the Auxdata to 2, so the player only gets one charge. | ||
| ^ Auxdata ^ Charges ^ | ^ Auxdata ^ Charges ^ | ||
| Line 59: | Line 77: | ||
| | 1 | Two charges left | | | 1 | Two charges left | | ||
| | **2** | **One charge left** | | | **2** | **One charge left** | | ||
| - | ==== Unique Hunts ==== | + | |
| + | ==== Looted Sorcery Items ==== | ||
| In the past, it was typical for a sorcery loot item to be rolled on and the top three rolls win a charge. The first player would then use the item and pass it on to the second winner, and then that player would pass it on to the third winner. | In the past, it was typical for a sorcery loot item to be rolled on and the top three rolls win a charge. The first player would then use the item and pass it on to the second winner, and then that player would pass it on to the third winner. | ||
| - | It has become the norm for a unique hunt organizer to ask a GM for three one-charge sorcery items in exchange for the looted three-charge sorcery item, so that each winner can have their own item immediately | + | It has become the norm for a unique hunt organizer to ask a GM for three one-charge sorcery items (how-to above) |
services.1690026417.txt.gz · Last modified: by freth
