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services [2023/07/22 06:43] frethservices [2024/05/22 14:58] (current) freth
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     4.  Once they are logged (if owned), destroy them so they can’t be acquired by other players.     4.  Once they are logged (if owned), destroy them so they can’t be acquired by other players.
  
 +===== Authorship Program =====
 +
 +In order to foster written works in Mythmoor we offer soft binding for books.
 +
 +//Please note that the submitted book must be the player's own written work.//
 +
 +Any book submitted to the New Player District library is bound for free and kept in that library specifically, and a player gets 1 free bound copy of said book for their own personal library.  A player should put in a /support ticket to have the book processed and put in the New Player District library, and to receive a copy.
 +
 +Procedure:
 +
 +1. Player makes a book (make the book and pages and fill the pages with //their// written work).
 +2. Player puts in a /support ticket to have it bound.
 +3. If player chooses to submit the book to New Player District library the bind is free.
 +4. If player does not want to submit the book to the New Player District library the binding fee is 50s for a 10 page book or 80s for a 20 page book.
 +5. Soft bind book and pages to prevent decay.  Give player bound book.
 +
 +Soft Bind Settings for books: 
 +
 +* No Destroy/Bash - Item cannot take damage.
 +
 +* No Spells - Item cannot be cast upon.
 +
 +* Decay Disabled - Item does not decay.
 +
 +* Not Improvable - Item cannot be improved.
 +
 +===== Bound Items =====
 +
 +See the [[https://freth.us/gm/doku.php?id=bind|Bind an Item]] page for specifics.
  
 ===== GM Owned Merchant Services ===== ===== GM Owned Merchant Services =====
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 See [[https://freth.us/gm/doku.php?id=sprices|The Shades Merchants]] and [[https://freth.us/gm/doku.php?id=tprices|The Traveling Merchant]]. See [[https://freth.us/gm/doku.php?id=sprices|The Shades Merchants]] and [[https://freth.us/gm/doku.php?id=tprices|The Traveling Merchant]].
-===== Bound Items ===== 
- 
-See the [[https://freth.us/gm/doku.php?id=bind|Bind an Item]] page for specifics. 
- 
-==== Books ==== 
- 
-In order to foster book authorship, whether fiction or historical, we offer "soft" binding of books to keep them from decaying. 
- 
-- Scroll for one book of 10 pages (50 silver) 
-- Scroll for one book of 20 pages (80 silver) 
- 
-Any book submitted to the New Player District library is bound for free and kept in that library specifically, and a player gets 1 free bound copy of said book. 
- 
  
 ===== Second Portal ===== ===== Second Portal =====
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 ===== Sorcery Items ===== ===== Sorcery Items =====
  
-Shades Sorcery Item Scroll: Sorcery items come with three charges.  If a player buys a scroll from Shades you must change the Auxdata to 2, so the player only gets one charge +The Shades sells sorcery items for 35s each.  Sorcery items come with three charges.  If a player buys a scroll to exchange for a sorcery item, you must set the charges to one before giving it to them.
  
-Unique Hunts:  In the past, it was typical for a sorcery loot item to be rolled on and the top three rolls win a charge. The first player would then use the item and pass it on to the second winner, and then that player would pass it on to the third winner.  It is common for a unique hunt organizer to ask a GM for three one-charge sorcery items in exchange for the looted three-charge sorcery item so that each player can immediately benefit rather than having to wait for the item to come to them.+==== One Charge ====
  
-GM's also swap out looted sorcery items at a unique hunt for three separate 1 charge items to hand out to the random roll winnerswhich makes it easier than the players having to give the item to each other when they use the one charge.+Set Data on the sorcery item and change the Auxdata to 2so the player only gets one charge.
  
 ^ Auxdata ^ Charges ^ ^ Auxdata ^ Charges ^
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 | 1 | Two charges left | | 1 | Two charges left |
 | **2** | **One charge left** | | **2** | **One charge left** |
 +
 +==== Looted Sorcery Items ====
 +
 +In the past, it was typical for a sorcery loot item to be rolled on and the top three rolls win a charge. The first player would then use the item and pass it on to the second winner, and then that player would pass it on to the third winner.  
 +
 +
 +It has become the norm for a unique hunt organizer to ask a GM for three one-charge sorcery items (how-to above) in exchange for the looted three-charge sorcery item, so that each winner can have their own item rather than having to wait for the other player to use their charge.  This happens in the background by PM and trade between the GM and organizer.
 +
 +
services.1690026237.txt.gz · Last modified: by freth

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