oreveins
Differences
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| oreveins [2026/01/19 10:28] – created freth | oreveins [2026/01/19 10:31] (current) – [Rare Ores] freth | ||
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| ====== Ore Veins ====== | ====== Ore Veins ====== | ||
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| + | ===== Cave Wall to Ore Type ===== | ||
| + | |||
| + | 1. Mining -> Prospect to check a wall with appropriate quality as we cannot set wall quality. | ||
| + | 2. Specials -> Change Terrain to paint the wall to the type you want it to be. | ||
| + | 3. Specials -> Set data -> Cave Resource to the number of hits left (up to 15k max). | ||
| ===== Hits Left ===== | ===== Hits Left ===== | ||
| Line 9: | Line 15: | ||
| How to set up a rare ore vein for a player reward. | How to set up a rare ore vein for a player reward. | ||
| - | 1. Find a cave wall that is 99ql on the player' | + | 1. Find a cave wall that is 90+ql on the player' |
| - | 2. Specials -> Change Terrain to the vein type you need. | + | 2. Specials -> Change Terrain to the rare vein type. |
| 3. Specials -> Set data -> Cave Resource to 50 (hits left). | 3. Specials -> Set data -> Cave Resource to 50 (hits left). | ||
| It is up to the player to have the skill and the quality tools before mining the rare ore vein. | It is up to the player to have the skill and the quality tools before mining the rare ore vein. | ||
oreveins.1768840112.txt.gz · Last modified: by freth
