modh
Differences
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| modh [2022/09/03 21:58] – created freth | modh [2025/01/18 18:42] (current) – [Live Map] freth | ||
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| - | ====== | + | ====== |
| - | ==== Live Map ==== | ||
| - | Adds a live map, which is handy for navigation. | ||
| - | |||
| - | Can be found on the main menu by pressing escape. | ||
| + | ==== Live Map ==== | ||
| [[https:// | [[https:// | ||
| + | * The Live Map can be toggled using the menu. Press ESC. | ||
| + | * You can toggle Live Map on and off using the console command ' | ||
| + | * You can bind a key to toggle Live Map. Example: | ||
| + | |||
| + | Self-explanatory. The mod can be found on the main menu by pressing escape. | ||
| ==== Improved Compass ==== | ==== Improved Compass ==== | ||
| + | [[https:// | ||
| + | |||
| The compass no longer disappears, and has coordinates and height. | The compass no longer disappears, and has coordinates and height. | ||
| - | [[https:// | + | ==== Improved Improve ==== |
| + | [[https:// | ||
| + | [[https:// | ||
| + | |||
| + | Uses your toolbelt to auto-switch between improve tools, making improving much faster and easier. You will need to make binds for repair and improve (and optionally activate). I use these keys: ,=activate .=repair /=improve | ||
| + | |||
| + | Set up toolbelt profiles with tools for the various improve types (wood, metal, leather/ | ||
| + | |||
| + | Note that this mod only works for improving items in an inventory container, whether your inventory or a forge. | ||
| ==== CustomClientRender ==== | ==== CustomClientRender ==== | ||
| + | [[https:// | ||
| + | |||
| Toggle trees, grass and more. | Toggle trees, grass and more. | ||
| - | Console commands: | + | Console commands: |
| - | [[https:// | + | < |
| + | toggletrees | ||
| + | togglegrass | ||
| + | togglesky | ||
| + | toggleterrain | ||
| + | togglecave | ||
| + | togglewater | ||
| + | toggleparticles | ||
| + | </code> | ||
| ==== Time Lock ==== | ==== Time Lock ==== | ||
| Hard sets the time of day. | Hard sets the time of day. | ||
| - | Console commands: | + | Console commands: |
| - | [[https:// | + | < |
| + | timelock 12 | ||
| + | timelock 12:34 | ||
| + | timelock off | ||
| + | </code> | ||
| ==== Custom Actions ==== | ==== Custom Actions ==== | ||
| + | [[https:// | ||
| + | [[https:// | ||
| + | [[https:// | ||
| + | |||
| Bind any action to a key. | Bind any action to a key. | ||
| Line 39: | Line 69: | ||
| | bind space "act 162 @eq2" | Perform action on helmet | | | bind space "act 162 @eq2" | Perform action on helmet | | ||
| | bind space "act 97 @nearby4" | | bind space "act 97 @nearby4" | ||
| + | |||
| + | Chaining commands will queue actions. You must have high enough Mind Logic for the number of actions. | ||
| + | |||
| + | < | ||
| + | bind B "act <id> < | ||
| + | bind B "act <id> < | ||
| + | bind B "act <id> < | ||
| + | |||
| + | Example: | ||
| + | bind B "act 151 area | 152 area" | ||
| + | </ | ||
| + | |||
| + | ^ Target ^ Explanation ^ | ||
| + | | hover | Uses the specified action upon the hovered item, object or tile | | ||
| + | | body | Uses the specified action upon the characters body | | ||
| + | | tool | Uses the specified action upon the currently activated item | | ||
| + | | selected | Uses the specified action upon the selected tile/object | | ||
| + | | tile | Uses the specified action on current tile | | ||
| + | | tile_{dir} | Uses the specified action on nearby tile (n, | ||
| + | | area | Uses the specified action on 3x3 tiles around current tile | | ||
| + | | @tb{n} | Uses the specified action on item in toolbelt slot #n | | ||
| + | | toolbelt | Activates the tool in belt slot <id> | | ||
| + | |||
| + | There are also a console commands. | ||
| + | |||
| + | ``` | ||
| + | nexttoolbelt | ||
| + | prevtoolbelt | ||
| + | loadtoolbelt # ...to load a specific toolbelt config (0-9) | ||
| + | ``` | ||
| + | |||
| + | Examples | ||
| + | |||
| + | ^ Command ^ Description ^ | ||
| + | | bind space "act 3 toolbelt %%|%% 154 tile %%|%% 4 toolbelt %%|%% 318 tile" | Activate slot 3 (say, a shovel) and pack the tile you are standing on, after that it will activate slot 4 (say a rake) and cultivate the same tile | | ||
| + | | bind r "act 163 hand" | Repair your current tool | | ||
| + | | bind f "act 183 @tb1" | Drinks from toolbelt slot #1 (if it contains water) | | ||
| ^ Character ^ EQ Number ^ | ^ Character ^ EQ Number ^ | ||
| Line 64: | Line 131: | ||
| |quiver|23| | |quiver|23| | ||
| |face|25| | |face|25| | ||
| + | |||
| + | ==== Cave Vision ==== | ||
| + | [[https:// | ||
| + | |||
| + | Sets cave lighting to full brightness. | ||
| + | |||
| + | ==== Better Tooltips ==== | ||
| + | Automatic. | ||
| + | |||
| + | [[https:// | ||
| + | |||
| + | |||
| + | ==== FixVBO ==== | ||
| + | Fixes a bug that makes deity light pillars, spirit drakes and eagle spirits invisible. | ||
| + | |||
| + | ==== Disable Tree Collisions ==== | ||
| + | Disables bumping into trees, you now walk through them. | ||
| + | |||
| + | [[https:// | ||
| + | |||
| + | ==== Max Toolbelt ==== | ||
| + | Shows a 10 slot toolbelt regardless of its QL and existence. New players on mythmoor get a 100ql toolbelt, so not as useful as it used to be, but nice to have anyway. | ||
| + | |||
| + | ==== Old Mobs ==== | ||
| + | Reverts to an older color view of mobs who have conditions (angry, slow, etc.); the whole mob is dyed the color instead of it being a part of the texture as it is now. Easier for identification. | ||
| + | |||
| + | [[https:// | ||
| + | |||
| + | ==== Third Person View ==== | ||
| + | Third person view. | ||
| + | |||
| + | [[https:// | ||
| + | |||
| + | ``` | ||
| + | toggle tp - Toggles the mode | ||
| + | tp zoom-in - Zooms in | ||
| + | tp zoom-out - Zooms out | ||
| + | tp set-xoffset < | ||
| + | ``` | ||
| + | ==== Freecam Mod ==== | ||
| + | Allow you to disconnect your camera from your character. | ||
| + | |||
| + | [[https:// | ||
| + | |||
| + | Type ' | ||
| + | |||
| + | ==== Season Configure Mod ==== | ||
| + | Allows you to fix the season in place, or custom configure how long you want the seasons to be. Can only be done in the config file, not through console commands in game. | ||
| + | |||
| + | [[https:// | ||
| + | |||
| + | Example config file: | ||
| + | |||
| + | ``` | ||
| + | classname=com.jase2z.WUmod.SeasonConfigureMod | ||
| + | classpath=seasonconfiguremod.jar | ||
| + | |||
| + | # Any one of these set to true will result in the temperature options not getting used. | ||
| + | # Setting more then one to true will use whichever option comes first, top to bottom. | ||
| + | # false : default setting. This makes the mod use the temperature cosine wave to determine season. | ||
| + | # true : Sets the season to always be that type. | ||
| + | summerAlways=false | ||
| + | fallAlways=false | ||
| + | winterAlways=false | ||
| + | springAlways=false | ||
| + | |||
| + | |||
| + | # Google sheet calculator to see how these numbers produce season length | ||
| + | # (I couldn' | ||
| + | # https:// | ||
| + | # Fall and Spring durations will always be about equal. | ||
| + | |||
| + | # This is the average temperature throughout the Wurm Year. Think of it as the average value a cosine waves oscillates around. | ||
| + | # 9.0 is client default default. | ||
| + | averageTemperature=9.0 | ||
| + | |||
| + | # This is the range of temperatures occurring throughout the year. It's derived from a cosine wave. | ||
| + | # 24.0 is client default. Valid for values >= 0. | ||
| + | summerWinterDeltaT=24.0 | ||
| + | |||
| + | |||
| + | # A few examples of (Avg, Delta) combination: | ||
| + | # 1. About all equal length seasons is: (4,18). This gives W26%, Sp24%, Su26%, F24% | ||
| + | # 2. Client default: (9, 24). This gives W14%, Sp20%, Su46%, F20% | ||
| + | # 3. (4, 12) and this gives Sp50%, F50%. | ||
| + | # 4. (-2,20) and this gives W50%, Sp26%, F24%. | ||
| + | # 5. (17, 18) and this gives Sp10%, Su78%, F12%. | ||
| + | # 6. (-5, 8) and this gives W78%, Sp12%, F10%. | ||
| + | |||
| + | ``` | ||
| + | |||
| + | ==== No Winter ==== | ||
| + | Removes the winter season entirely from the game. Fall textures and settings will be used instead. | ||
| [[https:// | [[https:// | ||
| - | ==== Cave Vision | + | ==== Skill Gain Tracker |
| - | Sets cave lighting | + | Adds a window |
| + | |||
| + | [[https:// | ||
| + | |||
| + | ==== Archeology Groups ==== | ||
| + | Makes archeology fragment grouping in inventory slightly saner. | ||
| + | |||
| + | [[https:// | ||
| + | |||
| + | ==== FishBuddy ==== | ||
| + | Automates most things related to fishing. | ||
| + | |||
| + | For rod/pole fishing just start a fishing action and it will keep casting and pulling in fish automatically until you stop it or your inventory fills up or you run out of fishing gear. | ||
| + | |||
| + | For now it relies on vanilla mechanics to replace baits/ | ||
| + | |||
| + | For spear fishing just start a fishing action and it will keep looking for fish, striking and restarting the action until you stop it or your inventory fills up. | ||
| + | |||
| + | Net fishing isn't well supported for now, it will restart the action but unless you have other means to clear the fish from the net it will stop once anything is caught. This will be improved in the future. | ||
| + | Your rod/ | ||
| + | |||
| + | ==== Range Finder ==== | ||
| + | Bypasses the spyglass check and gives you a permanent rangefinder cursor at the center of your screen. | ||
| + | |||
| + | [[https:// | ||
| + | |||
| + | Console commands: ' | ||
| + | |||
| + | ==== SortMod ==== | ||
| + | Sort Player Inventory On Game Start, Auto Sort Inventory, Sort Container Contents on Window Open, Auto Sort Container Windows, Auto Sort Skills Window | ||
| + | |||
| + | [[https:// | ||
| - | [[https:// | ||
modh.1662260317.txt.gz · Last modified: by freth
