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exhibhalls [2024/02/19 07:43] frethexhibhalls [2024/02/19 07:50] (current) freth
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 1\. Player/alt chooses a building. 1\. Player/alt chooses a building.
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 2\. Accept the fee for the building.  **"Rent" for a building is a one time fee of 25s for single (4 stall), 50s for double (8 stall).** 2\. Accept the fee for the building.  **"Rent" for a building is a one time fee of 25s for single (4 stall), 50s for double (8 stall).**
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 3\. Set the player/alt as the owner. 3\. Set the player/alt as the owner.
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 4\. Rename the mailbox to reflect the player/alt name; "<playername> Mail". 4\. Rename the mailbox to reflect the player/alt name; "<playername> Mail".
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 5\. Player must set building permissions as follows: 5\. Player must set building permissions as follows:
  
  
-* **May Enter** and **Pickup Items** permissions must be set for Kingdom of Freedom Isle so the buyer to be able to retrieve their purchases+^ Scope ^ Permissions ^ Why ^ 
-* **Deny All** should be set to all citizens of Scarborough Exhibition Hall, otherwise they can pass locked fence gates.+Kingdom of Freedom Isles | Pick Up Items | So players who have a key can can enter the fence gates and pick up items| 
 +| Citizens of Scarborough Exhibition Hall | Deny All | To prevent other citizens from being able to enter fence gates without a key|
  
  
 6\. Advise player/alt that they must create their own fence gates, //lock them//, and place their own signs for stall names, as well as renaming their keys for their stall names. 6\. Advise player/alt that they must create their own fence gates, //lock them//, and place their own signs for stall names, as well as renaming their keys for their stall names.
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 7\. Player/alt must place their own merchant for selling keys for purchase of items in stalls. 7\. Player/alt must place their own merchant for selling keys for purchase of items in stalls.
  
exhibhalls.1708350185.txt.gz · Last modified: by freth

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