exhibhalls
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| exhibhalls [2024/02/19 07:41] – freth | exhibhalls [2024/02/19 07:50] (current) – freth | ||
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| - | 1. Player/alt chooses a building. | + | 1\. Player/alt chooses a building. |
| - | 2. Accept the fee for the building. | + | |
| - | 3. Set the player/alt as the owner. | + | |
| - | 4. Rename the mailbox to reflect the player/alt name; "< | + | 2\. Accept the fee for the building. |
| - | 4. Remind the player/alt that **May Enter** and **Pickup Items** permissions | + | |
| - | 5. Advise player/alt that they must create their own fence gates, //lock them//, and place their own signs for stall names, as well as renaming their keys for their stall names. | + | |
| - | 6. Player/alt must place their own merchant for selling keys for purchase of items in stalls. | + | 3\. Set the player/alt as the owner. |
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| + | 4\. Rename the mailbox to reflect the player/alt name; "< | ||
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| + | 5\. Player | ||
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| + | ^ Scope ^ Permissions ^ Why ^ | ||
| + | | Kingdom of Freedom Isles | Pick Up Items | So players who have a key can can enter the fence gates and pick up items. | | ||
| + | | Citizens | ||
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| + | 6\. Advise player/alt that they must create their own fence gates, //lock them//, and place their own signs for stall names, as well as renaming their keys for their stall names. | ||
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| + | 7\. Player/alt must place their own merchant for selling keys for purchase of items in stalls. | ||
exhibhalls.1708350064.txt.gz · Last modified: by freth
