NOTE: This page is specific to the Mythmoor server.
This section is forthcoming. There are so many spells that it's going to take a while to put this together. In the meantime, visit the Wurmpedia Spells page.
| Spell | Effect | Range |
|---|---|---|
| Cure Light | Cures light wound. | Target |
| Cure Medium | Cures medium wound. | Target |
| Cure Serious | Cures serious wound. | Target |
| Focused Will | Heals the most serious wound for 5 to 20 damage, removes that same percent of stamina from target. | Target |
| Heal | Heals player. | Target |
NOTE: I am under the assumption that there is only one combat rating, but I can't find any information on it. If in fact there two combat ratings, one offensive and one defensive, it would make more sense. I simply don't know.
| Spell | Effect | Range |
|---|---|---|
| Truehit | Increases your chance to hit. | Target |
| Excel | Increased parry rate with shield and weapons. | Target |
| Willowspine | You are better at dodging. | Target |
| Oakshell | Better natural armor. | Target |
| Frantic Charge | You move faster. | Target |
| Spell | Effect | Range |
|---|---|---|
| Fire Pillar | Fire damage over time. | 4 tiles |
| Fungus Trap | Poison damage over time. | 4 tiles |
| Ice Pillar | Frost damage over time. | 4 tiles |
| Tornado | Damages creatures and the environment, knocks down trees. | 5 to 9 tiles |
| Spell | Effect | Range |
|---|---|---|
| Drain Health | Damage the target and heal the caster 2x the damage. | 3 tiles |
| Scorn of Libila | Damages enemies and heals up to 3 wounds per player. | 7 to 11 tiles |
| Spell | Effect | Range |
|---|---|---|
| Drain Stamina | Steal stamina from the target and give it to the caster. | 3 tiles |
| Spell | Effect | Range |
|---|---|---|
| Weakness | Decreases a creature's strength and reduces one (random) characteristic repeatedly. | Target |
| Spell | Effect | Range |
|---|---|---|
| Genesis | Chance to kill a zombie. Causes internal wound between 50 and 120 damage. | Target |
| Fireheart | Burn wound to the chest. | 10 tiles |
| Pain Rain | Rotting wound. | 5×5 to 9×9 cast power |
| Rotting Gut | Acid wound. | Target |
| Worm Brains | Infected wound to the head. | Target |
| Spell | Effect | Range |
|---|---|---|
| Phantasms | Non-player: Causes creature to attack what is attacking you. Player: Alternates outline of friend and foe every few seconds. | Target |
| Spell | Effect | Range |
|---|---|---|
| Smite* | Chance to instantly kill a target if low health (dying). | Target |
* Smite was disabled on Mythmoor because it was deemed too powerful. It is only noted here for posterity.
NOTE: This is most likely not a complete spell list.
| Spell | Effect |
|---|---|
| Bloodthirst | More damage the more you hit (power caps at 10k) |
| Circle of Cunning | Increases skill gain |
| Demise (Animal, Humanoid, Monster, Legendary) | More effective against mob type* |
| Harden | Takes reduced damaged when used |
| Mind Stealer | Steals skill knowledge from some creatures |
| Nimbleness | Increases chance to hit |
| Phasing | Increases the opponent's shield skill check difficulty |
| Titanforged | Faster, more efficient, increases skill gain |
* Demises:
| Spell | Effect |
|---|---|
| Flaming Aura | Chance to cause fire wounds |
| Frost Brand | Chance to cause frost wounds |
| Life Transfer | Chance to transfer life to you when harming enemies |
| Rotting Touch | Chance to cause one wound and stack damage on it, also causes the weapon to be “brittle” taking more damage from use |
| Venom | Chance to cause poison wounds |
| Spell | Effect |
|---|---|
| Aura of Shared Pain | Chance to cause the same damage to a creature that it hits you with |
| Web | May slow down creature |
NOTE: Jewelry enchants do not stack.
| Spell | Effect |
|---|---|
| Blessings of the Dark (This functions as a combination of Circle of cunning and Wind of ages) | Increases both use speed and skill gain |
| Circle of Cunning | Increases skill gain |
| Efficiency | Reduces difficulty of skill checks with the item |
| Endurance | (Jewelry) Reduces stamina usage |
| Harden | Takes reduced damaged when used |
| Industry | (Jewelry) Reduces difficulty of skill checks while jewelry is worn |
| Quarry | Increases the chance to surface mine |
| Titanforged | Faster, more efficient, increases skill gain |
| Wind of Ages | Increases item use speed, movement speed on saddles and horseshoes |
| Spell | Effect |
|---|---|
| Acuity | Reduces favor usage |
| Endurance | Reduces stamina usage |
| Industry | Reduces difficulty of skill checks |
| Nolocate | Makes player harder to detect in a PVP zone |
| Prowess | Increases combat rating |
| Spell | Effect |
|---|---|
| Expand | Expands the volume of a container based on cast power |
| Replenish | Replenishes container with water (cast power = .xx kg every 30 seconds |
Sorcery spells are acquired by using sorcery items (known as generically as tomes, because some of them are tomes; but others are not). When you use a sorcery item you gain bonuses, but you also gain vulnerabilities.
Sorcery spells require a sorcery staff and karma to cast. Instead of using your favor as spell power, your karma is used.
Spell table forthcoming. In the meantime, visit the Wurmpedia Sorcery page.
| Legend | |
|---|---|
| Target | Description |
| T | Tile |
| Wo | Wound |
| C | Creature |
| I | Item |
| W | Weapon |
| A | Armor |
| J | Jewelry |
| P | Pendulum |
| Name | Level | Favor | Difficulty | Target | Description |
|---|---|---|---|---|---|
| Acid Protection | 32 | 30 | 30 | J | Reduces any acid damage you take |
| Acuity | 60 | 60 | 90 | J | Reduces the wearer's channeling drain |
| Animal Demise | 40 | 40 | 50 | W | Increase damage dealt to animals |
| Aura of Shared Pain | 25 | 35 | 60 | A | Causes damage to creatures when they hit armor enchanted with this |
| Bearpaws | 35 | 20 | 29 | C | Increases effective weaponless fighting skill and unarmed damage |
| Blaze | 46 | 40 | 50 | J | Increases any fire damage you cause |
| Bless | 8 | 10 | 10 | C, I | Adds a holy aura of purity |
| Blessings of the Dark | 51 | 70 | 60 | I | Increases skill gain and usage speed (same as WoA + CoC) |
| Bloodthirst | 31 | 50 | 60 | W | Increase damage dealt with weapons, improves power with usage |
| Break Altar | 40 | 20 | 50 | I | Damages altars and huge altars for an increased favor cost |
| Charm Animal | 30 | 40 | 35 | C | Makes a tamable creature become your loyal companion |
| Circle of Cunning | 51 | 50 | 60 | I | Increase skill gain |
| Cleanse | 33 | 26 | 30 | T | Cleanses a small area of mycelium infected land |
| Corrosion | 44 | 40 | 50 | J | Increases any acide damage you cause |
| Corrupt | 33 | 26 | 30 | T | Corrupts a small area of land with mycelium |
| Courier | 30 | 30 | 20 | I | Tempts messenger spirits to inhabit the target and work for you |
| Cure Light | 31 | 10 | 5 | C, Wo | Heals a small amount of damage on a single wound |
| Cure Medium | 32 | 13 | 10 | C, Wo | Heals a large amount of damage on a single wound |
| Cure Serious | 35 | 17 | 15 | C, Wo | Heals an extreme amount of damage on a single wound |
| Dark Messenger | 30 | 30 | 40 | I | Tricks evil messenger spirits to inhabit the target and work for you |
| Dirt | 40 | 20 | 50 | T, I | Creates and destroys dirt |
| Disintegrate | 70 | 80 | 70 | T | Destroys cave walls (including veins and reinforcements |
| Dispel | 10 | 10 | 20 | T, C, I | Dispels an effect on a target |
| Dominate | 39 | 40 | 35 | C | Forces a creature or monster to become a loyal companion of yours |
| Drain Health | 19 | 15 | 20 | C | Damages a creature internally and heals you |
| Drain Stamina | 10 | 20 | 20 | C | Drains stamina from a creature and gives it to you |
| Efficiency | 100 | 90 | 85 | I | Reduces difficulty of skill checks with an item |
| Endurance | 60 | 60 | 90 | I | Increase the wearer's endurance |
| Essence Drain | 61 | 99 | 60 | W | Causes extra internal wounds and heals the wielder slightly |
| Excel | 35 | 20 | 30 | C | Increases defensive combat rating |
| Expand | 40 | 40 | 60 | I | Increase capacity |
| Fire Pillar | 37 | 30 | 10 | T | Covers an area with fire dealing damage to enemies over time |
| Fire Protection | 28 | 30 | 30 | J | Reduces any fire damage you take |
| Fireheart | 35 | 20 | 20 | C | Damages the target's heart with superheated fire |
| Flaming Aura | 39 | 45 | 60 | W | Causes extra fire wounds on an enemy when hit |
| Focused Will | 31 | 10 | 5 | C, Wo | Heals a small amount of damage on a single wound in exchange for your stamina |
| Forest Giant Strength | 55 | 50 | 49 | C | Increases body strength |
| Frantic Charge | 30 | 20 | 30 | C | Increases attack and movement speed of a player |
| Frost Protection | 30 | 30 | 30 | J | Reduces any frost damage you take |
| Frostbrand | 40 | 45 | 60 | W | Causes extra frost wounds on an enemy when hit |
| Fungus Trap | 33 | 23 | 20 | T | Covers an area with fungus that deals damage to enemies over time |
| Genesis | 70 | 70 | 40 | C | Cleanses a creature of a single negative trait |
| Glacial | 47 | 40 | 50 | J | Increases any frost damage you cause |
| Goat Shape | 25 | 20 | 20 | C | Increase climbing ability |
| Harden | 40 | 30 | 60 | I | Reduces damage taken from use |
| Heal | 40 | 40 | 30 | C | Heals an extreme amount of damage |
| Hell Strength | 45 | 60 | 40 | C | Increases body strength and soul strength |
| Holy Crop | 50 | 99 | 60 | I | Crop and animal blessings |
| Human Demise | 61 | 60 | 80 | W | Increase damage dealt to players and human creatures |
| Humid Drizzle | 21 | 30 | 20 | T | Tends to animals in area |
| Hypothermia | 70 | 50 | 30 | C | Damages the target with extreme frost |
| Ice Pillar | 35 | 30 | 10 | T | Covers an area with frost dealing damage to enemies over time |
| Industry | 60 | 60 | 90 | J | Inreases the wearer's performance |
| Inferno | 65 | 40 | 50 | C | Damages the target with fire from a volcano |
| Land of the Dead | 70 | 99 | 70 | T, I | Summons the souls of the deceased |
| Legendary Demise | 51 | 50 | 50 | W | Increase damage dealet to legendary creatures |
| Life Transfer | 61 | 99 | 60 | W | Heals the wielder when causing damage to an enemy |
| Light of Fo | 33 | 60 | 60 | T | Covers an area with healing energy, healing multiple wounds from allies |
| Light Token | 20 | 5 | 10 | T, C, I | Creates a bright light item |
| Locate Artifact | 90 | 70 | 70 | T | Locates hidden artifacts |
| Locate Soul | 20 | 20 | 10 | T, C, I | Locates a player and corpses |
| Lurker in the Dark | 31 | 30 | 60 | P | Locate enemies |
| Lurker in the Deep | 31 | 30 | 60 | P | Locate rare fish |
| Lurker in the Woods | 31 | 30 | 60 | P | Locate rare creatures |
| Mass Stamina | 40 | 50 | 20 | T | Covers an area with revitalizing energy, refreshing stamina for allies |
| Mend | 29 | 29 | 20 | I | Removes damage from an item at the cost of some quality |
| Mind Stealer | 50 | 99 | 60 | W | May steal some higher skills from enemies on hits |
| Mole Senses | 65 | 60 | 40 | T | Smell ores and rock depth |
| Monster Demise | 41 | 40 | 40 | W | Increases damage dealt to monstrous creatures |
| Morning Fog | 7 | 5 | 10 | C | Protection from thorns and lava |
| Nimbleness | 30 | 60 | 60 | W | Increases chance to hit |
| Nolocate | 22 | 60 | 10 | J | Hides you from locate spells |
| Oakshell | 35 | 20 | 19 | C | Increases the natural armor of a creature or player, does not stack with armor |
| Opulence | 15 | 10 | 10 | I | Causes a food item to be more effective at filling you up |
| Pain Rain | 40 | 40 | 20 | T | Covers an area with damaging energy causing infection wounds on enemies |
| Phantasms | 20 | 10 | 10 | C | Confuses the target and may make them attack something else |
| Phasing | 60 | 30 | 60 | W | Has a chance to phase through shields |
| Poison Protection | 27 | 30 | 30 | J | Reduces any poison damage you take |
| Prowess | 60 | 60 | 90 | J | Increase the wearer's combat effectiveness |
| Purge | 45 | 35 | 30 | C | Dispels all effects on the target |
| Quarry | 50 | 40 | 90 | I | Mines surfaces more effectively |
| Rebirth | 40 | 40 | 40 | I | Rasised zombies from corpses |
| Refresh | 20 | 15 | 20 | C | Refreshes stamina of a single creature |
| Replenish | 60 | 40 | 60 | I | Fills itself with water |
| Reveal Creatures | 30 | 30 | 25 | T | Locates creatures nearby |
| Reveal Settlements | 30 | 30 | 25 | T | Locates nearby settlements |
| Rite of Death | 50 | 99 | 60 | I | Awards followers with some skill and sleep bonus |
| Rite of Spring | 50 | 99 | 60 | I | Followers of your god receive a permanent blessing |
| Ritual of the Sun | 50 | 99 | 60 | I | Damage in our god's domain is removed |
| Rotting Gut | 35 | 10 | 10 | C | Damages the target's stomach with rotting acid |
| Rotting Touch | 33 | 40 | 60 | W | Cuases extra damage on wounds, but takes more damage |
| Sandstone Refresh | 30 | 30 | 30 | T | Refreshes sandstone vein |
| Scorn of Libila | 40 | 40 | 50 | T | Covers an area with draining energy, causing internal wounds on enemies and healing allies |
| Shard of Ice | 35 | 20 | 30 | C | Damages the target's body with a spear of ice causing frost damage |
| Sixth Sense | 6 | 15 | 20 | C | Detect hidden creatures and traps |
| Smite | 70 | 50 | 70 | C | Reduces target's health to dying but doesn't kill it |
| Strongwall | 70 | 70 | 70 | T | Causes an open tile underground to collapse, or reinforces an existing wall |
| Summon Soul | 80 | 99 | 10 | T, C, I | Summons a willing player to your location |
| Sunder | 60 | 50 | 30 | I | Deal damage to an item |
| Tangleweave | 10 | 15 | 30 | C | Interrupts an enemy spell caster and slows future spells |
| Tentacles | 33 | 30 | 20 | T | Covers an area with bludgeoning tentacles that damage enemies over time |
| Titanforged | 90 | 90 | 90 | I | Is faster, more efficient and increases skill gain |
| Tornado | 40 | 50 | 30 | T | Covers an area with extreme winds that can damage enemies and trees |
| Toxin | 45 | 40 | 20 | J | Increases any poison damage you cause |
| Truehit | 30 | 10 | 15 | C | Increases offensive combat rating |
| Venom | 62 | 99 | 60 | W | Causes a weapon to deal poison wounds instead of normal damage but may reduce damage |
| Vessel | 31 | 5 | 70 | I | Stores favor in a gem (must be 10+ql) |
| Ward | 43 | 20 | 20 | T | Drives away enemy creatures |
| Weakness | 40 | 30 | 40 | C | Reduces body strength by one fifth |
| Web Armor | 25 | 35 | 60 | A | May slow down creatures when they hit armor enchanged with this |
| Wild Growth | 41 | 40 | 40 | T | Fields and trees are nurtured |
| Willowspine | 35 | 20 | 29 | C | Increase chance to dodge attacks |
| Wind of Ages | 50 | 50 | 60 | I | Increases usage speed |
| Wisdom of Vynora | 30 | 30 | 50 | C | Transfers fatigue to sleep bonus |
| Worm Brains | 51 | 40 | 40 | C | Damages the target severely with internal damage |
| Wrath of Magranon | 50 | 50 | 50 | T | Covers an area with exploding power, damaging enemies and walls |
| Zombie Infestation | 50 | 99 | 50 | T | Summons your best friends |
NOTE: The following lists are informational only. All
get the same spells.
Player deities that use Fo: Persephanie, Psychoticbreak, Tatang, Visi
Player deities that use Libila: Arronicus, Caveman, Cthulhu, Mordenkainen, Omegah, Pyrobooze, Ramonpolac, Rillian, Tywin, Xantifuchs
Player deities that use Magranon: Comegetsomebeer, Drizzl, Dzelda, Gweeno, Kindai, Moonshine, Septim, Siid, Tsunami, Unknown
Player deities that use Vynora: Baalasmodeusjr, Coombsicus, Farscape, Gwyndolin, Pollo