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rune [2025/02/05 13:06] – [Northlands PVP Zone] manytoxrune [2026/04/04 09:55] (current) freth
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 ^ Description ^ Deity ^ Metal ^ Notes ^ ^ Description ^ Deity ^ Metal ^ Notes ^
 | 5% less enchant decay, 5% Enchant Success | Fo | Adamantine | Item |  | 5% less enchant decay, 5% Enchant Success | Fo | Adamantine | Item | 
-| 10% Less enchant decay | Libila | Adamantine | Item |  +| 10% less enchant decay | Libila | Adamantine | Item |  
-| 7.5% Vehicle Speed, 5% Less decay | Vynora | Adamantine | Item |+| 7.5% vehicle Speed, 5% Less decay | Vynora | Adamantine | Item |
 | 10% enchant success, 10% less decay | Scavenger* | Adamantine | Item | | 10% enchant success, 10% less decay | Scavenger* | Adamantine | Item |
 | 5% higher gather QL, 5% less enchant decay | Magranon | Bronze | Item | | 5% higher gather QL, 5% less enchant decay | Magranon | Bronze | Item |
 | 10% more quality when imped, 10% less enchant decay | Scavenger* | Bronze | Item | | 10% more quality when imped, 10% less enchant decay | Scavenger* | Bronze | Item |
-| 5% Higher improve chance, 5% Less Decay on contents | Jackal | Copper | Item |+| 5% higher improve chance, 5% Less Decay on contents | Jackal | Copper | Item |
 | 5% raking/harvesting, 5% less decay (any item) | Jackal | Iron | Item | | 5% raking/harvesting, 5% less decay (any item) | Jackal | Iron | Item |
 | 5% less fuel usage, 5% less decay | Vynora | Iron | Item | | 5% less fuel usage, 5% less decay | Vynora | Iron | Item |
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 ^ Description ^ Deity ^ Metal ^ Notes ^ ^ Description ^ Deity ^ Metal ^ Notes ^
 | 5% less enchant decay, 5% Enchant Success | Fo | Adamantine | Item | | 5% less enchant decay, 5% Enchant Success | Fo | Adamantine | Item |
-| 10% Less enchant decay | Libila | Adamantine | Item |+| 10% less enchant decay | Libila | Adamantine | Item |
 | 10% enchant success, 10% less decay | Scavenger* | Adamantine | Item | | 10% enchant success, 10% less decay | Scavenger* | Adamantine | Item |
 | 5% higher gather QL, 5% less enchant decay | Magranon | Bronze | Item | | 5% higher gather QL, 5% less enchant decay | Magranon | Bronze | Item |
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 | "Okay glow", 7.5% increased volume | Jackal | Silver | Item | | "Okay glow", 7.5% increased volume | Jackal | Silver | Item |
  
-===== Imp =====+===== Improve =====
  
 ^ Description ^ Deity ^ Metal ^ Notes ^ ^ Description ^ Deity ^ Metal ^ Notes ^
-| 5% More quality when imped, 5% higher gathering QL | Fo | Brass | Item |+| 5% more quality when imped, 5% higher gathering QL | Fo | Brass | Item |
 | 10% more quality when imped | Magranon | Brass | Item | | 10% more quality when imped | Magranon | Brass | Item |
 | "Slight" Glow, 7.5% more quality when imped | Vynora | Brass | Item | | "Slight" Glow, 7.5% more quality when imped | Vynora | Brass | Item |
 | 10% more quality when imped, 10% less enchant decay | Scavenger* | Brass | Item | | 10% more quality when imped, 10% less enchant decay | Scavenger* | Brass | Item |
-| 5% Higher improve chance, 5% Less Decay on contents | Jackal | Copper | Item | +| 5% higher improve chance, 5% Less Decay on contents | Jackal | Copper | Item | 
-| 5% Higher improve chance, 5% Increased rarity chance | Magranon | Copper | Item | +| 5% higher improve chance, 5% Increased rarity chance | Magranon | Copper | Item | 
-| 7.5% Higher improve chance | Vynora | Copper | Item | +| 7.5% higher improve chance | Vynora | Copper | Item | 
-| 10% Higher improve chance, 10% less QL loss from repairing | Scavenger* | Copper | Item |+| 10% higher improve chance, 10% less QL loss from repairing | Scavenger* | Copper | Item |
 | 5% skill level bonus, 5% more quality when imped | Jackal | Glimmersteel | Item | | 5% skill level bonus, 5% more quality when imped | Jackal | Glimmersteel | Item |
 | 5% usage speed, 5% more quality when imped | Vynora | Glimmersteel | Item | | 5% usage speed, 5% more quality when imped | Vynora | Glimmersteel | Item |
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 ^ Description ^ Deity ^ Metal ^ Notes ^ ^ Description ^ Deity ^ Metal ^ Notes ^
-| 10% Higher improve chance, 10% less QL loss from repairing | Scavenger* | Copper | Item |+| 10% higher improve chance, 10% less QL loss from repairing | Scavenger* | Copper | Item |
 | 10% less QL loss from repairing, 10% less damage taken | Scavenger* | Gold | Item | | 10% less QL loss from repairing, 10% less damage taken | Scavenger* | Gold | Item |
 | 5% less QL loss from repairing, 5% usage speed | Fo | Lead | Item | | 5% less QL loss from repairing, 5% usage speed | Fo | Lead | Item |
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 ^ Description ^ Deity ^ Metal ^ Notes ^ ^ Description ^ Deity ^ Metal ^ Notes ^
-| 7.5% Vehicle Speed, 5% Less decay | Vynora | Adamantine | Item | +| 10% vehicle Speed | Magranon | Adamantine | Item | 
-| 10% Wind Speed | Fo | Bronze | Item | +| 7.5% vehicle Speed, 5% Less decay | Vynora | Adamantine | Item | 
-| 7.5% Wind Speed, 5% Vehicle Speed | Vynora | Bronze | Item |+| 10% wind Speed | Fo | Bronze | Item | 
 +| 7.5% wind Speed, 5% Vehicle Speed | Vynora | Bronze | Item |
 | 10% usage speed | Libila | Glimmersteel | Item | | 10% usage speed | Libila | Glimmersteel | Item |
 | 5% usage speed, 5% skill level bonus | Magranon | Glimmersteel | Item | | 5% usage speed, 5% skill level bonus | Magranon | Glimmersteel | Item |
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 ^ Description ^ Deity ^ Metal ^ Notes ^ ^ Description ^ Deity ^ Metal ^ Notes ^
-| 10% Wind Speed | Fo | Bronze | Item | +| 10% wind Speed | Fo | Bronze | Item | 
-| 7.5% Wind Speed, 5% Vehicle Speed | Vynora | Bronze | Item |+| 7.5% wind Speed, 5% Vehicle Speed | Vynora | Bronze | Item |
 | 5% less damage taken, 5% wind speed (any item) | Libila | Steel | Item | | 5% less damage taken, 5% wind speed (any item) | Libila | Steel | Item |
 | 5% reduced decay, 5% more wind speed (any item) | Magranon | Steel | Item | | 5% reduced decay, 5% more wind speed (any item) | Magranon | Steel | Item |
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 ===== Northlands PVP Zone ===== ===== Northlands PVP Zone =====
  
-Rift materials can only be acquired in the PVP zone in the center 1024x1024 of the Northlands map. When a creature dies in the PVP zone there is a 3% chance that a rift pillar will appear, with an equal chance for it to be a wood, crystal or stone pillarIt can happen both by a player killing a creature or without player interaction (e.g. old age or drowning). In the former case, the 3% chance gets rolled for each player participating in combat.+Rift materials can only be acquired in the PVP zone in the center 1024x1024 of the Northlands map. When you kill a creature in the PVP zone there is a 3% chance that a rift node will appear upon the creature's death, with an equal chance for it to be a wood, crystal or stone nodeFor multiple attackers, the 3% chance gets rolled for each player participating in combat.
  
-===== Rift Pillars =====+===== Rift Nodes =====
  
-When a rift pillar appears, you must use the appropriate tool and action to harvest rift materials from the pillar.+When a rift node appears, you must use the appropriate tool and action to harvest rift materials from the node.
  
-^ Rift Pillar ^ Tool Used ^ Action ^ Action Skill ^ +^ Rift node ^ Tool Used ^ Action ^ Action Skill ^ 
-| Wood Pillar | Hatchet | Cut Down | Woodcutting | +| Wood Node aka "plant" | Hatchet | Cut Down | Woodcutting | 
-| Crystal Pillar | Pickaxe | Prospect | Prospecting | +| Crystal Node aka "crystal" | Pickaxe | Prospect | Prospecting | 
-| Stone Pillar | Pickaxe | Mine | Stonecutting |+| Stone Node aka "stone" | Pickaxe | Mine | Stonecutting |
  
 ====== Crafting Runes ====== ====== Crafting Runes ======
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 * If a color rune is replaced with anything other than a color rune, the existing color rune values remain while the new rune is also applied.  A color rune replaces the old color rune's settings. * If a color rune is replaced with anything other than a color rune, the existing color rune values remain while the new rune is also applied.  A color rune replaces the old color rune's settings.
 * Glow effect runes cannot be attached to items that can be lit. * Glow effect runes cannot be attached to items that can be lit.
-* Volume runes increase the volume of a container, to hold larger items.+* Volume runes increase the volume of a container, to hold more items that already fit in the container. 
 +* Size runes increase the size of the container to hold bigger items than already fit. The amount of dye needed to color an item is also increased. Volume will also increase by ~15%.
 * Runes can be attached to weapon heads and spear heads.  The rune will stay upon completion of the item. * Runes can be attached to weapon heads and spear heads.  The rune will stay upon completion of the item.
 * Scavenger refers to runes that can only be acquired from Archaeology using the Restoration skill. * Scavenger refers to runes that can only be acquired from Archaeology using the Restoration skill.
 * Age runes only work on Aged (12 months) or older creatures.  Creature age is reduced by a percentage of the current age.  Pregnant creatures cannot have their age reduced. * Age runes only work on Aged (12 months) or older creatures.  Creature age is reduced by a percentage of the current age.  Pregnant creatures cannot have their age reduced.
 * Skill level bonus reduces the distance of the skill's value from 100 by the specified percentage, but only for the purpose of random skill checks, increasing the higher quality ore mined on average, but not the maximum quality. * Skill level bonus reduces the distance of the skill's value from 100 by the specified percentage, but only for the purpose of random skill checks, increasing the higher quality ore mined on average, but not the maximum quality.
 +
rune.1738782363.txt.gz · Last modified: by manytox

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