rune
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| rune [2025/02/05 04:30] – [Notes] freth | rune [2026/04/04 09:55] (current) – freth | ||
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| ^ Description ^ Deity ^ Metal ^ Notes ^ | ^ Description ^ Deity ^ Metal ^ Notes ^ | ||
| - | | Reduce the age of a creature by a percent of current age | Fo | Electrum | Aged or older, non-pregnant only | | + | | Reduce the age of a creature by a percent of current age | Fo | Electrum | Creature of Aged or older, non-pregnant only | |
| ===== Color ===== | ===== Color ===== | ||
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| | 5% less damage taken, 5% wind speed (any item) | Libila | Steel | Item | | | 5% less damage taken, 5% wind speed (any item) | Libila | Steel | Item | | ||
| | 10% less damage taken | Vynora | Steel | Item | | | 10% less damage taken | Vynora | Steel | Item | | ||
| - | | 10% less damage taken, 10% less decay | Scavenger* | Steel | | + | | 10% less damage taken, 10% less decay | Scavenger* | Steel | Item | |
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| ^ Description ^ Deity ^ Metal ^ Notes ^ | ^ Description ^ Deity ^ Metal ^ Notes ^ | ||
| | 5% less enchant decay, 5% Enchant Success | Fo | Adamantine | Item | | | 5% less enchant decay, 5% Enchant Success | Fo | Adamantine | Item | | ||
| - | | 10% Less enchant decay | Libila | Adamantine | Item | | + | | 10% less enchant decay | Libila | Adamantine | Item | |
| - | | 7.5% Vehicle | + | | 7.5% vehicle |
| | 10% enchant success, 10% less decay | Scavenger* | Adamantine | Item | | | 10% enchant success, 10% less decay | Scavenger* | Adamantine | Item | | ||
| | 5% higher gather QL, 5% less enchant decay | Magranon | Bronze | Item | | | 5% higher gather QL, 5% less enchant decay | Magranon | Bronze | Item | | ||
| | 10% more quality when imped, 10% less enchant decay | Scavenger* | Bronze | Item | | | 10% more quality when imped, 10% less enchant decay | Scavenger* | Bronze | Item | | ||
| - | | 5% Higher | + | | 5% higher |
| | 5% raking/ | | 5% raking/ | ||
| | 5% less fuel usage, 5% less decay | Vynora | Iron | Item | | | 5% less fuel usage, 5% less decay | Vynora | Iron | Item | | ||
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| ^ Description ^ Deity ^ Metal ^ Notes ^ | ^ Description ^ Deity ^ Metal ^ Notes ^ | ||
| | 5% less enchant decay, 5% Enchant Success | Fo | Adamantine | Item | | | 5% less enchant decay, 5% Enchant Success | Fo | Adamantine | Item | | ||
| - | | 10% Less enchant decay | Libila | Adamantine | Item | | + | | 10% less enchant decay | Libila | Adamantine | Item | |
| | 10% enchant success, 10% less decay | Scavenger* | Adamantine | Item | | | 10% enchant success, 10% less decay | Scavenger* | Adamantine | Item | | ||
| | 5% higher gather QL, 5% less enchant decay | Magranon | Bronze | Item | | | 5% higher gather QL, 5% less enchant decay | Magranon | Bronze | Item | | ||
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| | "Okay glow", 7.5% increased volume | Jackal | Silver | Item | | | "Okay glow", 7.5% increased volume | Jackal | Silver | Item | | ||
| - | ===== Imp ===== | + | ===== Improve |
| ^ Description ^ Deity ^ Metal ^ Notes ^ | ^ Description ^ Deity ^ Metal ^ Notes ^ | ||
| - | | 5% More quality when imped, 5% higher gathering QL | Fo | Brass | Item | | + | | 5% more quality when imped, 5% higher gathering QL | Fo | Brass | Item | |
| | 10% more quality when imped | Magranon | Brass | Item | | | 10% more quality when imped | Magranon | Brass | Item | | ||
| | " | | " | ||
| | 10% more quality when imped, 10% less enchant decay | Scavenger* | Brass | Item | | | 10% more quality when imped, 10% less enchant decay | Scavenger* | Brass | Item | | ||
| - | | 5% Higher | + | | 5% higher |
| - | | 5% Higher | + | | 5% higher |
| - | | 7.5% Higher | + | | 7.5% higher |
| - | | 10% Higher | + | | 10% higher |
| | 5% skill level bonus, 5% more quality when imped | Jackal | Glimmersteel | Item | | | 5% skill level bonus, 5% more quality when imped | Jackal | Glimmersteel | Item | | ||
| | 5% usage speed, 5% more quality when imped | Vynora | Glimmersteel | Item | | | 5% usage speed, 5% more quality when imped | Vynora | Glimmersteel | Item | | ||
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| ^ Description ^ Deity ^ Metal ^ Notes ^ | ^ Description ^ Deity ^ Metal ^ Notes ^ | ||
| - | | 10% Higher | + | | 10% higher |
| | 10% less QL loss from repairing, 10% less damage taken | Scavenger* | Gold | Item | | | 10% less QL loss from repairing, 10% less damage taken | Scavenger* | Gold | Item | | ||
| | 5% less QL loss from repairing, 5% usage speed | Fo | Lead | Item | | | 5% less QL loss from repairing, 5% usage speed | Fo | Lead | Item | | ||
| | 10% less QL lost when repaired | Magranon | Lead | Item | | | 10% less QL lost when repaired | Magranon | Lead | Item | | ||
| | 5% less QL lost when repaired, 5% increased volume | Vynora | Lead | Item | | | 5% less QL lost when repaired, 5% increased volume | Vynora | Lead | Item | | ||
| - | | 5% enchant success, 5% less QL loss from repairing | Jackal | Seryll | Item | + | | 5% enchant success, 5% less QL loss from repairing | Jackal | Seryll | Item | |
| | 5% shatter resistance, 5% less QL loss from repairing | Libila | Seryll | Item | | | 5% shatter resistance, 5% less QL loss from repairing | Libila | Seryll | Item | | ||
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| ^ Description ^ Deity ^ Metal ^ Notes ^ | ^ Description ^ Deity ^ Metal ^ Notes ^ | ||
| - | | 7.5% Vehicle | + | | 10% vehicle Speed | Magranon | Adamantine | Item | |
| - | | 10% Wind Speed | Fo | Bronze | Item | | + | | 7.5% vehicle |
| - | | 7.5% Wind Speed, 5% Vehicle Speed | Vynora | Bronze | Item | | + | | 10% wind Speed | Fo | Bronze | Item | |
| + | | 7.5% wind Speed, 5% Vehicle Speed | Vynora | Bronze | Item | | ||
| | 10% usage speed | Libila | Glimmersteel | Item | | | 10% usage speed | Libila | Glimmersteel | Item | | ||
| | 5% usage speed, 5% skill level bonus | Magranon | Glimmersteel | Item | | | 5% usage speed, 5% skill level bonus | Magranon | Glimmersteel | Item | | ||
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| ^ Description ^ Deity ^ Metal ^ Notes ^ | ^ Description ^ Deity ^ Metal ^ Notes ^ | ||
| - | | 10% Wind Speed | Fo | Bronze | Item | | + | | 10% wind Speed | Fo | Bronze | Item | |
| - | | 7.5% Wind Speed, 5% Vehicle Speed | Vynora | Bronze | Item | | + | | 7.5% wind Speed, 5% Vehicle Speed | Vynora | Bronze | Item | |
| | 5% less damage taken, 5% wind speed (any item) | Libila | Steel | Item | | | 5% less damage taken, 5% wind speed (any item) | Libila | Steel | Item | | ||
| | 5% reduced decay, 5% more wind speed (any item) | Magranon | Steel | Item | | | 5% reduced decay, 5% more wind speed (any item) | Magranon | Steel | Item | | ||
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| ===== Northlands PVP Zone ===== | ===== Northlands PVP Zone ===== | ||
| - | Rift materials can only be acquired in the PVP zone in the center 1024x1024 of the Northlands map. When you kill a creature in the PVP zone there is a 1% chance that a rift pillar | + | Rift materials can only be acquired in the PVP zone in the center 1024x1024 of the Northlands map. When you kill a creature in the PVP zone there is a 3% chance that a rift node will appear upon the creature' |
| - | ===== Rift Pillars | + | ===== Rift Nodes ===== |
| - | When a rift pillar | + | When a rift node appears, you must use the appropriate tool and action to harvest rift materials from the node. |
| - | ^ Rift Pillar | + | ^ Rift node ^ Tool Used ^ Action ^ Action Skill ^ |
| - | | Wood Pillar | + | | Wood Node aka " |
| - | | Crystal | + | | Crystal |
| - | | Stone Pillar | + | | Stone Node aka " |
| ====== Crafting Runes ====== | ====== Crafting Runes ====== | ||
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| 2. Lump | 2. Lump | ||
| - | It may be necessary to [[https:// | + | It may be necessary to [[https:// |
| Use rift material and lump in the crafting window (B), or activate one item and right click the other to Create a rune. Select the correct deity. | Use rift material and lump in the crafting window (B), or activate one item and right click the other to Create a rune. Select the correct deity. | ||
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| * If a color rune is replaced with anything other than a color rune, the existing color rune values remain while the new rune is also applied. | * If a color rune is replaced with anything other than a color rune, the existing color rune values remain while the new rune is also applied. | ||
| * Glow effect runes cannot be attached to items that can be lit. | * Glow effect runes cannot be attached to items that can be lit. | ||
| - | * Volume runes increase the volume of a container, to hold larger | + | * Volume runes increase the volume of a container, to hold more items that already fit in the container. |
| + | * Size runes increase the size of the container to hold bigger items than already fit. The amount of dye needed to color an item is also increased. Volume will also increase by ~15%. | ||
| * Runes can be attached to weapon heads and spear heads. | * Runes can be attached to weapon heads and spear heads. | ||
| * Scavenger refers to runes that can only be acquired from Archaeology using the Restoration skill. | * Scavenger refers to runes that can only be acquired from Archaeology using the Restoration skill. | ||
| * Age runes only work on Aged (12 months) or older creatures. | * Age runes only work on Aged (12 months) or older creatures. | ||
| * Skill level bonus reduces the distance of the skill' | * Skill level bonus reduces the distance of the skill' | ||
| + | |||
rune.1738751406.txt.gz · Last modified: by freth
