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quickstart [2024/06/07 16:25] – [2. First Aid] frethquickstart [2025/03/16 08:34] (current) – [4. Deity/Spells] freth
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 ^ Skill ^ Level ^ Why? ^ ^ Skill ^ Level ^ Why? ^
-| Mind Logic | 20.1 | Travel and storage |+| Vehicles | Mind Logic 20.1 | Travel and storage |
 | First Aid | Any | Healing | | First Aid | Any | Healing |
-| Fighting Skill | 20 | Combat readiness |+| Combat | Fighting 20.0 | Combat viability | 
 +| Tools | Any | Starter tools cannot be improved | 
 +| Spells | 30.0 Faith, become a priest, then to 40.0 for all healing spells | Healing, offensive, defensive and many useful spells |
  
 ==== 1. Mind Logic ==== ==== 1. Mind Logic ====
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 ==== 2. First Aid ==== ==== 2. First Aid ====
 +
 +=== Types ===
  
 First Aid is the treatment of wounds. First Aid is the treatment of wounds.
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 For example, a cover made from garlic (2) and nettles (3) would be (2 x 3 = 6) 6 potency. The maximum potency is 25.  For example, a cover made from garlic (2) and nettles (3) would be (2 x 3 = 6) 6 potency. The maximum potency is 25. 
 +
 +Healing Cover Ingredient Info:
  
 ^ Ingredient ^ Potency ^ ^ Ingredient ^ Potency ^
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 //TIP: Even though you have some tools already, make replacements as soon as you can so you can improve your tools. //TIP: Even though you have some tools already, make replacements as soon as you can so you can improve your tools.
 Beginning Your Journey// Beginning Your Journey//
 +
 +==== 4. Deity/Spells ====
 +
 +If you become a priest you can cast spells that are useful for every aspect of your life in Wurm.
 +
 +Choose a deity from the spreadsheet in the [[https://docs.google.com/spreadsheets/d/1Xcvmn8rd6-QYDaWJvV4w4NbHP5tGZBvox2CaeSjkTVQ/edit?usp=sharing|Guide to Mythmoor]].  Go to the main altar in Moor's Rest (there are two, light and dark), pray to 30.0 Faith, then become a priest (right click the altar).  Ignore the restrictions warning and answer Yes; there are no restrictions on Mythmoor.  Make an altar at home and pray to your desired Faith level to be able to cast spells.  I recommend skilling to at least 40.0 Faith to get access to Cure Light, Cure Medium, Cure Serious, and Heal spells.  I recommend skilling up to 60.0 Faith if your deity has the ignored by animals bonus.
  
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quickstart.1717795516.txt.gz · Last modified: by freth

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