quickstart
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| quickstart [2023/08/23 15:59] – freth | quickstart [2025/03/16 08:34] (current) – [4. Deity/Spells] freth | ||
|---|---|---|---|
| Line 10: | Line 10: | ||
| ^ Skill ^ Level ^ Why? ^ | ^ Skill ^ Level ^ Why? ^ | ||
| - | | Mind Logic | 20.1 | Travel and storage | | + | | Vehicles |
| | First Aid | Any | Healing | | | First Aid | Any | Healing | | ||
| - | | Fighting Skill | 20 | Combat | + | | Combat |
| + | | Tools | Any | Starter tools cannot be improved | | ||
| + | | Spells | 30.0 Faith, become a priest, then to 40.0 for all healing spells | Healing, offensive, defensive and many useful spells | ||
| ==== 1. Mind Logic ==== | ==== 1. Mind Logic ==== | ||
| Line 55: | Line 57: | ||
| * War machines | * War machines | ||
| - | I once tested on Mythmoor, it takes about 55 logs and 350 actions to get to 20.1 mind logic. | + | I once tested on Mythmoor, it takes about 55 logs and 350 actions to get to 20.1 mind logic. |
| Once you've reached 20.1 mind logic, use your rope to lead two horses to your cart and hitch them to it. There is a pen at the New Player District that have player donated horses for this purpose. | Once you've reached 20.1 mind logic, use your rope to lead two horses to your cart and hitch them to it. There is a pen at the New Player District that have player donated horses for this purpose. | ||
| Line 62: | Line 64: | ||
| ==== 2. First Aid ==== | ==== 2. First Aid ==== | ||
| + | |||
| + | === Types === | ||
| First Aid is the treatment of wounds. | First Aid is the treatment of wounds. | ||
| Line 76: | Line 80: | ||
| For example, a cover made from garlic (2) and nettles (3) would be (2 x 3 = 6) 6 potency. The maximum potency is 25. | For example, a cover made from garlic (2) and nettles (3) would be (2 x 3 = 6) 6 potency. The maximum potency is 25. | ||
| - | ^ Potency ^ Ingredient | + | Healing Cover Ingredient |
| - | | 5 | Black mushroom, Gland, Heart, Unicorn twisted horn | | + | |
| - | | 4 | Green mushroom, Lovage, Rosemary, Tooth, Nutmeg | | + | |
| - | | 3 | Blue mushroom, Camellia, Eye, Horn, Long horn, Nettles, Sage, Yellow mushroom | | + | |
| - | | 2 | Acorn, Barley, Bladder, Brown mushroom, Garlic, Hoof, Lavender, Lemon, Mint, Paw, Sassafras, Tail, Turmeric | | + | |
| - | | 1 | Corn, Onion, Paprika, Parsley, Pumpkin, Reed plant, Rose, Wemp plant, Wheat, Green coffee bean, Green tea leaf | | + | |
| + | ^ Ingredient ^ Potency ^ | ||
| + | | Black mushroom, Gland, Heart, Unicorn twisted horn | 5 | | ||
| + | | Green mushroom, Lovage, Rosemary, Tooth, Nutmeg | 4 | | ||
| + | | Blue mushroom, Camellia, Eye, Horn, Long horn, Nettles, Sage, Yellow mushroom | 3 | | ||
| + | | Acorn, Barley, Bladder, Brown mushroom, Garlic, Hoof, Lavender, Lemon, Mint, Paw, Sassafras, Tail, Turmeric | 2 | | ||
| + | | Corn, Onion, Paprika, Parsley, Pumpkin, Reed plant, Rose, Wemp plant, Wheat, Green coffee bean, Green tea leaf | 1 | | ||
| + | Examine a healing cover to determine its potency: | ||
| + | |||
| + | ^ Examine Message ^ Potency ^ | ||
| + | | A bunch of interwoven grass mixed with various healing ingredients. It will help some against wounds. | 1-4 | | ||
| + | | A bunch of interwoven grass mixed with various healing ingredients. It will pretty efficient against wounds. | 5-9 | | ||
| + | | A bunch of interwoven grass mixed with various healing ingredients. It will be good against wounds. | 10-12 | | ||
| + | | A bunch of interwoven grass mixed with various healing ingredients. It will be very good against wounds. | 15-16 | | ||
| + | | A bunch of interwoven grass mixed with various healing ingredients. It will be supreme against wounds. | 20+ | | ||
| + | |||
| + | You can still die from a bad or serious wound, even if you've successfully applied a healing cover. | ||
| ==== 3. Fighting Skill ==== | ==== 3. Fighting Skill ==== | ||
| Line 111: | Line 126: | ||
| ^ Item ^ Description ^ | ^ Item ^ Description ^ | ||
| - | | Mallet (2) | Building and improving tool. You need two because you must improve a mallet with a mallet and a hammer with a hammer at times.| | + | | Mallet (x2) | Building and improving tool. You need two because you must improve a mallet with a mallet and a hammer with a hammer at times.| |
| | Small anvil | Making smaller metal items.| | | Small anvil | Making smaller metal items.| | ||
| | Large anvil | Making larger metal items (unless you're at a location where you have access to one).| | | Large anvil | Making larger metal items (unless you're at a location where you have access to one).| | ||
| - | | Hammer (2) | Building and improving tool.| | + | | Hammer (x2) | Building and improving tool.| |
| Line 132: | Line 147: | ||
| |Pickaxe|Mining and prospecting tool.| | |Pickaxe|Mining and prospecting tool.| | ||
| |Rake|Tending crops.| | |Rake|Tending crops.| | ||
| - | |Rope (3)|Leading animals. You can lead up to four, but you only get one rope at the start. Requires a rope tool and wemp fiber to make (found in the Tailory building). Also used to haul items up and down floors (ladder only).| | + | |Rope (x3)|Leading animals. You can lead up to four, but you only get one rope at the start. Requires a rope tool and wemp fiber to make (found in the Tailory building). Also used to haul items up and down floors (ladder only).| |
| |Saw|Cutting wood into square pieces like planks and shingles.| | |Saw|Cutting wood into square pieces like planks and shingles.| | ||
| |Scythe|Harvesting grains like wheat, barley and oats.| | |Scythe|Harvesting grains like wheat, barley and oats.| | ||
| Line 140: | Line 155: | ||
| |Trowel|Stone masonry, usually working with mortar, also as a build tool.| | |Trowel|Stone masonry, usually working with mortar, also as a build tool.| | ||
| |Whetstone|An improving tool for metal items. Made with rock shard.| | |Whetstone|An improving tool for metal items. Made with rock shard.| | ||
| - | |Water container|Water is used for tempering during the improving process and also keeps you hydrated. I keep a bucket in my backpack for hydration and tempering, but a 12kg bucket can be heavy for a new player with low body strength. | + | |Water container|Water is used for tempering during the improving process and also keeps you hydrated. I keep a bucket in my backpack for hydration and tempering, but a 12kg bucket can be heavy for a new player with low body strength. |
| Acquire: | Acquire: | ||
| Line 153: | Line 168: | ||
| //TIP: Even though you have some tools already, make replacements as soon as you can so you can improve your tools. | //TIP: Even though you have some tools already, make replacements as soon as you can so you can improve your tools. | ||
| Beginning Your Journey// | Beginning Your Journey// | ||
| + | |||
| + | ==== 4. Deity/ | ||
| + | |||
| + | If you become a priest you can cast spells that are useful for every aspect of your life in Wurm. | ||
| + | |||
| + | Choose a deity from the spreadsheet in the [[https:// | ||
| ---- | ---- | ||
quickstart.1692824393.txt.gz · Last modified: by freth
