Inactive GMs are deactivated after a time to make way for new GMs. The decision to deactivate a GM is made by Xype (the admin) and the collective input of the active GMs.
If you are a returning GM, please contact staff on the Discord server for possible reinstatement.
Many of the older GMs have been stripped of their wands and set to adventurer status and can be played as a player, gear and items made by the gm belong to the character.
Commands must be done on the Prime map.
Use GM Tool to view the GM's inventory and get Wurm ID's for all wands.
Use #loadItem wurmiD to pull all wands from the GM's inventory. Note, the command is case-sensitive.
Use the ban command to ban the GM.
#ban <playername> <days> <reason> - bans the player and the ipaddress. You must provide the number of days and a reason.
#ban gmname 9999 Inactive GM. Please contact staff for character reinstatement.
Ban also bans the IP address.
Pardon the IP so that they can log into their players.
#pardon <playername> - pardons the player and the IP address.
#pardonip xx.xxx.xxx.xx
If you think they have alt GM's, feel free to use the command #showheros x (where x is a number between 1-5) to list players with elevated privileges. See Power Levels for more info.
You can also use an IP search with GM Tool to see alts that have logged in with the same IP.
This procedure is for a GM that is returning and already has a power level. See Set Power to set a new GM's power level.
#pardon <playername> - pardons the player and the IP address.
#pardon gmname
Give the GM the appropriate wand. See below.
A level 5 GM can give themselves an ebony wand using this command: #give 176 99 1
The table below lists the abilities given with each power level and each wand.
| Power Level | Name | Abilities | Wand (if any) |
|---|---|---|---|
| 0 | Normal Player | Standard player with zero admin abilities | None |
| 1 | Hero | Invisibility, single point teleportation → | Wand of teleportation |
| 2 | Demigod | Set teleport marker and port to other maps, protect tile, treasure maps, mute tool, set data (items), flight | Ivory Wand |
| 2 | Demigod | Paint terrain, plan building, set data (items, not terrain), summon player via right click menu only if in view (summon menu disabled, no ability to summon creatures), get info, skills | Ebony Wand |
| 3 | High God | Summon players and creatures, change terrain, GM tool, goto chat command | Ebony Wand |
| 4 | Arch Angel | Set data (terrain manipulation, also terrain chat commands), server menu, creatures menu, create items | Ebony Wand |
| 5 | Implementer | Can spawn uniques | Ebony Wand |
Most often given to CA/CM (also for a “Hero” of power level 1) to be able to port back to a set location, much like a farwalker twig or stone. Requires one silver lump (.10kg) per port.
A level 1 can turn invisible using the right click menu or #invis command.
Most often given to a level 2 only as it has restricted abilities.
Abilities tied to the Ivory Wand for power level 2+:
NOTE: Abilities do not increase with higher GM level than 2, making the Ivory Wand limited in use.
Most often given to a level 3 or higher, but can be given to a level 2 to give enhanced abilities vs the ivory wand.
Abilities tied to the Ebony Wand for power level 2+ (in addition to the above):
Level 2
Level 3
Level 4
Level 5
NOTE: There may be other abilities not listed here that are enabled according to level based on what you're right clicking on.