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sewers [2026/04/07 09:51] – frethsewers [2026/04/07 10:02] (current) – [The Shrines Mission] freth
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 ====== The Sewers ====== ====== The Sewers ======
  
-The Sewers was originally made by a GM named Craft.+The Sewers was originally made by a GM named Craft.  
  
 The starting mission is located at 2990, 2355, above ground = false.  It is activated by examining the sign. The starting mission is located at 2990, 2355, above ground = false.  It is activated by examining the sign.
  
-===== The Shrines Mission =====+I made several improvements, which are listed below.
  
-The shrines mission consists of 30 shrines.  Each shrine must be completed in sequential order as each will progress the mission a percentage of completion.  If a player misses a shrine they must go back and do that shrine to complete the mission. 
  
-I've set up a gnome at the beginning to reset the Shrines mission.+===== The Shrines Mission =====
  
 +The Shrines mission consists of 30 shrines.  Each shrine must be completed in sequential order (the dungeon's linear path) as each will progress the mission a percentage of completion.  If a player misses a shrine they must go back and do that shrine to complete the mission, and every shrine thereafter that they have missed.  If a player does not interact with all shrines they will fail to complete the mission.
 +
 +I've set up a gnome at the beginning so players can reset the Shrines mission.
 ===== The Coffins Missions ===== ===== The Coffins Missions =====
  
 There are three coffins missions.  Each are independent from the other.  The coffins were initially set to expire in 1 hour which can be confusing to a player when they get a fail message.  I removed the timer and added trigger tiles on the end ramp out to reset the coffins missions if they somehow didn't reach 100% completion, which has happened. There are three coffins missions.  Each are independent from the other.  The coffins were initially set to expire in 1 hour which can be confusing to a player when they get a fail message.  I removed the timer and added trigger tiles on the end ramp out to reset the coffins missions if they somehow didn't reach 100% completion, which has happened.
- 
-I added a reset mechanism for the coffin missions in case a player needs to reset the mission.  It is a gnome next to the start sign. 
  
 ===== Cotton ===== ===== Cotton =====
  
-I created a cotton replenishing mission at the mid point of the dungeon; a BSB that gives out cotton once.  There is a trigger on the ramp out to reset this mission.+I noticed that there was a need for cotton replenishment for players during the mission. I created a cotton replenishing mission at the mid point of the dungeon; a BSB that gives out cotton once.  There is a trigger on the ramp out to reset this mission. 
 + 
 +===== The Shark ===== 
 + 
 +The shark mission is stand-alone and not required to complete the shrine mission of The Sewers.  It is simply there for the player to test their fighting skill, if they so choose.
  
  
sewers.1775573472.txt.gz · Last modified: by freth

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