gmdeac
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| gmdeac [2025/02/23 10:42] – [Returning GM?] giai | gmdeac [2026/08/23 10:49] (current) – external edit 127.0.0.1 | ||
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| + | ====== Inactive GMs ====== | ||
| + | |||
| + | Inactive GMs are deactivated after a time to make way for new GMs. The decision to deactivate a GM is made by Xype (the admin) and the collective input of the active GMs. | ||
| + | |||
| ====== Returning GM? ====== | ====== Returning GM? ====== | ||
| - | If you are a returning GM, please contact staff on the Discord server for reinstatement. Many of the older gms have been stripped of their wands and set to adventurer status and can be played as a player, gear and items made by the gm belong to the character. | + | If you are a returning GM, please contact staff on the Discord server for possible |
| - | ====== | + | |
| + | Many of the older GMs have been stripped of their wands and set to adventurer status and can be played as a player, gear and items made by the gm belong to the character. | ||
| + | |||
| + | ====== GM Deactivation | ||
| Commands must be done on the Prime map. | Commands must be done on the Prime map. | ||
| - | ===== Step 1: Deactivate the GM ===== | + | |
| + | ===== Step 1: Remove the Wand ===== | ||
| + | |||
| + | Use GM Tool to view the GM's inventory and get Wurm ID's for all wands. | ||
| + | |||
| + | Use ```# | ||
| + | |||
| + | |||
| + | ===== Step 2: Deactivate the GM ===== | ||
| Use the ban command to ban the GM. | Use the ban command to ban the GM. | ||
| Line 12: | Line 27: | ||
| %%#%%ban < | %%#%%ban < | ||
| - | ```#ban gmname 9999 Afk Status, please | + | ```#ban gmname 9999 Inactive GM. Please |
| Ban also bans the IP address. | Ban also bans the IP address. | ||
| - | ===== Step 2: Pardon the IP ===== | + | |
| + | ===== Step 3: Pardon the IP ===== | ||
| Pardon the IP so that they can log into their players. | Pardon the IP so that they can log into their players. | ||
| Line 39: | Line 55: | ||
| ===== Step 2: Wand ===== | ===== Step 2: Wand ===== | ||
| - | Ensure they have the wand they need. Power 1 should be given a wand of teleportation. | + | Give the GM the appropriate |
| + | |||
| + | |||
| + | A level 5 GM can give themselves an ebony wand using this command: | ||
| + | |||
| + | ==== Overview ==== | ||
| + | |||
| + | The table below lists the abilities given with each power level and each wand. | ||
| + | |||
| + | |||
| + | * Abilities are listed in the order they are unlocked. | ||
| + | * If a GM is creating items with the prefix " | ||
| + | * The best level for a new GM to be able to be productive is 4. | ||
| + | |||
| + | ^ Power Level ^ Name ^ Abilities ^ Wand (if any) ^ | ||
| + | | 0 | Normal Player | Standard player with zero admin abilities | None | | ||
| + | | 1 | Hero | Invisibility, | ||
| + | | 2 | Demigod | Set teleport marker and port to other maps, protect tile, treasure maps, mute tool, set data (items), flight | Ivory Wand | | ||
| + | | 2 | Demigod | Paint terrain, plan building, set data (items, not terrain), summon player via right click menu only if in view (summon menu disabled, no ability to summon creatures), get info, skills | Ebony Wand | | ||
| + | | 3 | High God | Summon players and creatures, change terrain, GM tool, goto chat command | Ebony Wand | | ||
| + | | 4 | Arch Angel | Set data (terrain manipulation, | ||
| + | | 5 | Implementer | Can spawn uniques | Ebony Wand | | ||
| + | ==== Wand of Teleportation ==== | ||
| + | |||
| + | Most often given to CA/CM (also for a " | ||
| + | |||
| + | A level 1 can turn invisible using the right click menu or #invis command. | ||
| + | |||
| + | |||
| + | ==== Ivory Wand ==== | ||
| + | |||
| + | Most often given to a level 2 only as it has restricted abilities. | ||
| + | |||
| + | Abilities tied to the Ivory Wand for power level 2+: | ||
| + | |||
| + | //NOTE: Abilities do not increase with higher GM level than 2, making the Ivory Wand limited in use.// | ||
| + | |||
| + | * Specials | ||
| + | * Get coordinates | ||
| + | * Set teleport marker | ||
| + | * Turn invisible | ||
| + | * Teleport north/ | ||
| + | * Nature | ||
| + | * Grow trees (Wild Growth) | ||
| + | * Spy | ||
| + | * Protect (tile) | ||
| + | * Get log events (not implemented in Mythmoor) | ||
| + | * Treasure map | ||
| + | * Create random treasuremap | ||
| + | * Create treasuremap here | ||
| + | * Spawn treasurechest here | ||
| + | |||
| + | |||
| + | |||
| + | |||
| + | ==== Ebony Wand ==== | ||
| + | |||
| + | Most often given to a level 3 or higher, but can be given to a level 2 to give enhanced | ||
| + | |||
| + | Abilities tied to the Ebony Wand for power level 2+ (in addition to the above): | ||
| + | |||
| + | Level 2 | ||
| + | |||
| + | |||
| + | * Paint terrain | ||
| + | * Dig | ||
| + | * Flatten | ||
| + | * Plan building | ||
| + | * Specials | ||
| + | * Set data (items, not terrain) | ||
| + | * Summon player via right click menu only, if in view (summon menu disabled, no ability to summon creatures) | ||
| + | * Find path (highways) | ||
| + | * Create (items) | ||
| + | * Get info | ||
| + | * Skills | ||
| + | * Learn | ||
| + | |||
| + | Level 3 | ||
| + | |||
| + | |||
| + | * Specials | ||
| + | * Summon menu; the ability to summon players and creatures (but not uniques) | ||
| + | * Change terrain (note, level 2 can paint terrain only, not set the paint texture) | ||
| + | * Reload configuration | ||
| + | * GM Tool | ||
| + | * Port chat command | ||
| + | * Reload morepotables config (for the planter mod) | ||
| + | |||
| + | Level 4 | ||
| + | |||
| + | * Set data (terrain; also terrain manipulation chat commands) | ||
| + | * Server menu, Creatures menu | ||
| + | |||
| + | Level 5 | ||
| + | |||
| + | |||
| + | * Specials | ||
| + | * Summon uniques | ||
| + | // | ||
gmdeac.1740328929.txt.gz · Last modified: by giai
