Non-Combat Spells
This section is forthcoming. There are so many spells that it's going to take a while to put this together. In the meantime, visit the Wurmpedia Spells page.
Combat Spells
Spell strength is according to the power of the cast and will determine area of effect for spells that aren't target-specific.
All tile ranges refer to tiles away from the player in the four directions.
Heals
| Spell | Effect | Range |
| Cure Light | Cures light wound. | Target |
| Cure Medium | Cures medium wound. | Target |
| Cure Serious | Cures serious wound. | Target |
| Focused Will | Heals the most serious wound for 5 to 20 damage, removes that same percent of stamina from target. | Target |
| Heal | Heals player. | Target |
Defensive
NOTE: I am under the assumption that there is only one combat rating, but I can't find any information on it. If in fact there two combat ratings, one offensive and one defensive, it would make more sense. I simply don't know.
| Spell | Effect | Range |
| Truehit | Increases your chance to hit. | Target |
| Excel | Increased parry rate with shield and weapons. | Target |
| Willowspine | You are better at dodging. | Target |
| Oakshell | Better natural armor. | Target |
| Frantic Charge | You move faster. | Target |
Offensive
Damage Over Time/Area of Effect
| Spell | Effect | Range |
| Fire Pillar | Fire damage over time. | 4 tiles |
| Fungus Trap | Poison damage over time. | 4 tiles |
| Ice Pillar | Frost damage over time. | 4 tiles |
| Tornado | Damages creatures and the environment, knocks down trees. | 5 to 9 tiles |
Damage/Heal
| Spell | Effect | Range |
| Drain Health | Damage the target and heal the caster 2x the damage. | 3 tiles |
| Scorn of Libila | Damages enemies and heals up to 3 wounds per player. | 7 to 11 tiles |
Stamina
| Spell | Effect | Range |
| Drain Stamina | Steal stamina from the target and give it to the caster. | 3 tiles |
Reduce Stats
| Spell | Effect | Range |
| Weakness | Decreases a creature's strength and reduces one (random) characteristic repeatedly. | Target |
Wound
| Spell | Effect | Range |
| Genesis | Chance to kill a zombie. Causes internal wound between 50 and 120 damage. | Target |
| Fireheart | Burn wound to the chest. | 10 tiles |
| Pain Rain | Rotting wound. | 5×5 to 9×9 cast power |
| Rotting Gut | Acid wound. | Target |
| Worm Brains | Infected wound to the head. | Target |
Assistance
| Spell | Effect | Range |
| Phantasms | Non-player: Causes creature to attack what is attacking you. Player: Alternates outline of friend and foe every few seconds. | Target |
Disabled
| Spell | Effect | Range |
| Smite* | Chance to instantly kill a target if low health (dying). | Target |
Smite was disabled on Mythmoor because it was deemed too powerful. It is only noted here for posterity.
Sorcery
Sorcery spells are acquired by using sorcery items (known as generically as tomes, because some of them are tomes; but others are not). When you use a sorcery item you gain bonuses, but you also gain vulnerabilities.
Sorcery spells require a sorcery staff and karma to cast. Instead of using your favor as spell power, your karma is used.
Spell table forthcoming. In the meantime, visit the Wurmpedia Sorcery page.
Enchants
NOTE: This is most likely not a complete spell list.
Weapons
Bonuses
| Spell | Effect |
| Bloodthirst | More damage the more you hit (power caps at 10k) |
| Circle of Cunning | Increases skill gain |
| Demise (Animal, Humanoid, Monster, Legendary) | More effective against mob type* |
| Harden | Takes reduced damaged when used |
| Mind Stealer | Steals skill knowledge from some creatures |
| Nimbleness | Increases chance to hit |
| Phasing | Increases the opponent's shield skill check difficulty |
| Titanforged | Faster, more efficient, increases skill gain |
* Animal: Wild cat, brown bear, hell horse, etc.; Humanoid: Other players, guards; Monster: Troll, goblin, hell scorpious, etc.; Legendary: Black dragon, Kyklops, Troll king, etc.
Damage
| Spell | Effect |
| Flaming Aura | Chance to cause fire wounds |
| Frost Brand | Chance to cause frost wounds |
| Life Transfer | Chance to transfer life to you when harming enemies |
| Rotting Touch | Chance to cause one wound and stack damage on it, also causes the weapon to be “brittle” taking more damage from use |
| Venom | Chance to cause poison wounds |
Armor
| Spell | Effect |
| Aura of Shared Pain | Chance to cause the same damage to a creature that it hits you with |
| Web | May slow down creature |
NOTE: Jewelry enchants do not stack.
| Spell | Effect |
| Blessings of the Dark (This functions as a combination of Circle of cunning and Wind of ages) | Increases both use speed and skill gain |
| Circle of Cunning | Increases skill gain |
| Efficiency | Reduces difficulty of skill checks with the item |
| Endurance | (Jewelry) Reduces stamina usage |
| Harden | Takes reduced damaged when used |
| Industry | (Jewelry) Reduces difficulty of skill checks while jewelry is worn |
| Quarry | Increases the chance to surface mine |
| Titanforged | Faster, more efficient, increases skill gain |
| Wind of Ages | Increases item use speed, movement speed on saddles and horseshoes |
Jewelry
| Spell | Effect |
| Acuity | Reduces favor usage |
| Endurance | Reduces stamina usage |
| Industry | Reduces difficulty of skill checks |
| Nolocate | Makes player harder to detect in a PVP zone |
| Prowess | Increases combat rating |
Containers
| Spell | Effect |
| Expand | Expands the volume of a container based on cast power |
| Replenish | Replenishes container with water (cast power = .xx kg every 30 seconds |
Listed by Deity
Fo
Player deities that use Fo: Persephanie, Psychoticbreak, Tatang, Visi
Acid protection
Bearpaws
Bless
Break altar
Charm animal
Cleanse
Courier
Cure light
Cure medium
Cure serious
Dirt (spell)
Disintegrate
Dispel
Forest giant strength
Genesis
Heal
Holy crop
Humid drizzle
Life transfer
Light of Fo
Locate artifact
Locate soul
Lurker in the woods
Morning fog
Nolocate
Oakshell
Purge
Rite spells
Second Wind
Sixth sense
Summon soul
Tangleweave
Toxin
Venom
Vessel
Ward
Wild growth
Willowspine
Libila
Player deities that use Libila: Arronicus, Caveman, Cthulhu, Mordenkainen, Omegah, Pyrobooze, Ramonpolac, Rillian, Tywin, Xantifuchs
Aura of shared pain
Bless
Blessings of the dark
Bloodthirst
Break altar
Corrosion
Corrupt
Dark messenger
Demise spells
Disintegrate
Dispel
Drain health
Drain stamina
Essence drain
Fungus trap
Hell strength
Land of the dead
Locate artifact
Locate soul
Lurker in the dark
Nolocate
Pain rain
Phantasms
Poison protection
Purge
Rebirth
Rite of death
Rite spells
Rotting gut
Rotting touch
Scorn of Libila
Strongwall
Summon soul
Tangleweave
Truehit
Vessel
Weakness
Web armour
Worm brains
Zombie infestation
Magranon
Player deities that use Magranon: Comegetsomebeer, Drizzl, Dzelda, Gweeno, Kindai, Moonshine, Septim, Siid, Tsunami, Unknown
Blaze
Bless
Break altar
Demise spells
Disintegrate
Dispel
Dominate
Fire pillar
Fireheart
Flaming aura
Focused will
Frantic charge
Frost protection
Goat shape
Inferno
Light token
Locate artifact
Locate soul
Lurker in the dark
Lurker in the woods
Magranon's fire
Mass stamina
Mole senses
Nolocate
Purge
Rite spells
Ritual of the sun
Sixth sense
Smite
Stone strike
Strongwall
Summon soul
Sunder
Tangleweave
Vessel
Web armour
Wrath of Magranon
Vynora
Player deities that use Vynora: Baalasmodeusjr, Coombsicus, Farscape, Gwyndolin, Pollo
Aura of shared pain
Bless
Break altar
Circle of cunning
Demise spells
Disintegrate
Dispel
Excel
Fire protection
Frostbrand
Glacial
Hypothermia
Ice pillar
Locate artifact
Locate soul
Lurker in the deep
Mend
Mind stealer
Nimbleness
Nolocate
Opulence
Purge
Reveal creatures
Reveal settlements
Rite of spring
Rite spells
Shard of ice
Sixth sense
Summon soul
Tangleweave
Tentacles
Tornado
Vessel
Wind of ages
Wisdom of Vynora