Table of Contents

Non-Combat Spells

This section is forthcoming. There are so many spells that it's going to take a while to put this together. In the meantime, visit the Wurmpedia Spells page.

Combat Spells

Heals

Spell Effect Range
Cure Light Cures light wound. Target
Cure Medium Cures medium wound. Target
Cure Serious Cures serious wound. Target
Focused Will Heals the most serious wound for 5 to 20 damage, removes that same percent of stamina from target. Target
Heal Heals player. Target

Defensive

NOTE: I am under the assumption that there is only one combat rating, but I can't find any information on it. If in fact there two combat ratings, one offensive and one defensive, it would make more sense. I simply don't know.

Spell Effect Range
Truehit Increases your chance to hit. Target
Excel Increased parry rate with shield and weapons. Target
Willowspine You are better at dodging. Target
Oakshell Better natural armor. Target
Frantic Charge You move faster. Target

Offensive

Damage Over Time/Area of Effect

Spell Effect Range
Fire Pillar Fire damage over time. 4 tiles
Fungus Trap Poison damage over time. 4 tiles
Ice Pillar Frost damage over time. 4 tiles
Tornado Damages creatures and the environment, knocks down trees. 5 to 9 tiles

Damage/Heal

Spell Effect Range
Drain Health Damage the target and heal the caster 2x the damage. 3 tiles
Scorn of Libila Damages enemies and heals up to 3 wounds per player. 7 to 11 tiles

Stamina

Spell Effect Range
Drain Stamina Steal stamina from the target and give it to the caster. 3 tiles

Reduce Stats

Spell Effect Range
Weakness Decreases a creature's strength and reduces one (random) characteristic repeatedly. Target

Wound

Spell Effect Range
Genesis Chance to kill a zombie. Causes internal wound between 50 and 120 damage. Target
Fireheart Burn wound to the chest. 10 tiles
Pain Rain Rotting wound. 5×5 to 9×9 cast power
Rotting Gut Acid wound. Target
Worm Brains Infected wound to the head. Target

Assistance

Spell Effect Range
Phantasms Non-player: Causes creature to attack what is attacking you. Player: Alternates outline of friend and foe every few seconds. Target

Disabled

Spell Effect Range
Smite* Chance to instantly kill a target if low health (dying). Target

Smite was disabled on Mythmoor because it was deemed too powerful. It is only noted here for posterity.

Sorcery

Sorcery spells are acquired by using sorcery items (known as generically as tomes, because some of them are tomes; but others are not). When you use a sorcery item you gain bonuses, but you also gain vulnerabilities.

Sorcery spells require a sorcery staff and karma to cast. Instead of using your favor as spell power, your karma is used.

Spell table forthcoming. In the meantime, visit the Wurmpedia Sorcery page.

Enchants

NOTE: This is most likely not a complete spell list.

Weapons

Bonuses

Spell Effect
Bloodthirst More damage the more you hit (power caps at 10k)
Circle of Cunning Increases skill gain
Demise (Animal, Humanoid, Monster, Legendary) More effective against mob type*
Harden Takes reduced damaged when used
Mind Stealer Steals skill knowledge from some creatures
Nimbleness Increases chance to hit
Phasing Increases the opponent's shield skill check difficulty
Titanforged Faster, more efficient, increases skill gain

* Animal: Wild cat, brown bear, hell horse, etc.; Humanoid: Other players, guards; Monster: Troll, goblin, hell scorpious, etc.; Legendary: Black dragon, Kyklops, Troll king, etc.

Damage

Spell Effect
Flaming Aura Chance to cause fire wounds
Frost Brand Chance to cause frost wounds
Life Transfer Chance to transfer life to you when harming enemies
Rotting Touch Chance to cause one wound and stack damage on it, also causes the weapon to be “brittle” taking more damage from use
Venom Chance to cause poison wounds

Armor

Spell Effect
Aura of Shared Pain Chance to cause the same damage to a creature that it hits you with
Web May slow down creature

Tools/Items

NOTE: Jewelry enchants do not stack.

Spell Effect
Blessings of the Dark (This functions as a combination of Circle of cunning and Wind of ages) Increases both use speed and skill gain
Circle of Cunning Increases skill gain
Efficiency Reduces difficulty of skill checks with the item
Endurance (Jewelry) Reduces stamina usage
Harden Takes reduced damaged when used
Industry (Jewelry) Reduces difficulty of skill checks while jewelry is worn
Quarry Increases the chance to surface mine
Titanforged Faster, more efficient, increases skill gain
Wind of Ages Increases item use speed, movement speed on saddles and horseshoes

Jewelry

Spell Effect
Acuity Reduces favor usage
Endurance Reduces stamina usage
Industry Reduces difficulty of skill checks
Nolocate Makes player harder to detect in a PVP zone
Prowess Increases combat rating

Containers

Spell Effect
Expand Expands the volume of a container based on cast power
Replenish Replenishes container with water (cast power = .xx kg every 30 seconds

Listed by Deity

NOTE: The following lists are informational only. All deities of Mythmoor get the same spells.

Fo

Player deities that use Fo: Persephanie, Psychoticbreak, Tatang, Visi

Libila

Player deities that use Libila: Arronicus, Caveman, Cthulhu, Mordenkainen, Omegah, Pyrobooze, Ramonpolac, Rillian, Tywin, Xantifuchs

Magranon

Player deities that use Magranon: Comegetsomebeer, Drizzl, Dzelda, Gweeno, Kindai, Moonshine, Septim, Siid, Tsunami, Unknown

Vynora

Player deities that use Vynora: Baalasmodeusjr, Coombsicus, Farscape, Gwyndolin, Pollo