====== Combat Spells ====== * Spell strength is according to the power of the cast and will determine area of effect for spells that aren't target-specific. * All tile ranges refer to tiles away from the player in the four directions. ===== Heals ===== ^ Spell ^ Effect ^ Range ^ | Cure Light | Cures light wound. | Target | | Cure Medium | Cures medium wound. | Target | | Cure Serious | Cures serious wound. | Target | | Focused Will | Heals the most serious wound for 5 to 20 damage, removes that same percent of stamina from target. | Target | | Heal | Heals player. | Target | ===== Buffs ===== //NOTE: I am under the assumption that there is only one combat rating, but I can't find any information on it. If in fact there two combat ratings, one offensive and one defensive, it would make more sense. I simply don't know.// ^ Spell ^ Effect ^ Range ^ | Truehit | Increases your chance to hit. | Target | | Excel | Increased parry rate with shield and weapons. | Target | | Willowspine | You are better at dodging. | Target | | Oakshell | Better natural armor. | Target | | Frantic Charge | You move faster. | Target | ===== Offensive ===== ==== Damage ==== ^ Spell ^ Effect ^ Range ^ | Tornado | Damages creatures and the environment, knocks down trees. Trees knocked down by this spell yield less wood. | 5 to 9 tiles | ==== Damage and Heal ==== ^ Spell ^ Effect ^ Range ^ | Drain Health | Damage the target and heal the caster 2x the damage. | 3 tiles | | Scorn of Libila | Damages enemies and heals up to 3 wounds per player. | 7 to 11 tiles | ==== Damage Over Time ==== ^ Spell ^ Effect ^ Range ^ | Fire Pillar | Fire damage over time. | 4 tiles | | Fungus Trap | Poison damage over time. | 4 tiles | | Ice Pillar | Frost damage over time. | 4 tiles | ==== Stamina ==== ^ Spell ^ Effect ^ Range ^ | Drain Stamina | Steal stamina from the target and give it to the caster. | 3 tiles | ==== Reduce Stats ==== ^ Spell ^ Effect ^ Range ^ | Weakness | Decreases a creature's strength and reduces one (random) characteristic repeatedly over the duration of the spell. | Target | ==== Wound ==== ^ Spell ^ Effect ^ Range ^ | Fireheart | Burn wound to the chest. | 10 tiles | | Pain Rain | Rotting wound. | 5 to 9 tiles | | Rotting Gut | Acid wound. | Target | | Shard of Ice | Ice wound. | 10 tiles | | Worm Brains | Infected wound to the head. | Target | ==== Assistance ==== ^ Spell ^ Effect ^ Range ^ | Phantasms | Non-player: Causes creature to attack what is attacking you.\\ Player: Alternates outline of friend and foe every few seconds. | Target | ==== Creature Specific ==== ^ Spell ^ Effect ^ Range ^ | Genesis | Chance to kill a zombie. Causes internal wound between 50 and 120 damage. | Target | ---- ==== Disabled ==== ^ Spell ^ Effect ^ Range ^ | Smite | Chance to instantly kill a target if low health (dying). | Target | Smite was removed from Mythmoor because it was deemed too powerful. It is only noted here for posterity.