wpp
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| wpp [2025/04/17 15:40] – [Fix] freth | wpp [2026/03/21 17:28] (current) – [Cause] freth | ||
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| 1. Close all running copies of Wurm Unlimited. | 1. Close all running copies of Wurm Unlimited. | ||
| - | 2. Load the launcher, click the gear icon which opens **Settings**. | + | 2. Load the launcher, click the gear icon which opens **Settings**. |
| 3. All done. Connect to Mythmoor. | 3. All done. Connect to Mythmoor. | ||
| - | If this does not fix the issue, you will need to change to Legacy renderer instead of Modern. | + | If setting **FBO** to **Extension** does not work, some players also recommend setting **VBO** (Vertex Buffer Object) to **Extension**, |
| + | |||
| + | If this does not fix the issue, you will need to change to Legacy renderer instead of Modern | ||
| + | |||
| + | ===== Cause ===== | ||
| + | |||
| + | Google AI: | ||
| + | |||
| + | //Frame Buffer Objects (FBOs) can make objects invisible due to rendering to an off-screen texture rather than the screen, improper depth buffer setup, or state changes (like blending or clearing) that differ from the default framebuffer. Common causes include incomplete FBO setup, incorrect coordinate mapping during post-processing, | ||
wpp.1744922425.txt.gz · Last modified: by freth
