wpp
Differences
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| wpp [2025/01/28 21:14] – [Symptom] freth | wpp [2026/03/21 17:28] (current) – [Cause] freth | ||
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| ===== Fix ===== | ===== Fix ===== | ||
| - | 1. Close all running copies of Wurm Unlimited. | + | 1. Close all running copies of Wurm Unlimited. You must do this because the setting you need to change is grayed out in settings when the game is running. |
| - | 2. Go into **Settings**, **Compatibility** and set **FBO** to **Extension**. | + | 2. Load the launcher, click the gear icon which opens **Settings**. Go to the **Compatibility** |
| + | 3. All done. Connect to Mythmoor. | ||
| + | |||
| + | If setting **FBO** to **Extension** does not work, some players also recommend setting **VBO** (Vertex Buffer Object) to **Extension**, | ||
| + | |||
| + | If this does not fix the issue, you will need to change to Legacy renderer instead of Modern in the Graphics tab. | ||
| + | |||
| + | ===== Cause ===== | ||
| + | |||
| + | Google AI: | ||
| + | |||
| + | //Frame Buffer Objects (FBOs) can make objects invisible due to rendering to an off-screen texture rather than the screen, improper depth buffer setup, or state changes (like blending or clearing) that differ from the default framebuffer. Common causes include incomplete FBO setup, incorrect coordinate mapping during post-processing, | ||
wpp.1738120454.txt.gz · Last modified: by freth
