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sptr [2023/10/26 19:58] frethsptr [2026/02/09 20:43] (current) – [Why isn't speed kicking in?] freth
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-====== How Animal Traits Work ======+====== Animal Traits ======
  
-This is a quote from a 2019 [[https://forum.wurmonline.com/index.php?/topic/168056-does-carry-more-than-average-do-anything-on-bisons/&tab=comments#comment-1714926|WO forum post]] from a WU developer concerning speed traits.+The speed section is mostly quoted from a 2019 [[https://forum.wurmonline.com/index.php?/topic/168056-does-carry-more-than-average-do-anything-on-bisons/&tab=comments#comment-1714926|WO forum post]] from a WU developer concerning speed traits, but some modifications have been made here for readability and clarity.  Also see another [[https://forum.wurmonline.com/index.php?/topic/165505-horse-speed-vs-horse-color-an-experiment/|WO forum post]] post in 2018 pertaining to horse speed.
  
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 Here's what the traits do in terms of movement speed and carrying capacity. Here's what the traits do in terms of movement speed and carrying capacity.
  
-Positive traits that affect speed:+==== Positive ====
  
-It has fleeter movement than normal+10% speed +^ Description ^ Effect ^ 
-It has a strong body+10kg carry weight (see carry weight note)  +It has fleeter movement than normal +10% speed | 
-It has lightning movement+20% speed +It has a strong body +10kg carry weight (see carry weight note) | 
-It can carry more than average+20kg carry weight  (see carry weight note) +It has lightning movement +20% speed | 
-It has very strong leg muscles+10% speed, +10kg carry weight  (see carry weight note)+It can carry more than average +20kg carry weight (see carry weight note) | 
 +It has very strong leg muscles +10% speed, +10kg carry weight (see carry weight note) |
  
-Color traits that affect speed:+==== Color ====
  
-Ebony+2.5% speed +^ Description ^ Effect ^ 
-Black/Silver+2.25% speed +Ebony +2.5% speed | 
-Molten (hell horse)+2.5% speed+Black/Silver +2.25% speed | 
 +Molten (hell horse) +2.5% speed |
  
-Negative traits that affect speed:+==== Negative ====
  
-It looks very unmotivated-30kg carry weight +^ Description ^ Effect ^ 
-It has malformed hindlegs-10% speed +It looks very unmotivated -30kg carry weight | 
-The legs are of different length-30% speed+It has malformed hindlegs -10% speed | 
 +The legs are of different length -30% speed |
  
-**Carry Weight Note**+==== Carry Weight Note ====
  
 Animals absolutely do not care about the weight of a hitched vehicle on WU, so traits that only affect carry capacity (carry more, strong body) won't matter in that case.  This coupled with the saddle is why a mount that is ridden is capable of much faster speeds.  It can handle the weight the player is carrying better, and the saddle quality and Wind of Ages enchant add that much more to its speed.  //If you are playing on WO the vehicles do take cart/wagon cargo into account.// Animals absolutely do not care about the weight of a hitched vehicle on WU, so traits that only affect carry capacity (carry more, strong body) won't matter in that case.  This coupled with the saddle is why a mount that is ridden is capable of much faster speeds.  It can handle the weight the player is carrying better, and the saddle quality and Wind of Ages enchant add that much more to its speed.  //If you are playing on WO the vehicles do take cart/wagon cargo into account.//
  
-**Why isn't speed kicking in?**+==== Why isn't speed kicking in? ====
  
-Speed-related traits kick in when the horse passes a Soul Strength skill check, and turn off if they fail it. The opposite is true for negative traits; it can pass a Soul Strength check to not be affected by something like "malformed hindlegs". Hell horses have much higher Soul Strength than normal horses, so they pass these checks much more consistently. Unicorns, bisons, and other animals that aren't horses, don't do these checks; the traits are always in effect for them.  It can take some distance before the skill check passes and speed kicks in.  Be patient.+Speed-related traits kick in when the horse passes a Soul Strength skill check, and turn off if they fail it. This is why speed can seem inconsistent or delayed.  It can take some distance before the skill check passes and speed kicks in. Be patient. 
 + 
 +The opposite is true for negative traits; it can pass a Soul Strength check to not be affected by something like "malformed hindlegs" 
 + 
 +Hell horses have much higher Soul Strength than normal horses, so they pass these checks much more consistently. Unicorns, bisons, and other animals that aren't horses, don't do these checks; the traits are always in effect for them.
  
 **Cart/Wagon** **Cart/Wagon**
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 Ways to speed up horses on a cart/wagon. Ways to speed up horses on a cart/wagon.
  
-* Get horses with as many speed traits as you can.+* Get horses with as many speed traits as you can (as per above).
 * Add horseshoes of good quality with Wind of Ages enchant. Horseshoe quality and enchant level add to speed. * Add horseshoes of good quality with Wind of Ages enchant. Horseshoe quality and enchant level add to speed.
  
 NOTE:  Saddles do not affect cart/wagon speed, but add speed to a mount if it is ridden. NOTE:  Saddles do not affect cart/wagon speed, but add speed to a mount if it is ridden.
 +
 +===== All Traits =====
  
  
 [[https://forum.wurmonline.com/index.php?/topic/135055-tests-to-learn-the-uncertain-things/&do=findComment&comment=1386428|Another forum post from 2015]]: [[https://forum.wurmonline.com/index.php?/topic/135055-tests-to-learn-the-uncertain-things/&do=findComment&comment=1386428|Another forum post from 2015]]:
  
 +^ Description ^ Effect ^
 +| It will fight fiercely | +1 combat rating |
 +| It has fleeter movement than normal | +10% movement speed | 
 +| It is a tough bugger | 10% less damage taken | 
 +| It has a strong body | +10kg carry weight bonus | 
 +| It has lightning movement | +20% movement speed | 
 +| It can carry more than average | = +20kg carry weight bonus | 
 +| It has very strong leg muscles | +10% movement speed, +10kg carry weight bonus | 
 +| It has keen senses | when tamed and over a spring tile, 1/6 chance of giving an event message "You sense a sudden calm in NAME" whenever the animal seeks food | 
 +| It has malformed hindlegs | -10% movement speed | 
 +| The legs are of different length | -30% movement speed, animal will not wander | 
 +| It seems overly aggressive | 1 in 6 chance of biting the player if emoted at, but is currently bugged and generates no wound | 
 +| It looks very unmotivated | -30kg carry weight, loses loyalty faster, fails movement boost checks more often | 
 +| It is unusually strong willed | 1 in 10 chance of animal unleading itself with "NAME refuses to move on" whenever polled by the server | 
 +| It has some illness | animal regularly loses body strength, max age is halved, "cared for" and "certain spark" nullified | 
 +| It looks constantly hungry | always gains hunger as if pregnant, which is 10x faster than normal | 
 +| It looks feeble and unhealthy | massive disease vulnerability | 
 +| It looks unusually strong and healthy | massive disease resistance, 50% or so | 
 +| It has a certain spark in its eyes | animal lives 50% longer than normal | 
  
-* "It will fight fiercely." +1 combat rating +===== Horse Speed Calculator ===== 
-* "It has fleeter movement than normal." +10% movement speed + 
-* "It is a tough bugger." = 10% less damage taken +The following is from the [[https://forum.wurmonline.com/index.php?/topic/162331-horse-speed-calculator/|Author's Forum Post]] 
-* "It has a strong body." = +10kg carry weight bonus + 
-* "It has lightning movement." = +20% movement speed +I butchered together some decompiled WU code into a horse speed calculator to see how much of an effect the various factors (traits, weight, gear QL) can have. 
-* "It can carry more than average." = +20kg carry weight bonus + 
-* "It has very strong leg muscles." +10% movement speed, +10kg carry weight bonus +  
-* "It has keen senses." = when tamed and over a spring tile1/6 chance of giving an event message "You sense a sudden calm in NAME." whenever the animal seeks food + 
-* "It has malformed hindlegs." = -10% movement speed +To use itgo to the link below: 
-* "The legs are of different length." = -30% movement speed, animal will not wander + 
-* "It seems overly aggressive." = 1 in 6 chance of biting the player if emoted atbut is currently bugged and generates no wound +https://pastebin.com/5DAbyiwy 
-* "It looks very unmotivated." = -30kg carry weightloses loyalty fasterfails movement boost checks more often + 
-* "It is unusually strong willed." = 1 in 10 chance of animal unleading itself with "NAME refuses to move on." whenever polled by the server +  
-* "It has some illness." = animal regularly loses body strength, max age is halved, "cared for" and "certain spark" nullified + 
-* "It looks constantly hungry." = always gains hunger as if pregnantwhich is 10x faster than normal +Copy the code presented there, then go to this link: 
-* "It looks feeble and unhealthy." = massive disease vulnerability + 
-* "It looks unusually strong and healthy." = massive disease resistance, 50% or so +https://www.jdoodle.com/online-java-compiler 
-* "It has a certain spark in its eyes." = animal lives 50% longer than normal+ 
 +  
 + 
 +Erase anything in the box, and paste the code you copied. 
 + 
 +  
 + 
 +Click Execute at the bottom to make sure it gives some output That'll be for an untraitedungeared horsebeing ridden by somebody carrying 50 Kg of gear Even if it's not being factored in for the speed boost, the horse's weight value still has saddle/shoes added in since I assumed that would be the most likely thing tested Set mountCarriedWeight to 0 for a true reading of an ungeared horse. 
 + 
 +  
 + 
 +(My comments say that unicorns are exempt from soul strength checksbut don't take that as a hard truth.) 
 + 
 +  
 + 
 +Set the values in the first little bit to whatever you'd like to see, then Execute Make sure to set isSaddledisShoed to true to see those values have an effect. 
 + 
 +  
 + 
 +Based on the creature's soul strength the traits will flip on and off at random, so in-game you can expect the actual speed to fluctuate anywhere between the min and max values
 + 
 +  
 + 
 +Feedback and reports of any inaccuracies are appreciated
 + 
 +  
 + 
 +Disclaimer:  This comes from WU code, who the hell knows what WO code really says, but they're usually pretty similar
  
----- 
 ===== Wurmpedia (WO-Specific) ===== ===== Wurmpedia (WO-Specific) =====
  
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 |Speed                  |//It seems accustomed to water//                                             |Moves faster in shallow waters                                                                                                                                    |27 (14.56)                                      |10   | |Speed                  |//It seems accustomed to water//                                             |Moves faster in shallow waters                                                                                                                                    |27 (14.56)                                      |10   |
 |Speed, Rare        |//It is unbelievably fast//                                                  |Always on speed bonus similar to hell horses                                                                                                                      |51 (30.00)                                      |0    | |Speed, Rare        |//It is unbelievably fast//                                                  |Always on speed bonus similar to hell horses                                                                                                                      |51 (30.00)                                      |0    |
- 
----- 
- 
-===== Horse Speed Calculator ===== 
- 
-The following is from the [[https://forum.wurmonline.com/index.php?/topic/162331-horse-speed-calculator/|Author's Forum Post]] 
- 
-I butchered together some decompiled WU code into a horse speed calculator to see how much of an effect the various factors (traits, weight, gear QL) can have. 
- 
-  
- 
-To use it, go to the link below: 
- 
-https://pastebin.com/5DAbyiwy 
- 
-  
- 
-Copy the code presented there, then go to this link: 
- 
-https://www.jdoodle.com/online-java-compiler 
- 
-  
- 
-Erase anything in the box, and paste the code you copied. 
- 
-  
- 
-Click Execute at the bottom to make sure it gives some output.  That'll be for an untraited, ungeared horse, being ridden by somebody carrying 50 Kg of gear.  Even if it's not being factored in for the speed boost, the horse's weight value still has saddle/shoes added in since I assumed that would be the most likely thing tested.  Set mountCarriedWeight to 0 for a true reading of an ungeared horse. 
- 
-  
- 
-(My comments say that unicorns are exempt from soul strength checks, but don't take that as a hard truth.) 
- 
-  
- 
-Set the values in the first little bit to whatever you'd like to see, then Execute.  Make sure to set isSaddled, isShoed to true to see those values have an effect. 
- 
-  
- 
-Based on the creature's soul strength the traits will flip on and off at random, so in-game you can expect the actual speed to fluctuate anywhere between the min and max values. 
- 
-  
- 
-Feedback and reports of any inaccuracies are appreciated. 
- 
-  
- 
-Disclaimer:  This comes from WU code, who the hell knows what WO code really says, but they're usually pretty similar.  
sptr.1698368332.txt.gz · Last modified: by freth

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