mwar
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| mwar [2023/07/10 11:30] – freth | mwar [2024/07/22 11:47] (current) – freth | ||
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| These messages do not prevent mining but inform the player of the result of their actions should mining continue. These may be intentional or otherwise. | These messages do not prevent mining but inform the player of the result of their actions should mining continue. These may be intentional or otherwise. | ||
| - | **The cave walls sound hollow.** | + | **The cave walls sound hollow.**\\ |
| - | Action: Mining a tile wall. | + | Action: Mining a tile wall.\\ |
| - | Cause: Height difference between shafts. | + | Cause: Height difference between shafts.\\ |
| Fix: You can continue mining. | Fix: You can continue mining. | ||
| Line 15: | Line 15: | ||
| - | **The cave walls sound hollow. A dangerous side shaft could emerge. [The cave shudders from some imbalance.]** | + | **The cave walls sound hollow. A dangerous side shaft could emerge. [The cave shudders from some imbalance.]**\\ |
| - | Action: Mining a tile wall. | + | Action: Mining a tile wall.\\ |
| - | Cause: Tile shares a single corner with an existing | + | Cause: Tile shares a single corner with an existing |
| Fix: Mine adjacent tiles (go around). | Fix: Mine adjacent tiles (go around). | ||
| - | **Another tunnel is too close. It would collapse.** | + | **Another tunnel is too close. It would collapse.**\\ |
| - | Action: Opening a tunnel from the surface. | + | Action: Opening a tunnel from the surface.\\ |
| - | Cause: Another tunnel is keeping you from tunneling in. | + | Cause: Another tunnel is keeping you from tunneling in.\\ |
| Fix: Try another tile. | Fix: Try another tile. | ||
| - | **The cave walls look very unstable. You cannot keep mining here.** | + | **The cave walls look very unstable. You cannot keep mining here.** |
| - | Action: Mining a tile wall. | + | Action: Mining a tile wall.\\ |
| - | Cause: Ceiling too close to rock layer above. | + | Cause: Ceiling too close to rock layer above.\\ |
| Fix: Try mining downward or lowering the mine floor. | Fix: Try mining downward or lowering the mine floor. | ||
| - | **The cave walls look very unstable and dirt flows in. You would be buried alive.** | + | **The cave walls look very unstable and dirt flows in. You would be buried alive.** |
| - | Action: Mining a tile wall. | + | Action: Mining a tile wall.\\ |
| - | Cause: You're close to the surface, about to break through, but it's stopping you because dirt is covering the surface where you would open an exit. | + | Cause: You're close to the surface, about to break through, but it's stopping you because dirt is covering the surface where you would open an exit.\\ |
| Fix: Dig to rock above on the tile and surrounding tiles, then try again. | Fix: Dig to rock above on the tile and surrounding tiles, then try again. | ||
| - | **A dangerous crack is starting to form on the floor. You will have to find another way. [The cave shudders from some imbalance.]** | + | **A dangerous crack is starting to form on the floor. You will have to find another way. [The cave shudders from some imbalance.]** |
| - | Action: Mining a tile wall. | + | Action: Mining a tile wall.\\ |
| - | Cause: A tunnel exists above (dropshaft). | + | Cause: A tunnel exists above (dropshaft).\\ |
| Fix: Work from the high side. | Fix: Work from the high side. | ||
| - | **The ground is too steep to mine at here. You need to make it more flat.** | + | **The ground is too steep to mine at here. You need to make it more flat.**\\ |
| - | Action: Mining a tile floor. | + | Action: Mining a tile floor.\\ |
| - | Cause: Too steep. | + | Cause: Too steep.\\ |
| Fix: Go with less steep slope. | Fix: Go with less steep slope. | ||
| - | **The ground sounds strangely hollow and brittle. You have to abandon the mining operation.** | + | **The ground sounds strangely hollow and brittle. You have to abandon the mining operation.** |
| - | Action: Opening a tunnel from the surface. | + | Action: Opening a tunnel from the surface.\\ |
| - | Cause: Already a tunnel on the tile being tunneled. | + | Cause: Already a tunnel on the tile being tunneled.\\ |
| Fix: Choose another tile. | Fix: Choose another tile. | ||
| - | **The topology here makes it impossible to mine in a good way.** | + | **The topology here makes it impossible to mine in a good way.** |
| - | Action: Creating a mine entrance. | + | Action: Creating |
| - | Cause: Flat rock tile. | + | Cause: Flat rock tile.\\ |
| - | Fix: Lower one corner by 1 slope so that it is not flat. Flat mine entrances are best created from the inside out. Get the inside level with the outside exit (surface rock) and then punch through from the inside. | + | Fix: Lower one corner |
| - | + | **The mountainside would risk crumbling. You can't open a hole here.** | |
| - | **The mountainside would risk crumbling. You can't open a hole here.** | + | Action: Creating |
| - | Action: Creating a mine entrance. | + | Cause: Rock tile is too steep. |
| - | Cause: Rock tile is too steep. | + | Fix: Lesser slope for the entrance, or a different location not above a mine. |
| - | Fix: Lesser slope for the entrance. | + | |
| - | **There is no space to mine here. Clear the area first.** | + | **There is no space to mine here. Clear the area first.** |
| - | Action: Mining. | + | Action: Mining.\\ |
| - | Cause: Max items (100) on a tile. | + | Cause: Max items (100) on a tile.\\ |
| Fix: Clear the tile of items. | Fix: Clear the tile of items. | ||
| - | **You fail to produce anything here. The rock is stone hard.** | + | **You fail to produce anything here. The rock is stone hard.** |
| - | Action: Mining a tile on the surface. | + | Action: Mining a tile on the surface.\\ |
| - | Cause: You're mining an ore tile. | + | Cause: You're mining an ore tile.\\ |
| Fix: Pick another tile. | Fix: Pick another tile. | ||
| - | **You hear falling rocks from the other side of the wall. A deep shaft will probably emerge.** | + | **You hear falling rocks from the other side of the wall. A deep shaft will probably emerge.** |
| - | Action: Mining a tile wall. | + | Action: Mining a tile wall.\\ |
| - | Cause: Another mine nearby of great height difference. | + | Cause: Another mine nearby of great height difference.\\ |
| Fix: Go around, redesign. | Fix: Go around, redesign. | ||
| - | **You cannot keep mining here. The rock is unusually hard.** | + | **You cannot keep mining here. The rock is unusually hard.** |
| - | Action: | + | Action: |
| - | Cause: The tile is an ore vein. | + | Cause: The tile is an ore vein.\\ |
| Fix: Pick another tile. | Fix: Pick another tile. | ||
| - | **The roof sounds strangely hollow and you notice dirt flowing in, so you stop mining.** | + | **The roof sounds strangely hollow and you notice dirt flowing in, so you stop mining.** |
| - | Action: Mining a tile wall. | + | Action: Mining a tile wall.\\ |
| - | Cause: Mine ceiling is too close to the surface. | + | Cause: Mine ceiling is too close to the surface. |
| Fix: Raise the surface rock level or mine downward. | Fix: Raise the surface rock level or mine downward. | ||
| - | **The water is too deep to mine here.** | + | **The water is too deep to mine here.** |
| - | Action: Mining a tile floor. | + | Action: Mining a tile floor.\\ |
| - | Cause: You cannot mine past -7. | + | Cause: You cannot mine past -25. On Mythmoor the lowest passable level for wagons is -6 and -14 for carts. |
| Fix: Stop at the limit or fill in the file and pick another level above the limit, then mine to that. | Fix: Stop at the limit or fill in the file and pick another level above the limit, then mine to that. | ||
| - | **The roof sounds strangely hollow. You must mine the other corners if you want to create an opening.** | + | **The roof sounds strangely hollow. You must mine the other corners if you want to create an opening.** |
| - | Action: Mining a tile ceiling. | + | Action: Mining a tile ceiling.\\ |
| - | Cause: Ceiling height and surface rock height are the same. | + | Cause: Ceiling height and surface rock height are the same.\\ |
| Fix: Raise corners to create an opening, or stop mining. | Fix: Raise corners to create an opening, or stop mining. | ||
| - | **The roof sounds dangerously weak and you must abandon this attempt.** | + | **The roof sounds dangerously weak and you must abandon this attempt.** |
| - | Action: Mining a tile wall. | + | Action: Mining a tile wall.\\ |
| - | Cause: Rock layer is close to your mine ceiling. | + | Cause: Rock layer is close to your mine ceiling.\\ |
| Fix: Stop mining, try mining downward or choose another path. | Fix: Stop mining, try mining downward or choose another path. | ||
| - | **You cannot reach the ceiling.** | + | **You cannot reach the ceiling.** |
| - | Action: Mining a tile ceiling. | + | Action: Mining a tile ceiling.\\ |
| - | Cause: Ceiling is too high. | + | Cause: Ceiling is too high.\\ |
| Fix: Build a temporary building so you can reach the ceiling and mine higher. | Fix: Build a temporary building so you can reach the ceiling and mine higher. | ||
| - | **You are not allowed to mine here.** | + | **You are not allowed to mine here.** |
| - | Action: Mining. | + | Action: Mining.\\ |
| - | Cause: Deed permissions do not allow you to mine. | + | Cause: Deed permissions do not allow you to mine. |
| Fix: Talk to the mayor. | Fix: Talk to the mayor. | ||
| - | **The rock sounds hollow, you will need to tunnel to continue.** | + | **The rock sounds hollow, you will need to tunnel to continue.** |
| - | Action: Surface mining. | + | Action: Surface mining.\\ |
| - | Cause: Mining above an open mine tile and reaching the ceiling height of that mine tile from the surface. | + | Cause: Mining above an open mine tile and reaching the ceiling height of that mine tile from the surface.\\ |
| Fix: Stop mining. | Fix: Stop mining. | ||
| - | **The rock is too hard to mine.** | + | **The rock is too hard to mine.** |
| - | Action: Mining a tile wall. | + | Action: Mining a tile wall.\\ |
| - | Cause: Reinforced tile (or stacked actions that can't mine after a mine wall falls). | + | Cause: Reinforced tile (or stacked actions that can't mine after a mine wall falls).\\ |
| Fix: Reinforcement can only be removed when they are in the boundary of a settlement. | Fix: Reinforcement can only be removed when they are in the boundary of a settlement. | ||
| - | **You are too unskilled to mine here.** | + | **You are too unskilled to mine here.** |
| - | Action: Surface mining. | + | Action: Surface mining.\\ |
| - | Cause: Skill level not high enough. | + | Cause: Skill level not high enough.\\ |
| Fix: Skill up a bit in mining. | Fix: Skill up a bit in mining. | ||
| - | **An altar of (deity) on the surface disturbs your operation.** | + | **An altar of (deity) on the surface disturbs your operation.** |
| - | Action: Mining. | + | Action: Mining.\\ |
| - | Cause: An altar is on the tile you are trying to mine. | + | Cause: An altar is on the tile you are trying to mine.\\ |
| Fix: Push the altar to another tile. | Fix: Push the altar to another tile. | ||
| - | **This tile is protected by the gods. You can not mine here.** | + | **This tile is protected by the gods. You can not mine here.** |
| - | Action: Mining. | + | Action: Mining.\\ |
| - | Cause: GM protected tile. | + | Cause: GM protected tile.\\ |
| Fix: Put in a /support ticket to have a GM assess the tile and possibly remove its protected status. | Fix: Put in a /support ticket to have a GM assess the tile and possibly remove its protected status. | ||
mwar.1689006626.txt.gz · Last modified: by freth
