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mwar [2023/07/10 10:50] frethmwar [2024/07/22 11:47] (current) freth
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 These messages do not prevent mining but inform the player of the result of their actions should mining continue. These may be intentional or otherwise. These messages do not prevent mining but inform the player of the result of their actions should mining continue. These may be intentional or otherwise.
  
-**The cave walls sound hollow.** This appears when mining into another shaft and the height difference is not dangerous.+**The cave walls sound hollow.**\\  
 +Action: Mining a tile wall.\\  
 +Cause: Height difference between shafts.\\  
 +Fix: You can continue mining.
  
 ===== Prohibitive ===== ===== Prohibitive =====
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-**The cave walls sound hollow. A dangerous side shaft could emerge. [The cave shudders from some imbalance.]** Occurs inside mineThis message appears when the tile being mined shares a single corner with an existing tunnelTo continue adjacent tiles must be mined out before mining can continue on this tile. See example on the right.+**The cave walls sound hollow. A dangerous side shaft could emerge. [The cave shudders from some imbalance.]**\\  
 +Action: Mining tile wall.\\  
 +Cause: Tile shares a single corner with an existing open area.\\  
 +Fix: Mine adjacent tiles (go around).
  
-**Another tunnel is too close. It would collapse.** Occurs when opening new tunnel from the surface. Caused when there is already a tunnel to the back or the sides of the entrance tile or if a tunnel is ahead but to far down to connect to+**Another tunnel is too close. It would collapse.**\\  
 +Action: Opening a tunnel from the surface.\\  
 +Cause: Another tunnel is keeping you from tunneling in.\\  
 +Fix: Try another tile.
  
-**The cave walls look very unstable. You cannot keep mining here.** Occurs inside mineHappens when mining close to the top of the rock layer. The ceiling of the newly mined tile would break the rock layer. Can sometimes be avoided by mining downwards or by lowering the mine floor and thereby opening the new tile a bit lower+**The cave walls look very unstable. You cannot keep mining here.** \\  
 +Action: Mining tile wall.\\  
 +Cause: Ceiling too close to rock layer above.\\  
 +Fix: Try mining downward or lowering the mine floor.
  
-**The cave walls look very unstable and dirt flows in. You would be buried alive.** Occurs inside mine. Happens when the tile being mined will break out to the surface, but the surface is not exposed rockTo excavate it the rock on the surface must be fully exposed+**The cave walls look very unstable and dirt flows in. You would be buried alive.** \\  
 +Action: Mining a tile wall.\\  
 +Cause: You're close to the surface, about to break through, but it's stopping you because dirt is covering the surface where you would open an exit.\\  
 +Fix: Dig to rock above on the tile and surrounding tiles, then try again.
  
-**A dangerous crack is starting to form on the floor. You will have to find another way. [The cave shudders from some imbalance.]** Caused by undermining previous tile mined above, as in a steep upwards dropshaft would be created. No fix, though mining another wall, and therefore changing tunnel direction, worked on same tileGoing from the other side down should work+**A dangerous crack is starting to form on the floor. You will have to find another way. [The cave shudders from some imbalance.]** \\  
 +Action: Mining a tile wall.\\  
 +Cause: A tunnel exists above (dropshaft).\\  
 +Fix: Work from the high side.
  
-**The ground is too steep to mine at here. You need to make it more flat.** Occurs occasionally when mining the floor downThe cause is unknown.+**The ground is too steep to mine at here. You need to make it more flat.**\\  
 +Action: Mining a tile floor.\\  
 +Cause: Too steep.\\  
 +Fix: Go with less steep slope.
    
-**The ground sounds strangely hollow and brittle. You have to abandon the mining operation.** Occurs on the surface when there's already a tunnel on the tile being tunnelled, an entrance cannot be mined here+**The ground sounds strangely hollow and brittle. You have to abandon the mining operation.** \\  
 +Action: Opening a tunnel from the surface.\\  
 +Cause: Already a tunnel on the tile being tunneled.\\  
 +Fix: Choose another tile.
  
-**The topology here makes it impossible to mine in a good way.** Occurs when trying to create a mine entrance on a perfectly flat rock tile. corner must be lowered with surface mining to continue. Has also been reported underground, probably when mining that tile would create a flat mine entrance. Mining downwards may work in this case+**The topology here makes it impossible to mine in a good way.** \\  
-  +Action: Creating (tunneling) a mine entrance.\\  
-**The mountainside would risk crumbling. You can't open a hole here.** Occurs when attempting to create a mine entrance on a rock tile that is too steep. The maximum slope is 270.+Cause: Flat rock tile.\\  
 +Fix: Lower one corner of the entrance tile by at least 1 slope so that it is not flat. 
 + 
 +**The mountainside would risk crumbling. You can't open a hole here.** \\  
 +Action: Creating (tunneling) a mine entrance.\\  
 +Cause: Rock tile is too steep.  Max slope is 270.  OR there is a mine under where you're trying to open.\\  
 +Fix: Lesser slope for the entrance, or a different location not above a mine. 
 + 
 +**There is no space to mine here. Clear the area first.** \\  
 +Action: Mining.\\  
 +Cause: Max items (100) on a tile.\\  
 +Fix: Clear the tile of items.
  
-**There is no space to mine here. Clear the area first.** Occurs when the tile occupied by the player has 100 a pile of itemsClear the area+**You fail to produce anything here. The rock is stone hard.** \\  
 +Action: Mining a tile on the surface.\\  
 +Cause: You're mining an ore tile.\\  
 +Fix: Pick another tile.
  
-**You fail to produce anything hereThe rock is stone hard.** Occurs on the surface. This means the tile you are attempting to excavate is actually an ore veinThere's nothing to do about ityou simply have to make your entrance on another tileNote that if you make the entrance one tile below the vein, the tunnel will open right into the vein and cannot be extended until the vein is depleted. The best course of action at this point would probably be to mine out a rock tile next to the one you get this message on. Happens when mining down a floor and roof is too high, Can only be fixed by collapsing all affected tiles and re-mining. (IOW. if you want the tile flat collapse it and re-mine, if you want to lower it collapse all surrounding tiles and re-mine.+**You hear falling rocks from the other side of the wallA deep shaft will probably emerge.** \\  
 +Action: Mining a tile wall.\\  
 +Cause: Another mine nearby of great height difference.\\  
 +Fix: Go aroundredesign You can't connect the two because of the height difference.
  
-**You hear falling rocks from the other side of the wallA deep shaft will probably emerge.** Occurs inside a mine. Caused when there is already another mine nearby, but there is too much of a height difference to connect the two mines+**You cannot keep mining hereThe rock is unusually hard.** \\  
 +Action: Creating (tunneling) a mine entrance.\\  
 +Cause: The tile is an ore vein.\\  
 +Fix: Pick another tile.
  
-**You cannot keep mining here. The rock is unusually hard.** The message displayed when one attempts to open tunnel directly onto a vein+**The roof sounds strangely hollow and you notice dirt flowing in, so you stop mining.** \\  
 +Action: Mining a tile wall.\\  
 +Cause: Mine ceiling is too close to the surface.  Rock level is most likely very close to a thin layer of the dirt on the surface.\\  
 +Fix: Raise the surface rock level or mine downward.
  
-**The roof sounds strangely hollow and you notice dirt flowing in, so you stop mining.** You get this when mining ceiling too close to the surface and it is not rock+**The water is too deep to mine here.** \\  
 +Action: Mining tile floor.\\  
 +Cause: You cannot mine past -25.  On Mythmoor the lowest passable level for wagons is -6 and -14 for carts.  All boats can float and move in -5 of water.\\  
 +Fix: Stop at the limit or fill in the file and pick another level above the limit, then mine to that.
  
-**The water is too deep to mine here.** You get this when you are trying to mine too far under the water table+**The roof sounds strangely hollow. You must mine the other corners if you want to create an opening.** \\  
 +Action: Mining a tile ceiling.\\  
 +Cause: Ceiling height and surface rock height are the same.\\  
 +Fix: Raise corners to create an opening, or stop mining.
  
-**The roof sounds strangely hollow. You must mine the other corners if you want to create an opening.** You get this when you are mining cave ceiling and mined to outside corners height+**The roof sounds dangerously weak and you must abandon this attempt.** \\  
 +Action: Mining tile wall.\\  
 +Cause: Rock layer is close to your mine ceiling.\\  
 +Fix: Stop mining, try mining downward or choose another path.
  
-**The roof sounds dangerously weak and you must abandon this attempt.** Indicates the rock layer above is very close to to your mining of the ceiling, so there is no more room to mine further+**You cannot reach the ceiling.** \\  
 +Action: Mining a tile ceiling.\\  
 +Cause: Ceiling is too high.\\  
 +Fix: Build a temporary building so you can reach the ceiling and mine higher.
  
-**You cannot reach the ceiling.** You can'mine the ceiling any higher+**You are not allowed to mine here.** \\  
 +Action: Mining.\\  
 +Cause: Deed permissions do not allow you to mine.  \\  
 +Fix: Talk to the mayor.
  
-**You are not allowed to mine here.** Deed permissions have disabled miningand at least 1 spirit templar exists to uphold the law+**The rock sounds hollow, you will need to tunnel to continue.** \\  
 +Action: Surface mining.\\  
 +Cause: Mining above an open mine tile and reaching the ceiling height of that mine tile from the surface.\\  
 +Fix: Stop mining.  Make desired adjustments.
  
-**The rock sounds hollow, you will need to tunnel to continue.** When trying to Surface Mine above an open tile underground, and you are already at the ceiling height of the mine.  
  
-**The rock is too hard to mine.** You have tried to mine into reinforced tile or more rarely, happens with stacked action when the wall breaks before you run out of actions (ie trying to mine thin air). +**The rock is too hard to mine.** \\  
 +Action: Mining a tile wall.\\  
 +Cause: Reinforced tile (or stacked actions that can'mine after a mine wall falls).\\  
 +Fix: Reinforcement can only be removed when they are in the boundary of a settlement.
  
-**You are too unskilled to mine here.** You have tried to surface mine higher than your skill allowsFreedom Formula3 x Mining Skill. Epic Formula1 x Mining Skill (Not-curved)+**You are too unskilled to mine here.** \\  
 +Action: Surface mining.\\  
 +Cause: Skill level not high enough.\\  
 +Fix: Skill up a bit in mining.
  
-**An altar of (deity) on the surface disturbs your operation.** You get this warning when an altar is directly above the tile you are trying to mine (possibly near the entrance?). Push the altar to another tile.+**An altar of (deity) on the surface disturbs your operation.** \\  
 +Action: Mining.\\  
 +Cause: An altar is on the tile you are trying to mine.\\  
 +Fix: Push the altar to another tile.
    
-**This tile is protected by the gods. You can not mine here.** GM protected highway tile above the tile that is being mined+**This tile is protected by the gods. You can not mine here.** \\  
 +Action: Mining.\\  
 +Cause: GM protected tile.\\  
 +Fix: Put in a /support ticket to have a GM assess the tile and possibly remove its protected status.
mwar.1689004211.txt.gz · Last modified: by freth

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