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economy [2026/04/28 17:13] fretheconomy [2026/05/12 14:39] (current) – [Crates] freth
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 ====== Economy ====== ====== Economy ======
  
-The Mythmoor economy is player driven.  Pricing can be highly subjective.  What a price used to be may be higher or lowerdepending on supply and demand.+The Mythmoor economy is player driven.  Pricing can be highly subjective.  Pricing may be higher or lower than it used to be depending on supply and demand.
  
 ===== Price Per Action ===== ===== Price Per Action =====
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 * The baseline is 10 iron per action. * The baseline is 10 iron per action.
 * Some players charge 20 iron per action depending on the item being sold. * Some players charge 20 iron per action depending on the item being sold.
-* Whether or not every action performed is taken into account is up to the player.  Some players do not charge for certain actions.+* Whether or not every action performed is taken into account is up to the player.  Some players do not charge for what they consider to be easy actions.
  
 ===== Improving ===== ===== Improving =====
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 The harder enchants like Efficiency, Titanforged and Quarry may be in the range of 2s+ depending on the effort it takes to achieve the cast. The harder enchants like Efficiency, Titanforged and Quarry may be in the range of 2s+ depending on the effort it takes to achieve the cast.
  
-Again, the pricing is subjective.  I am basing these ballpark prices on [[https://docs.google.com/spreadsheets/d/1_r_25WbVYNVyy8sE3NXlbQrRKRxw_hjnFjPkKZYKCdE/edit?usp=sharing|Annoyer's Pricing Sheet]]+Again, the pricing is subjective.  I am basing these ballpark prices loosely on [[https://docs.google.com/spreadsheets/d/1_r_25WbVYNVyy8sE3NXlbQrRKRxw_hjnFjPkKZYKCdE/edit?usp=sharing|Annoyer's Pricing Sheet]] and what I know about the current pricing.  Also see [[https://docs.google.com/spreadsheets/d/1uzBMgi0UASYWxgsr5pqAt4RfAMpPbTqYW8NjKn063qI/edit?usp=sharing|Xantifuch's Price List]].  I have two other price lists on the [[https://freth.us/player/doku.php?id=links:links|Links]] page, but those are outdated.
  
-===== Bulk =====+===== Large Quantities =====
  
-Bulk items are typically sold in large crates for larger items or satchels for smaller items.+Large quantities of items are typically sold in large crates for larger items or satchels/backpacks for smaller items.
  
-==== Large Crates ====+==== Crates ====
  
-Resources like dirt and sand sell for 40-50c per large crate, and generally require per item to gather.  Small crates would be half the price of the large crates.+=== Large Crates === 
 + 
 +Large crates hold 300 items. 
 + 
 +Resources like dirt and sand sell for 40-50c per large crate, and generally require per item to gather.  
  
 Logs require felling trees and chopping, which is more than one action.  Typically, logs sell for 1 to 1.2s per large crate, but prices can vary depending on supply and demand. Logs require felling trees and chopping, which is more than one action.  Typically, logs sell for 1 to 1.2s per large crate, but prices can vary depending on supply and demand.
  
-==== Satchels ====+=== Small Crates === 
 + 
 +Small crates hold 150 items and are half the price of the large crates (above). 
 + 
 +==== Satchels/Backpacks ==== 
 + 
 +Satchels/backpacks typically contain 100 items.  Pricing ranges from 50c to 3s depending on the item being sold and can vary.
  
-Satchels typically contain 100 items.  Pricing ranges from 50c to 3s depending on the item being sold and can vary.+//NOTE: When delivering satchels or backpacks through the mail system, only send one (100 items max) at a time and wait for the items to be received by the player or you may lock up your mailbox until it times out and returns the items.  There is nothing we can do to fix it, you will have to wait for the autoreturn.//
  
 ===== Taxidermy Kits ===== ===== Taxidermy Kits =====
  
-Taxidermy kits typically go for 2s if they are high quality.+Taxidermy kits typically go for 2s if they are high quality.  More for rare kits.
  
 ===== Julbords ===== ===== Julbords =====
economy.1777414395.txt.gz · Last modified: by freth

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