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        <description>Moor's Rest Housing

Pricing

Here is guidance from Lolth:

“On the main streets they were 5 or 6 silver per tile, on the back streets 3 or 4. I forget if it was 4 and 6 or 3 and 4. I would err on the higher side.  They were intended to be a coin sink.</description>
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IMPORTANT NOTE:  A side effect of adjusting skills is that the player will receive 3x skill gain until the skill reaches its former (high) value, and there is no way around this except to edit the database.  What makes it worse is the skills are not identified in the database with text but with numbers; in other words, we're not going to edit the database for skill resets.  The better bet is to have the player create a new player instead.</description>
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New GM

	* Quick Start
	* Help/Commands
	* GM Notes/Data
	* Color Codes
	* Cautionary Tales


Inactive GM

	* Inactive GM Procedure

Rules and Guidelines

	* GM Codec
	* Player Rules


Services and Events

	* New Subscription
	* Canceled Subscription
	* Services
	* Missions
	* Unique Hunts
	* Subscription Rewards



Server Information

	* Capital Specifics
	* Christmas
	* Coin Missions
	* Coordinates
	* Halloween
	* Moor's Rest Housing
	* Moor's Rest Trading Post
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Attaching Locks

A lock cannot be attached to an unowned container inside an unfinished building.  The container must be moved outside to be able to attach a lock.  The way a player becomes the owner of a container is to either pick it up (in the case of certain containers) or load/unload.</description>
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