Table of Contents

Bugs and Anomalies

Attaching Locks

A lock cannot be attached to an unowned container inside an unfinished building. The container must be moved outside to be able to attach a lock. The way a player becomes the owner of a container is to either pick it up (in the case of certain containers) or load/unload.

The reason this happens is not a bug, but normal game functionality. The same thing occurs with a building that has had one of its walls decayed away; same status, unfinished building.

Bugged Tools

Sometimes a custom name will break a tool, or cause it not to work correctly. Remove the custom name to fix the issue.

Deity Missions

The game generates random deity missions, which, if completed, may crash the server. To negate a deity mission that may be too easy to finish, you can have the server select a new mission randomly.

#newmission deityname

Enchant Wipe

January 2024 we had a full enchant/rune wipe on the whole of Prime due to a server-side bug. The Great Enchant Snap of 2024.

See Enchantment and Rune Fix

Here is a small note about what we did:

Hell Horse Taxidermies

Hell horse taxidermies don't always become the correct model. A GM may need to Set Data and set the Data2 of the taxidermy manually to the correct number corresponding to the type of hell horse the taxi should be.

Data1 should be 83.

Type Data2
Cinder 126976
Envious 192512
Shadow 258048
Pestilential 323584
Nightshade 332800
Incandescent 454656

Invisible Floor Bug

If you use Custom Actions mod and you accidentally use thatch roof continue (20004) to plan and build a building floor, it will build in 5 actions as invisible and won’t be able to be removed unless you use 180 (destroy) on the tile. This may occur with other build types, I didn’t test it.

Items in a Mine Popping Above Ground

I just noticed that if you build a roof on a cave building that is too close to the rock level above, there is a bug where items will appear to reside on the ground above their actual location in the cave. If you relog it fixes the issue, but this seems to be tied to having a roof that pokes through the rock level.

Lost Horse

Occasionally you'll search for a player's lost horse (#locate <name>) and it will be located at 0,0. This is caused by a rare glitch when a horse is hitched to a hitching post it will port to 0,0 for no apparent reason. The fix is to unhitch the horse at 0,0 and it will snap back to where it was, then hitch it again.

Magic Chests On Objects

If a player bashes an object that a magic chest is sitting on, it will take damage. A magic chest is not supposed to decay on deed, only off deed.

Missing Settlement Deed

How to tell a deed has disappeared out of a player’s inventory.

How to fix the issue.

Gather deed information via the info page.

  1. Upkeep currently in the settlement coffers.
  2. Monthly cost of the settlement.
  3. Size of the settlement (x,y).
  4. Disband settlement and have the player redeed.  Reimburse them for their redeed cost.
  5. Verify the player is now mayor and they are good.

OR…

Create a settlement form.

  1. 1. Item → Set data on the token.
    1. Note the number in data2.
    2. Item → Set data on settlement form.
      1. Set data1 to 100.
      2. Set data2 to the deed number from step 1 above.
      3. Adjust the weight to 200.
      4. It may be necessary to activate and give the deed to the player, if they cannot trade it due to a cooldown.
    3. Verify player has become mayor.

IMPORTANT NOTES:

Moving Items Issues

When you can’t move from crate to container on a deed, but can if to inventory and to container:

Forum: This happens when the deed disallows the drop permission for non-citizens.

Also, you can’t move crates out of a crate rack while it is in a vehicle.  Attempts to do so will create ghosts on the ground, which are still in the crate rack.

Always move the crates to vehicle inventory before unloading them.  You can move crates from crate rack to crate rack directly from a vehicle to one that is outside the vehicle.

How to fix the ghost crates:  You can unload/reload the ghosts and it resets their status, but they pop back onto the ground again.  The best fix is to unload them properly and then load them back in to clear the status of the crates.

Planter Bug

It is possible to use the plant action for a planter (action 950) and plant any item into a pottery planter. The active item becomes the planted item and the other item disappears/becomes the planter object. Certain items can be planted and harvested.

Redeem Token Pops Items

If you have other items plus an animal token selected and redeem token the items that are not animal tokens will be destroyed.

Server Crash Bugs

Weird Crafting Window Behavior

I've noticed sometimes, when making support beams, and using stacks of support beams in the crafting window, that it will switch between applying the materials to the current item and “striping” the materials across the stack. I don't know what the intended functionality is, but it's weird.

I went through a full 100 unfinished support beams, methodically completing each one with log, shaft and ribbon materials. Then I switched to another support beam stack and the crafting window started “striping” through the stack instead of working on an individual support beam in the stack at a time.

It seems to switch back and forth between the two with no rhyme or reason, which to me is a bug. Also, support beams/the support beam stack will drop out of the crafting window for no reason.
I wanted to note the behavior here.

Wood Colors Not Showing

The player has disabled GLSL shaders in settings. This is the cause.