====== Skills Reset ====== //IMPORTANT NOTE: A side effect of adjusting skills is that the player will receive 3x skill gain until the skill reaches its former (high) value, and there is no way around this except to edit the database. What makes it worse is the skills are not identified in the database with text but with numbers; in other words, we're not going to edit the database for skill resets. The better bet is to have the player create a new player instead.// //NOTE: There is a **#resetplayer ** command that is supposed to reset skills to new player settings, but it doesn't work.// Right click the player and use Skills -> Learn, then use the drop down to select a skill and set the skill level field(s) to set the skill level. //Tip: To speed up the process, set a bind (bind space "act 92 hover") in the console (F1). Hover on the player and use the bound key to bring up the window without using the right click menu.// New player skills are as follows. * All Characteristics (main and subs): 19.95 * Fighting skill: 10.0 * All other skills (main and subs): 1.00 * Set alignment to opposite of what the deity wants to drop their deity and reset the faith and favor. For example, if Fo, set to 0. Use GMTool to see if the stats reset.