====== The Sewers ====== The Sewers was originally made by a GM named Craft. The starting mission is located at 2990, 2355, above ground = false. It is activated by examining the sign. I made several improvements, which are listed below. ===== The Shrines Mission ===== The Shrines mission consists of 30 shrines. Each shrine must be completed in sequential order (the dungeon's linear path) as each will progress the mission a percentage of completion. If a player misses a shrine they must go back and do that shrine to complete the mission, and every shrine thereafter that they have missed. If a player does not interact with all shrines they will fail to complete the mission. I've set up a gnome at the beginning so players can reset the Shrines mission. ===== The Coffins Missions ===== There are three coffins missions. Each are independent from the other. The coffins were initially set to expire in 1 hour which can be confusing to a player when they get a fail message. I removed the timer and added trigger tiles on the end ramp out to reset the coffins missions if they somehow didn't reach 100% completion, which has happened. ===== Cotton ===== I noticed that there was a need for cotton replenishment for players during the mission. I created a cotton replenishing mission at the mid point of the dungeon; a BSB that gives out cotton once. There is a trigger on the ramp out to reset this mission. ===== The Shark ===== The shark mission is stand-alone and not required to complete the shrine mission of The Sewers. It is simply there for the player to test their fighting skill, if they so choose. ====== Note ====== I will add more info as I glean it from the area.