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spawner [2022/09/02 15:33] – created frethspawner [2022/09/02 15:41] (current) freth
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-Creature Spawner+====== Creature Spawner ====== 
 + 
 +===== Custom Lair =====
  
-Custom Lair 
  
 1.  Create birchwood lair. 1.  Create birchwood lair.
 2.  Item -> Set Data. Set Data1 as creature code, Data2 should be -1, Auxdata as creature attribute code. 2.  Item -> Set Data. Set Data1 as creature code, Data2 should be -1, Auxdata as creature attribute code.
-3.  If the lair is already on the ground, nudge it with a push to update settings. Otherwise, drop it on the ground and wait. Depending on the spawns in the area, it can take a couple hours for the lair to start spawning.+3.  If the lair is already on the ground, nudge it with a push to update settings. Otherwise, drop it on the ground and wait.  
 + 
 +NOTE: If the creature count is at the set limit for the server map, spawns will not occur until creatures die and free up some space in the creature count. 
 + 
 +==== Creature Codes ==== 
  
 ^ Code ^ Creature ^ ^ Code ^ Creature ^
Line 45: Line 51:
 |36|MR tower guard| |36|MR tower guard|
 |37|wild boar| |37|wild boar|
-|38|anaconda+|38|anaconda|
 |39|mountain gorilla| |39|mountain gorilla|
 |40|rabid hyena| |40|rabid hyena|
Line 61: Line 67:
 |52|rooster| |52|rooster|
 |53|EASTER BUNNY| |53|EASTER BUNNY|
-|54|deer+|54|deer|
 |55|pheasant| |55|pheasant|
 |56|Lava Spider| |56|Lava Spider|
Line 110: Line 116:
 |101|lamb| |101|lamb|
 |102|ram| |102|ram|
-|103|red dragon hatchling+|103|red dragon hatchling|
 |104|blue dragon hatchling| |104|blue dragon hatchling|
 |105|nothing| |105|nothing|
-|106|rift|beast| +|106|rift beast| 
-|107|rift|jackal| +|107|rift jackal| 
-|108|rift|ogre| +|108|rift ogre| 
-|109|rift|warmaster| +|109|rift warmaster| 
-|110|rift|caster| +|110|rift caster| 
-|111|rift|ogre mage| +|111|rift ogre mage| 
-|112|rift|summoner|+|112|rift summoner|
  
-Creature Attribute Codes:+==== Creature Attributes ====
  
 ^ Code ^ Attribute ^ ^ Code ^ Attribute ^
spawner.1662150791.txt.gz · Last modified: by freth

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