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npg [2022/09/03 23:41] frethnpg [2022/09/03 23:58] (current) freth
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 ====== Freth's New Player Guide ====== ====== Freth's New Player Guide ======
  
-(Updated 01/03/2022)+Updated 01/03/2022
  
 //NOTE: This post is a work in progress. Changes will be made from time to time, to refine the content and keep it up-to-date. This is my own personal view on getting started. Your opinion may differ. //NOTE: This post is a work in progress. Changes will be made from time to time, to refine the content and keep it up-to-date. This is my own personal view on getting started. Your opinion may differ.
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 Being dropped in the middle of a starter town with no clear direction can leave even the most experienced player overwhelmed. Wurm Unlimited has so many possibilities that you can have a "I'm here, now what?" experience where you stand in Moor's Rest (the starter town) and find yourself directionless. This post aims to give you purpose, so that you have a direction to go. One could simply set out from town and learn the game as they go. That's what I did. I explored the map, died several times, but I had fun doing it. For the adventurer, this may be the best and most enjoyable option. However, if you want a more structured approach, read on. Being dropped in the middle of a starter town with no clear direction can leave even the most experienced player overwhelmed. Wurm Unlimited has so many possibilities that you can have a "I'm here, now what?" experience where you stand in Moor's Rest (the starter town) and find yourself directionless. This post aims to give you purpose, so that you have a direction to go. One could simply set out from town and learn the game as they go. That's what I did. I explored the map, died several times, but I had fun doing it. For the adventurer, this may be the best and most enjoyable option. However, if you want a more structured approach, read on.
  
-//TIP: The [[http://www.wurmpedia.com/|Wurmpedia wiki]] is your friend. Use it often. It has most answers you seek.// +//TIP: The [[http://www.wurmpedia.com/|Wurmpedia wiki]] is your friend. Use it often. It has most answers you seek.  However, keep in mind that the wiki is geared toward Wurm Online, and has departed somewhat from Wurm Unlimited.// 
  
 ===== Getting Started ===== ===== Getting Started =====
  
-There are four basic categories you should focus on as a new player. Fighting Skill (45 minutes)First Aid (5-15 minutes)Deity/Spells (30-45 minutes) and Tools (30 minutes)Once you've tackled these, you should be ready to start skilling up in whatever you choose and/or beginning your life in Wurm.+There are four basic categories you should focus on as a new player.  
 + 
 +Fighting Skill (45 minutes) 
 +First Aid (5-15 minutes) 
 +Deity/Spells (30-45 minutes) 
 +Tools (30 minutes) 
 + 
 +Once you've tackled these, you should be ready to start skilling up in whatever you choose and/or beginning your life in Wurm.
  
 //TIP: It would be beneficial to you to join a settlement. This gives you a safe environment to skill up before setting out on your own and it also provides a small community for you to be a part of. If you're the exploring type, you may want to skip villages altogether and seek your own path. You can find ads on the village recruitment board just inside the Market District, just NE of the center of Moor's Rest. //TIP: It would be beneficial to you to join a settlement. This gives you a safe environment to skill up before setting out on your own and it also provides a small community for you to be a part of. If you're the exploring type, you may want to skip villages altogether and seek your own path. You can find ads on the village recruitment board just inside the Market District, just NE of the center of Moor's Rest.
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 ==== Fighting Skill ==== ==== Fighting Skill ====
- 
  
 The first thing you should tackle when arriving in town is fight skill. On the outset, you're quite squishy as a new player, so it's a good idea to build your fight skill up to 20 before venturing out, using the practice dummies just NE from the center of town. You can only attain a maximum of 20 fighting skill at the practice dummies. It takes about 45 minutes to get to 20. You'll want to step back and take breaks to let your stamina restore. This speeds up the skill gain process and makes best use of the time spent at the practice dummies. The first thing you should tackle when arriving in town is fight skill. On the outset, you're quite squishy as a new player, so it's a good idea to build your fight skill up to 20 before venturing out, using the practice dummies just NE from the center of town. You can only attain a maximum of 20 fighting skill at the practice dummies. It takes about 45 minutes to get to 20. You'll want to step back and take breaks to let your stamina restore. This speeds up the skill gain process and makes best use of the time spent at the practice dummies.
-Do not use your weapon, unless you want to skill up in that weapon and plan to repair it later. It will take a lot of damage and possibly be destroyed if you’re not vigilant. Use a shaft if you want to keep your weapon from getting damaged. You can make a shaft from a log. Logs come from trees. Use a hatchet to chop down a tree, then chop the felled tree into logs. NOTE: Younger and older/shriveled trees and fruit trees typically drop a log instead of a felled tree. Carve the log with a carving knife to make a shaft. Use the crafting window (B) and recipe window (N) to your advantage. Use a tool. If you want to gain skill in a particular tool, use it instead of a shaft. Since you'll be making your own tools later, damaging a tool isn't a major issue. There's a new player dungeon north of town called The Sewers. You may want to run through it after gaining 20 fighting skill, to work on your specific fight stances and weapon skills. Also, there's decent loot for making it to the end.+ 
 +Do not use your weapon, unless you want to skill up in that weapon and plan to repair it later. It will take a lot of damage and possibly be destroyed if you’re not vigilant. Use a shaft if you want to keep your weapon from getting damaged. You can make a shaft from a log. Logs come from trees. Use a hatchet to chop down a tree, then chop the felled tree into logs.  
 + 
 +//NOTE: Younger and older/shriveled trees and fruit trees typically drop a log instead of a felled tree.//  
 + 
 +Carve the log with a carving knife to make a shaft. Use the crafting window (B) and recipe window (N) to your advantage. Use a tool. If you want to gain skill in a particular tool, use it instead of a shaft. Since you'll be making your own tools later, damaging a tool isn't a major issue. There's a new player dungeon north of town called The Sewers. You may want to run through it after gaining 20 fighting skill, to work on your specific fight stances and weapon skills. Also, there's decent loot for making it to the end.
  
 ==== Deity/Spells ==== ==== Deity/Spells ====
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 Cotton is used for treating open wounds that are light or medium. Cotton can be acquired by foraging the ground. You can use the foraged cotton to treat your wounds. Seeds can be picked from cotton for farming. Farmer's salve is used for treating bruises, poison and internal wounds. You can make farmer's salve with fat (from animals) and garlic. Garlic can be foraged. Healing covers treat bad and severe wounds. You can make healing covers with various animal parts and other items. Success rate depends on the quality of healing cover you make.  Cotton is used for treating open wounds that are light or medium. Cotton can be acquired by foraging the ground. You can use the foraged cotton to treat your wounds. Seeds can be picked from cotton for farming. Farmer's salve is used for treating bruises, poison and internal wounds. You can make farmer's salve with fat (from animals) and garlic. Garlic can be foraged. Healing covers treat bad and severe wounds. You can make healing covers with various animal parts and other items. Success rate depends on the quality of healing cover you make. 
-See wurmpedia.com/index.php/Healing_covers for more detailed information. Healing covers don't guarantee success and you still may die from your wounds.+ 
 +See [[http://www.wurmpedia.com/index.php/Healing_covers|Healing Covers]] for more detailed information. Healing covers don't guarantee success and you still may die from your wounds.
  
 ==== Tools ==== ==== Tools ====
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 As you may have guessed, you'll be making your own tools, weapons and armor, unless you purchase them from another player. The starter tools will suffice for a short time, but you should take the time to upgrade your tools as soon as you can. You'll benefit from having a set you can improve; starter tools cannot be improved. As you may have guessed, you'll be making your own tools, weapons and armor, unless you purchase them from another player. The starter tools will suffice for a short time, but you should take the time to upgrade your tools as soon as you can. You'll benefit from having a set you can improve; starter tools cannot be improved.
  
-How to get wood: Wood can be harvested from trees all around you. Fruit trees yield very little wood. Chop down a tree, chop felled tree into logs. Logs can be further processed using a carving knife and saw to make shafts, planks and more.+=== How to get wood === 
  
-How to get ore: Go to the public mine south of Moor's Rest, on the hill next to the guard tower. The first vein you should look for is ironIt's right around the corner left of the entranceMine ore and then melt it in forgeturning it to lumpLump is used for making tools, weapons and armor. You may have to make a small cart or borrow one to drag behind you so you can haul the ores to the forge. See these wiki topics for more detailed information: Mining, ProspectingAnalyzing and Kiro's Mining Guide+Wood can be harvested from trees all around you. Fruit trees yield very little woodChop down treechop felled tree into logsLogs can be further processed using a carving knife and saw to make shaftsplanks and more.
  
-How to make a campfire: Make kindling out of a log or wood scrap using a carving knife. As long as you have kindling in inventory, you will be able to make a campfire using the kindling and steel and flint.+=== How to get ore === 
  
-How to light a forge: Make kindling out of a log or wood scrap using a carving knifeAs long as you have kindling in inventoryyou will be able to light a forge with your steel and flint (right click, light).+Go to the public mine south of Moor's Rest, on the hill next to the guard towerThe first vein you should look for is iron. It's right around the corner left of the entrance. Mine ore and then melt it in a forgeturning it to lump. Lump is used for making tools, weapons and armor. You may have to make small cart or borrow one to drag behind you so you can haul the ores to the forge. See these wiki topics for more detailed information: Mining, Prospecting, Analyzing and Kiro's Mining Guide
  
-Adding fuelActivate (double-click) a piece of wood, right click on the campfire/forge and burn. 24kg weight max fuel can be added.+== How to make a campfire ===  
 + 
 +Make kindling out of a log or wood scrap using a carving knife. As long as you have kindling in inventory, you will be able to make a campfire using the kindling and steel and flint. 
 + 
 +=== How to light a forge ===  
 + 
 +Make kindling out of a log or wood scrap using a carving knife. As long as you have kindling in inventory, you will be able to light a forge with your steel and flint (right click, light). 
 + 
 +=== Adding fuel ===  
 + 
 +Activate (double-click) a piece of wood, right click on the campfire/forge and burn. 24kg weight max fuel can be added.
  
 Checking time/fuel left: Right click and examine the campfire/forge. Checking time/fuel left: Right click and examine the campfire/forge.
  
-How to make stuffN for recipes, B for the crafting window. Follow the recipe. Starter items are what are used to start the object. Then additional items are added to the object to complete it.+=== How to make stuff ===  
 + 
 +N for recipes, B for the crafting window. Follow the recipe. Starter items are what are used to start the object. Then additional items are added to the object to complete it.
  
 Tool list is as follows... Tool list is as follows...
  
 Make these first: Make these first:
-Mallet (2)  + 
-Building and improving tool. You need two because you must improve a mallet with a mallet and a hammer with a hammer at times.  +^ Item ^ Description ^ 
-Small anvil +Mallet (2) Building and improving tool. You need two because you must improve a mallet with a mallet and a hammer with a hammer at times.| 
-Making smaller metal items. +Small anvil Making smaller metal items.| 
-Large anvil +Large anvil Making larger metal items (unless you're at a location where you have access to one).| 
-Making larger metal items (unless you're at a location where you have access to one). +Hammer (2) Building and improving tool.|
-Hammer (2) +
-Building and improving tool.+
  
  
 Then work on these: Then work on these:
-Awl + 
-Leather improving tool. +^ Item ^ Description ^ 
-Branding iron +|Awl|Leather improving tool.| 
-Branding animals to your deed to add permissions and settings (only the mayor can rename an animal).  +|Branding iron|Branding animals to your deed to add permissions and settings (only the mayor can rename an animal).| 
-Butchering knife +|Butchering knife|Butcher resources from corpses.| 
-Butcher resources from corpses.  +|Carving knife|Cutting wood into fine pieces.  Also an improving tool for wood items.| 
-Carving knife +|File|Improving tool for wood items.| 
-Cutting wood into fine pieces.  Also an improving tool for wood items.  +|Grooming brush|Grooming animals, to increase animal husbandry skill.| 
-File +|Hatchet|Harvesting trees for wood. Also for making some items.| 
-Improving tool for wood items. +|Leather knife|Leather working and improving tool.| 
-Grooming brush +|Metal brush|Clean off archeological fragments.| 
-Grooming animals, to increase animal husbandry skill.  +|Needle|Cloth and improving tool.| 
-Hatchet +|Pickaxe|Mining and prospecting tool.| 
-Harvesting trees for wood. Also for making some items. +|Rake|Tending crops.| 
-Leather knife +|Rope (3)|Leading animals. You can lead up to four, but you only get one rope at the start. Requires a rope tool and wemp fiber to make (found in the Tailory building). Also used to haul items up and down floors (ladder only).| 
-Leather working and improving tool.  +|Saw|Cutting wood into square pieces like planks and shingles.| 
-Metal brush +|Scythe|Harvesting grains like wheat, barley and oats.| 
-Clean off archeological fragments. +|Shovel|Digging and working with dirt.| 
-Needle +|Sickle|Harvesting fruits, nuts, sprouts, grass, flowers, etc.| 
-Cloth and improving tool.  +|Stone chisel|Working with stone, improving and archeological fragments.| 
-Pickaxe +|Trowel|Stone masonry, usually working with mortar, also as a build tool.| 
-Mining and prospecting tool. +|Whetstone|An improving tool for metal items. Made with rock shard.| 
-Rake +|Water container|Bucket, small barrel, flask or water skin. I recommend bucket. Water is used for tempering during the improving process and also keeps you hydrated. I keep a bucket in my backpack for hydration and tempering.  Yes, you can drink the same water you temper with.|
-Tending crops.  +
-Rope (3) +
-Leading animals. You can lead up to four, but you only get one rope at the start. Requires a rope tool and wemp fiber to make (found in the Tailory building). Also used to haul items up and down floors (ladder only). +
-Saw +
-Cutting wood into square pieces like planks and shingles.  +
-Scythe +
-Harvesting grains like wheat, barley and oats.  +
-Shovel +
-Digging and working with dirt.  +
-Sickle +
-Harvesting fruits, nuts, sprouts, grass, flowers, etc.  +
-Stone chisel +
-Working with stone, improving and archeological fragments. +
-Trowel +
-Stone masonry, usually working with mortar, also as a build tool.  +
-Whetstone +
-An improving tool for metal items. Made with rock shard. +
-Water container +
-Bucket, small barrel, flask or water skin. I recommend bucket. Water is used for tempering during the improving process and also keeps you hydrated. I keep a bucket in my backpack for hydration and tempering.  Yes, you can drink the same water you temper with.+
  
  
 Acquire: Acquire:
-Pelt + 
-An improving tool for polishing items. Looted from butchered dogs, mountain lions, wild cats and large rats. You should be able to find a random dog nearby. You can also ask for a free pelt in GL-Freedom (global chat). People give them away to new players all the time.+^ Item ^ Description ^ 
 +|Pelt|An improving tool for polishing items. Looted from butchered dogs, mountain lions, wild cats and large rats. You should be able to find a random dog nearby. You can also ask for a free pelt in GL-Freedom (global chat). People give them away to new players all the time.|
  
  
 There are other tools that can be made, but they are specialty tools for various tasks that you'll get around to as you need them. There are other tools that can be made, but they are specialty tools for various tasks that you'll get around to as you need them.
 +
  
 //TIP: Even though you have some tools already, make replacements as soon as you can so you can improve your tools. //TIP: Even though you have some tools already, make replacements as soon as you can so you can improve your tools.
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 It's a good idea to work on getting your mind logic to 20.1 so you can command a large cart. This will provide much-needed freedom. You can gain mind logic from doing most tasks. If you want an easy task you don't have to think about, mine for a while and you'll get there in no time. Saw some logs into planks and carve logs into shafts. Make stone bricks with rock shard.   It's a good idea to work on getting your mind logic to 20.1 so you can command a large cart. This will provide much-needed freedom. You can gain mind logic from doing most tasks. If you want an easy task you don't have to think about, mine for a while and you'll get there in no time. Saw some logs into planks and carve logs into shafts. Make stone bricks with rock shard.  
  
-// + 
-Tip: The fastest way to get to 20.1 mind logic is to make planks out of logs with a saw.  You’ll need approximately 55 logs and it’ll take about 2 hours and approximately 350 actions.  Be sure to repair your saw as needed during the process.  You can also bypass the grind by subscribing to the server, which gives you 100 mind logic.//+//Tip: The fastest way to get to 20.1 mind logic is to make planks out of logs with a saw.  You’ll need approximately 55 logs and it’ll take about 2 hours and approximately 350 actions.  Be sure to repair your saw as needed during the process.  You can also bypass the grind by subscribing to the server, which gives you 100 mind logic.//
  
 Once you reach 20.1 mind logic, make your large cart and improve it to above 10ql so that it can be commanded. Make three large crates. This provides storage in your cart. Large crates store 300 items, small store 150. Make a large chest or coffin and also put it in your cart for unique item storage. Find some horses to hitch to your cart.  Later, you can cast Expand on the cart to increase its carrying capacity. Once you reach 20.1 mind logic, make your large cart and improve it to above 10ql so that it can be commanded. Make three large crates. This provides storage in your cart. Large crates store 300 items, small store 150. Make a large chest or coffin and also put it in your cart for unique item storage. Find some horses to hitch to your cart.  Later, you can cast Expand on the cart to increase its carrying capacity.
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 Improving tools is fairly straight-forward. Your tool quality level, coupled with your skill, determines the cap in the quality of resources you can gather. Typically somewhere in the neighborhood of 10ql above, so that you have a chance to get higher resources. Those higher resources can then be used to improve your tool that much farther.   Improving requires a number of tools to perform. Improving tools is fairly straight-forward. Your tool quality level, coupled with your skill, determines the cap in the quality of resources you can gather. Typically somewhere in the neighborhood of 10ql above, so that you have a chance to get higher resources. Those higher resources can then be used to improve your tool that much farther.   Improving requires a number of tools to perform.
  
-Item Type +Item Type Improving Tools Resource ^ 
-Improving Tools +|Wood|FileCarving KnifePeltMallet|Log Plank| 
-Resource +|Metal|WhetstoneWaterPelt Hammer|Lump of Ore| 
-Wood +|Rock|Stone Chisel|Rock Shard| 
-File  +|Clay|SpatulaClay ShaperWaterHand|Clay| 
-Carving Knife  +|Leather|NeedleAwlLeather KnifeMallet|Leather|
-Pelt  +
-Mallet +
-Log Plank +
-Metal +
-Whetstone  +
-Water  +
-Pelt  +
-Hammer +
-Lump of Ore +
-Rock +
-Stone Chisel +
-Rock Shard +
-Clay +
-Spatula +
-Clay Shaper +
-Water +
-Hand +
-Clay +
-Leather +
-Needle +
-Awl +
-Leather Knife +
-Mallet +
-Leather+
  
 +//NOTE:  A tool with a wooden handle and a metal head is considered metal and needs to be heated in a forge before improving.//
  
-NOTE:  A tool with a wooden handle and a metal head is considered metal and needs to be heated in a forge before improving. 
  
 An icon next to an object in inventory (see right side) shows you the next item you need to use to improve that item. Metal items must be glowing hot, as does the lump being used to improve the item. Whatever your raw resource (log or lump), it needs to be higher quality than the quality of the item being improved. If the item you want to improve is too big to fit into inventory, examine it to see the next improve item to use. An icon next to an object in inventory (see right side) shows you the next item you need to use to improve that item. Metal items must be glowing hot, as does the lump being used to improve the item. Whatever your raw resource (log or lump), it needs to be higher quality than the quality of the item being improved. If the item you want to improve is too big to fit into inventory, examine it to see the next improve item to use.
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 //NOTE:  Expand doesn’t work on kilns.  They are hard set to 100 item inventory max.// //NOTE:  Expand doesn’t work on kilns.  They are hard set to 100 item inventory max.//
  
- 
  
 This ends the new player guide (for now).  This is a continuing work in progress.  The goal here was not to cover all aspects of the game (that would take a book!), but to give you a running start. This ends the new player guide (for now).  This is a continuing work in progress.  The goal here was not to cover all aspects of the game (that would take a book!), but to give you a running start.
 +
 +----
  
 The quickstart, a brief summary of the above, is below.  I put it at the end of the doc to encourage reading the whole guide over the quick start. The quickstart, a brief summary of the above, is below.  I put it at the end of the doc to encourage reading the whole guide over the quick start.
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 Make a large cart for travel and storage. Acquire some horses (I offer free horses, contact me). Acquire 3 large crates for max storage in your cart.  You will need 20.1 mind logic to drive a cart.  The fastest way to get to 20.1 is to cut down some trees and make planks. Make a large cart for travel and storage. Acquire some horses (I offer free horses, contact me). Acquire 3 large crates for max storage in your cart.  You will need 20.1 mind logic to drive a cart.  The fastest way to get to 20.1 is to cut down some trees and make planks.
-You should be ready to venture out into the world at this point if you’ve done everything in the quick start.  However, I recommend reading the actual guide (continued below).+You should be ready to venture out into the world at this point if you’ve done everything in the quick start.  However, I recommend reading the actual guide.
  
npg.1662266501.txt.gz · Last modified: by freth

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